Scimal wrote...
Kolaris8472 wrote...
Completely agree with the OP.
L2P? This isn't an RTS or an MMO, its an RPG. You should be able to play it the way you want (within limits), there should be little to no 'right method' unless you want to play on Nightmare.
Within limits.
Those limits were set by the designers of the game.
This is a tactical RPG. You need to use your brain if you expect to get through the game. The most difficult fight I've encountered so far was actually in Denerim. For the life of me I just could not beat it because I didn't have the potions nor the power at the time. Luckily it was the result of a cutscene so I wasn't forced to.
You think the option of binding Quick Save and Quick Reload to keys should hint that the designers want you to try a dozen different ways. If you're having major trouble, ask for help - don't blame your cluelessness on BioWare. Like I said, I've only met a single, solitary encounter I just absolutely could not defeat. With a different group makeup, I might've been able to - and certainly with more potions. Only one, though. And it wasn't a dragon.
I am no stranger to these types of games. I play it entirely like a turn based RPG, not even using tactics because I'm controlling each of the 4 characters
every single attack. I do this in the hopes I can make up for the heinous penalties they give you for trying to Roleplay a character, but alas its simply impossible.
Whether you want to call this a story-driven or character-driven RPG, either way it feels disgusting to me that they expect you to quick load the same battle 9 times and chug-a-lug potions until whatever is hitting you falls over from sheer exhaustion. That's a terrible way to create a feeling of heroism, and it deeply injures the story they're trying to tell.
The types of battles that should be happening are the ones that leave you diving into an alcove or whatever cover you can find, hoping there are no more enemies coming and saying under your breath "Phew, that was close". This is what Mass Effect did
perfectly. But in DA:O, 4 times out of 10 you go through a battle wondering where the challenge is, another 4 times out of 10 you basically reload the battle 5 times before you can manage to exploit the AI into getting stuck, and perhaps 2 out of 10 you get that satisfactory feeling of overcoming it through careful
on your feet thinking, NOT because you had an Arcane Warrior bite off more than he can chew.