Why I have stopped playing until they fix DA:O
#76
Posté 14 novembre 2009 - 06:44
Yes each battle is different, which means each is a challenge. And I have to say, I love that.
#77
Posté 14 novembre 2009 - 06:49
I love everything about this game except the combat and bugs. Perhaps if it had been turned based I might have dug it more.(the combat) Thank the maker for cheats. Still a great experience so far.
Modifié par MassEffect762, 14 novembre 2009 - 06:51 .
#78
Posté 14 novembre 2009 - 06:56
#79
Posté 14 novembre 2009 - 06:57
QFTThasic wrote...
It is apparent you (and several others for that matter) are not playing this game the way it was designed to be played. Mages are uber powerful in DOA. That is the way the game was designed. Learn to live with it. I'm not somebody that plays endless hours of computer games. I'm married with two kids and a job, so I don't have the inate skills at CRPGs that a lot of kids have yet I am having no problems playing this game. I just learned the rules and live by them.
Not every game can be NWN or some D&D derivative. If you don't like the game play something else. Tens of thousands of people love the game as is. You and few others don't. Who do you think Bioware will listen to?
#80
Posté 14 novembre 2009 - 06:58
Modifié par Justin_iZ_Here, 14 novembre 2009 - 06:58 .
#81
Guest_Littledoom_*
Posté 14 novembre 2009 - 07:02
Guest_Littledoom_*
#82
Posté 14 novembre 2009 - 08:42
Kolaris8472 wrote...
I am no stranger to these types of games. I play it entirely like a turn based RPG, not even using tactics because I'm controlling each of the 4 characters every single attack. I do this in the hopes I can make up for the heinous penalties they give you for trying to Roleplay a character, but alas its simply impossible.
No offense, but maybe you should try using Tactics? Particularly for ranged and tanks, they are very useful. They react faster than you can, and there isn't that momentary pause while the NPC reacts to your commands.
Whether you want to call this a story-driven or character-driven RPG, either way it feels disgusting to me that they expect you to quick load the same battle 9 times and chug-a-lug potions until whatever is hitting you falls over from sheer exhaustion. That's a terrible way to create a feeling of heroism, and it deeply injures the story they're trying to tell.
It makes it feel gritty to me - which is what they were going for. I'm a badass in the game. I feel like a hero the majority of the time because when I take down Ogres I jump on their chests and skewer their heads in slow motion. I've single-handedly taken down bosses, destroyed dragons, saved cities, and kicked the utter crap out of demons. Very little takes away that swagger.
They may not expect you to load a battle 9 times - but they do expect you to die. What's so wrong with that? Most games expect you to die. That's why there are respawn times, extra lives, or save points. DA:O just happens to give you the option of when to save and hints that you should do so often. Again, none of the fights I've encountered are insurmountable, merely difficult until you find the trick.
The types of battles that should be happening are the ones that leave you diving into an alcove or whatever cover you can find, hoping there are no more enemies coming and saying under your breath "Phew, that was close". This is what Mass Effect did perfectly. But in DA:O, 4 times out of 10 you go through a battle wondering where the challenge is, another 4 times out of 10 you basically reload the battle 5 times before you can manage to exploit the AI into getting stuck, and perhaps 2 out of 10 you get that satisfactory feeling of overcoming it through careful on your feet thinking, NOT because you had an Arcane Warrior bite off more than he can chew.
If you have to reload and exploit AI mechanics, then you may need a better setup. The only time I exploited AI mechanics was in the Fade and a certain form allows you to get into a certain place that the monsters can't. I don't even use the all-mighty invincible-tank combo.
This is a challenging game. If you want to roll things like they're butter, use Easy Mode. I'm on Normal mode, and it's perfect for my first time through. Again, I'd just reocmmend you ask for help. Aside from the slew of new idiots who think that these forums are akin to every other gaming forum that are inhabited by ePeen inflating morons trying to show each other up, most of the people will help you.
#83
Posté 14 novembre 2009 - 09:02
#84
Posté 14 novembre 2009 - 02:56
It might help you if you READ THE MANUAL. obviously there is something wrong with how you approach combat. I mained as a rogue and quickly realized that you cant use the rogue as a regular warrior. You need to exploit each classes UNIQUE talents. For example, i quickly invested in lockpick and Dual-wep.
There is a whole group for people who want to get the most out of thier rogue (The Rogue's Den). The tactics for a rogue are actually very simple.
1.) get a tank
2.)use the tank and command it to ATTACK an enemy, so the enemy attacks IT
3.) manuver rogue around target to MAXIMIZE dps with backstab ability.
4.) use an archer or mage to take out ranged enemies.
5.)repeat 1-4, possibly using a healer to heal.
simple. Hope it helps
Happy hunting
#85
Posté 14 novembre 2009 - 02:58
#86
Posté 14 novembre 2009 - 03:14
#87
Posté 14 novembre 2009 - 03:23
I honestly dont see what is so hard about it.
My archer can kill enemy archers 1v1 easily enuff even with the archer being underpowered.
IMO try something different
#88
Posté 14 novembre 2009 - 03:27
#89
Posté 14 novembre 2009 - 03:28
xylrocks, you are doing something wrong. What are your stats on your rogue? that is where i would start off. For example, there is really no point in using any stat points on magic
#90
Posté 14 novembre 2009 - 03:34
If it's not already been suggested there is a mod that let's you respec your main character and your companions because I also found the preset skills really annoying. Here's the link...
http://social.biowar...ct/469/#details
#91
Posté 14 novembre 2009 - 03:40
Edner132435 wrote...
I disagree with every one of your points. All invalid for me, so basically you want them to make a game exactly right for only you?
