Why I have stopped playing until they fix DA:O
#101
Posté 14 novembre 2009 - 07:06
#102
Posté 14 novembre 2009 - 07:09
Whist Darkblade wrote...
As many have said on this thread before me, there is no need to fix DA. This is a TACTICAL based RPG.
It might help you if you READ THE MANUAL. obviously there is something wrong with how you approach combat. I mained as a rogue and quickly realized that you cant use the rogue as a regular warrior. You need to exploit each classes UNIQUE talents. For example, i quickly invested in lockpick and Dual-wep.
There is a whole group for people who want to get the most out of thier rogue (The Rogue's Den). The tactics for a rogue are actually very simple.
1.) get a tank
2.)use the tank and command it to ATTACK an enemy, so the enemy attacks IT
3.) manuver rogue around target to MAXIMIZE dps with backstab ability.
4.) use an archer or mage to take out ranged enemies.
5.)repeat 1-4, possibly using a healer to heal.
simple. Hope it helps
Happy hunting
THIS IS TOO HARD WAAAAAAH
#103
Posté 14 novembre 2009 - 07:12
Lost-Lamb wrote...
Augh, just had to re-enable my ancient account to add my two cents lest Bioware actually starts to listen to this new generation of cookie-dough gamers and brings on the nerf-bat.
I myself have been playing my baby brothers game on normal (Note: In no way is this part here to belittle anyone nor to showcase my magnificent skills and glorious ePeen, it is merely to show I'm not just pulling facts out of my ass) with a sword and board warrior, a two handed warrior as well as a crowd control mage, all up to the Landsmeet, and all without an AoE mage and I've found the challenge to be refreshing. On normal, not to mention easy, I usually haven't even been forced to switch the control away from my main character apart from some rare occasions when I've needed some proper CC from a mage while playing the two warrior classes.
I'm quite pleased with the amount of challenge the game has presented me with so far, and I really look forward to finishing the game at some point and probably starting anew on hard or even nightmare once I've completed at least one of my playtroughs. The game isn't meant to be played as a hack'n'slash RPG, although from my experiences it easily can be if you switch the difficulty down to easy, but more akin to some of the more tactical gems of our time like Silent Storm, Brigade E5 or even ToEE (once you've patched the completely broken AI of the last mentioned one obviously)
Glad some people don't see an issue. Myself? Been gaming for a very long time (specialty is RPGs) and I have never had to switch difficulty levels in mid-game so much, to get past certain areas before.
Clearly there is an issue for some.
#104
Posté 14 novembre 2009 - 07:16
Maybe you should stop trying to play it like Halo.
Did I mention the part where I had NO AoE whatsoever on my first playthrough? No? Well... now I did. Oh... and no, I wasn't playing on easy... I used what some people like to call... Tactics.
Modifié par Vasharai, 14 novembre 2009 - 07:17 .
#105
Posté 14 novembre 2009 - 07:26
Vasharai wrote...
I think you just suck OP... I played through the game without a melee rogue, and without a damage dealing mage just fine...
Maybe you should stop trying to play it like Halo.
Did I mention the part where I had NO AoE whatsoever on my first playthrough? No? Well... now I did. Oh... and no, I wasn't playing on easy... I used what some people like to call... Tactics.
What platform?
#106
Posté 14 novembre 2009 - 07:40
About Dragon Age, you are talking about the Dragon Age you want, not the Dragon Age you have and we all have. The game you and all of us have is a very good game, with rules that exist and make sense within it. If you didn't like the game why did you spent 40 hours playing it?
#107
Posté 14 novembre 2009 - 07:42
Vasharai wrote...
I think you just suck OP... I played through the game without a melee rogue, and without a damage dealing mage just fine...
Maybe you should stop trying to play it like Halo.
Did I mention the part where I had NO AoE whatsoever on my first playthrough? No? Well... now I did. Oh... and no, I wasn't playing on easy... I used what some people like to call... Tactics.
Whats AoE?
and tactics work well, flanking especially.
#108
Posté 14 novembre 2009 - 07:52
Then again, that's exactly why you're able to change difficulty on the fly and why quick-saving/loading was made relatively painlessdrcloak_333 wrote...
Lost-Lamb wrote... A spontanious post fueled by hatered for the new generation of gamers.
Glad some people don't see an issue. Myself? Been gaming for a very long time (specialty is RPGs) and I have never had to switch difficulty levels in mid-game so much, to get past certain areas before.
Clearly there is an issue for some.
Edit: Fixed the wording a bit.
Modifié par Lost-Lamb, 14 novembre 2009 - 07:57 .
#109
Posté 14 novembre 2009 - 08:04
Lost-Lamb wrote...
Augh, just had to re-enable my ancient account to add my two cents lest Bioware actually starts to listen to this new generation of cookie-dough gamers and brings on the nerf-bat.
Have no fear, Whist is here. I can counter you easily "old-timer" i have Sockem-Boppers. My little cousin even has Hulk hands. They say "Hulk Smash" when you hit something.
Specifically....
Lost-Lamb wrote...
this new generation of cookie-dough gamers
I couldnt agree more. How pathetic is it to have an OP were you just sound off like a baby.
Velz wrote...
WAAAH WAAAHHHH WAHHHHHH THIS GAME DOESNT ATER TO MY EXACT SPECIFIC NEEDS OMG I AM NEVER PLAYIN AGAIN UNTIL BIOWARE CHANGES THE GAME TO MEET MY DEMANDS I AM SO IMPORTANTWhist Darkblade wrote...
As many have said on this thread before me, there is no need to fix DA. This is a TACTICAL based RPG.
It might help you if you READ THE MANUAL. obviously there is something wrong with how you approach combat. I mained as a rogue and quickly realized that you cant use the rogue as a regular warrior. You need to exploit each classes UNIQUE talents. For example, i quickly invested in lockpick and Dual-wep.
There is a whole group for people who want to get the most out of thier rogue (The Rogue's Den). The tactics for a rogue are actually very simple.
1.) get a tank
2.)use the tank and command it to ATTACK an enemy, so the enemy attacks IT
3.) manuver rogue around target to MAXIMIZE dps with backstab ability.
4.) use an archer or mage to take out ranged enemies.
5.)repeat 1-4, possibly using a healer to heal.
simple. Hope it helps
Happy hunting
THIS IS TOO HARD WAAAAAAH
Why must we put up with this? it is actually rather shamefull to sound off about how hard this is. Im not sure about the Steam version or the D2D version either. but i bought the CE and read the game manual like all RESPONSIBLE gamer owners should do as it the game was installing. It revealed allot, just as
Vasharai wrote...
I think you just suck OP... I played through the game without a melee rogue, and without a damage dealing mage just fine...
Maybe you should stop trying to play it like Halo.
Did I mention the part where I had NO AoE whatsoever on my first playthrough? No? Well... now I did. Oh... and no, I wasn't playing on easy... I used what some people like to call... Tactics.
Im being overly optimistic when i say hopefully this will be the last time anyone has to say this
DRAGON AGE: ORIGINS IS A TACTICAL BASED RPG
Modifié par Whist Darkblade, 14 novembre 2009 - 08:09 .
#110
Posté 14 novembre 2009 - 08:11
Regardless of player skill, there are certain things that simply ARE unbalanced. No matter how you look at it, there's nothing an archer can do that couldn't be done better (and likely with more survivability) by someone else. Two handed vs dual wielding isn't as obvious if you just compare the two styles/weapons in a vacum, but once you start adding high end runes or affects like Fire Weapon, the much faster swing speed of the dual wielder allows them to put out much more damage than the two handed user could ever hope of achieving. Does this make these classes unplayable? No..... but it shouldn't be very difficult to fix, either.... two handed vs dual wield in particular could likely be helped by just making runes and Fire Weapon type spells give a higher boost to two handers (no need to nerf anyone).
Not to mention that it starts to take away from the lore the game has built up... the Templars are supposed to be the Chantry's tools for keeping Mages in check, yet the tools Templars have to combat mages pale in comparison to what a Mage can do to a Templar.... gameplay wise a Templar really doesn't stand a chance against equal level/played Mage (well.... they might be able to manage against a Shape Shifter), which flies in the face of the lore.
Lastly, for the people going "lol you must just suck, go back to halo lololo"..... I could have sworn this game was rated "Mature".....
Player skill can make up for a class' shortcomings, but that doesn't mean they don't exist.
Modifié par Ehhra, 14 novembre 2009 - 08:22 .
#111
Posté 14 novembre 2009 - 08:12
#112
Posté 14 novembre 2009 - 08:15
#113
Posté 14 novembre 2009 - 08:19
Just learn to play.
Modifié par Jinnth, 14 novembre 2009 - 08:20 .
#114
Posté 14 novembre 2009 - 08:31
Jinnth wrote...
Fail, all of this is bull****, I completed the game on nightmare with tank, CC mage(no "nuke" with full hex line), healer and archer and actually found it quite easy and well-balanced.
Just learn to play.
.. You can't understand that if your the rogue or tank you had to use the only 2 npc's in the game to even get what you wanted?? When Mage has none such limitation? Furthermore the mage can go into multiple trees with out any disadvantages.. Rogue/Warrior.. None such thing, they have to stay in their weapon spec if they wish to stay effective.. This isn't saying the game is bad, but clearly there are some issues that would make this amazing game even better.. Because as it stands the richer experience is if your a mage.. You not only able to have more variety in the team you choose while making a balanced team.. But you can make numerous different builds compared to the rogue or warrior.. Which you have to choose which tree weapons pec your gonna be in. To me I think thats a pretty big foresight, that is eitehr addressed through mods or official posting..