I feel the same way as this poster, Edner132425, there is nothing wrong with this game. If anything there is a work around for the DLC content already in place for the Dwarf Noble. There is already a fix for the dual wield weapons (damage/dexterity modifiers).
Also if your archer is dying that fast, WHAT are you doing wrong? Are you specifically leveling up your characters or did you set them on auto-level? I always level them up myself, with exception to my Warhound as he levels up fine for a Tank.
Secondly GEAR is extremely important in how battles play out here. Be sure you have the right gear for your encounters, my Dwarven Rogue main character (and highest at the moment) is actually tougher than ANY of my other party selectable Tanks (Alistair - Shale), simply because I have him gear out to how I play. Not the run of the mill cookie cutter setups.
This is a game of strategy and party placement,
Of agro management and tactics,
Of selecting the RIGHT party for the task as hand, and most importantly -
This is a game where you cannot go blindly into battle.
That is the quickest way to fail any given encounter, just charging in with all character selected on any ONE target. This isn't World of Warcraft, and I for one am enthralled with the cinematic quality and character development as the plot progresses. I enjoy the FACT that you cannot just go and Hack & Slash your way through thinking your archers will do what YOU expect, of expecting your Tank to be just fine with minimal guidance.
Look at the bigger picture and notice how VERY few posts have been mentioned to character balancing, rather than the overall gameplay mechanics.
This game is fine and I for one would not change a thing.
...Cheers and best of luck.
P.S. - Yes I completely agree that BioWare will spend millions of dollars, promise so much, and then deliver a broken game so as to kill any chance of a sequel. (That was sarcastic in case you didn't notice). Look at BioWare's track record -
BioWare have NEVER released a bad game. Not once.
Think about that for a moment.....Then decide if the benchmark RPG developer knows less about character balancing than you do.
Modifié par NikonD, 14 novembre 2009 - 03:47 .
#92
Posté 14 novembre 2009 - 05:50
#93
Posté 14 novembre 2009 - 06:11
#94
Posté 14 novembre 2009 - 06:13
addiction21 wrote...
It's 10 am do you know where your waffles are at?
In my tummy.
#95
Posté 14 novembre 2009 - 06:31
As for the difficulty, they already made it even easier, whats your deal?
Unbroken Lineage wrote...
Each class is capable of playing the crowd control role. But someone has to do it. If you don't spec anyone in your party for crowd control, it's your fault, not BioWare's.
This.
2h needs to be fixed badly though.
#96
Posté 14 novembre 2009 - 06:36
The other day I was beset by a group of bandits that had 8 archers and 6 melee combatants. It was the most ridiculous mob of bandits I've ever seen. Although I won, after several reloads (due to using various tactics and branching out, traps, bombs, etc...) I had a bitter taste in my mouth. I've never seen Bandits roll out randomly so heavy in any literature or film. It just didn't feel real to me.
Maybe if I had been making a name for myself killing bandits for awhile, and that was the result of two gangs coming together to end me, but this was my first random encounter in Denerim, before I had even killed any bandits.
The game is also pretty difficult without a healer, but it's possible. I use a hexer, and I must say that I love it. I would recommend that you're not using the hexer to her full ability. She can blast fools real quick if you do things right.
#97
Posté 14 novembre 2009 - 06:38
Tactics, the tactical slot system, and using your brain seem to be completely ignored. Instead the moment the game offers a challenge, people complain. A party-based system requires that you learn and understand the strengths and weaknesses of your companions, particularly if you want to ignore particular parts of the game. To ignore them means you must more deeply understand the other parts. This is not a game to slaughter your way through meaningless encounters without challenge (aka grind), but rather one to feel the intense pressure of whether that potion will get drunk in time to avoid death and so on. After all, why play the game if not to find each and every situation new, exciting, and challenging?
This sets aside that mages excel at crowd control (just as rogues excel at picking locks) and therefore if you're not going to use them, you need companions that really do that well as an alternative, and thus invest serious points in that.
#98
Posté 14 novembre 2009 - 06:40
For example, just telling Allister to attack a creature will not be as effective as telling him to use shield bash and other talents.
You have to micromanage tough battles to get the most out of the game.
Sure, you can run two mages (add Wyyne for Leliana) and that makes it much easier, but I prefer a classic RPG party.
I do think rogues/archery should get a little boost ... in my mod I will make fewer locked chests, but have something decent in them. And give archery damage a slight boost.
Mages should be powerful, and are in this game.
The characters and interplay are great, the best in RPG history I dare say.
#99
Posté 14 novembre 2009 - 06:42
Hell, first play through I did the two winged things that breathe fire. F and HD (spoilers, bah.) on easy because they kept kicking my arse.
#100
Posté 14 novembre 2009 - 07:03
I myself have been playing my baby brothers game on normal (Note: In no way is this part here to belittle anyone nor to showcase my magnificent skills and glorious ePeen, it is merely to show I'm not just pulling facts out of my ass) with a sword and board warrior, a two handed warrior as well as a crowd control mage, all up to the Landsmeet, and all without an AoE mage and I've found the challenge to be refreshing. On normal, not to mention easy, I usually haven't even been forced to switch the control away from my main character apart from some rare occasions when I've needed some proper CC from a mage while playing the two warrior classes.
I'm quite pleased with the amount of challenge the game has presented me with so far, and I really look forward to finishing the game at some point and probably starting anew on hard or even nightmare once I've completed at least one of my playtroughs. The game isn't meant to be played as a hack'n'slash RPG, although from my experiences it easily can be if you switch the difficulty down to easy, but more akin to some of the more tactical gems of our time like Silent Storm, Brigade E5 or even ToEE (once you've patched the completely broken AI of the last mentioned one obviously





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