Furthermore people stop saying the "lore" supports the mage being the most powerful.. No it doesn't what so ever, the reason why the templars watch over the mage is because they are the ones that can be corrupted by the fade and possibly become abominations much more than regular people.. That is it.. It has no reason with how powerful or weak they are what so ever.. This isn't saying that mages should be powerful or weak, to me it just shows a clear lack of reading comprehension.
#115
Posté 14 novembre 2009 - 08:33
#116
Posté 14 novembre 2009 - 08:37
Roynalf wrote...
You need use walls and pilars against archers, just force them to come to melee range piece of cake. Mages are imba at start but psyhical damage starts catch up later in game.
I honestly think mages are just imbalanced for different reasons.. They can go into multiple spec trees with out any minuses unlike the rogue or warrior.. Like why couldn't they have made them only go into one spec tree such as only being a primal mage etc etc? Pretty much just like the warrior and rogue is forced to do.. Only other gripe I have is just the complete lack of mage characters, 2 out of a dozen or so.. Meaning to get a balanced group with 2 out of the 3 classes you have to have always one or both of the only mage npces in the game..
Other than that the only real power wise I would say is overpowered and really can't be argued is the arcane warrior. Though luckily mods and possibly a patch could fix this.
Modifié par Skemte, 14 novembre 2009 - 08:37 .
#117
Posté 14 novembre 2009 - 09:00
#118
Posté 14 novembre 2009 - 09:19
Now I know why.
I am kind of mystified as to why it is so bad to have to reload. I mean, if one happens to get wiped (for whatever reason, does it even matter?) then just reload. Learn from your mistakes and put the hurt on the encounter the next time.
I personally wish that the game was much harder, tactically. Seeing threads like this one, however, I can see why that would not sell.
Well, maybe I will get lucky with some DLC down the road, that is excruciatingly difficult. I'd pay for it, especially if it came with a warning :
"This Mod is considered extremely difficult, and will result in tears of frustration and hair pulling. If you are suffering from hair loss, male balding pattern, or depression, do NOT purchase it!"
Now THAT is what I call getting your money's worth!
Ah, how I loved some of the FinalFantasyTactics fights...especially those in the Deep Dungeon, and some of the Random ones!
And nothing like trying to steal Elmdor's stuff, along with his purdy assassins up on the rooftops!
That is the stuff I would like to see. Just give it to me optionally. I don't mind, as long as it is available. The harder, the merrier.
#119
Posté 14 novembre 2009 - 09:20
Ah, but the OP specifically said:kongol36 wrote...
Sorta funny.. alot people saying th OP is wrong about mages,,, yet they all say use a mage.... Seems to me the people telling the OP to learn to play need to learn how. Make a party with NO mage NO healer then come back and post how mages arent very very unbalanced.. You might make it on easy or reloading alot on normal... WIth out using the cheat console You can not play this game with out a mage class in the party....
Which is quite a bit different from complaining that you need a mage, don't think I've played all that many High-Fantasy RPG's where you can expect to do well without a healer, nor have many people claimed to be able to blitz through the game without a mage at all, certainly not on anything above easy. Well, apart from those among us who just love the adrenaline rush from soloing games, but those are a completely different breed.xylrocks wrote...
2) In order for you to succeed without sheer luck you need to have a nuking mage in your party. If I want to roll with an archer, healz, tank and rogue or 2h warrior I am out of luck, becuase one minute I am doing fine than the system spawns 14 archers on me with two yellow shrieks. And of course my archer can't kill one of them by herself (yes by herself, she dies when she faces another archer by herself). Without an AOE mage I am screwed.
So jealousWhist Darkblade wrote...
Have no fear, Whist is here. I can counter you easily "old-timer" i have Sockem-Boppers. My little cousin even has Hulk hands. They say "Hulk Smash" when you hit something.Lost-Lamb wrote...
Augh, just had to re-enable my ancient account to add my two cents lest Bioware actually starts to listen to this new generation of cookie-dough gamers and brings on the nerf-bat.
#120
Posté 14 novembre 2009 - 09:24
#121
Posté 14 novembre 2009 - 09:30
Am I the only person who found Mass Effect quite subpar in comparison to other BioWare titles?
#122
Posté 14 novembre 2009 - 09:34
You all lose the internet.
#123
Posté 14 novembre 2009 - 09:35
I have soloed everything on my AW/BM on Nightmare difficulty.
You cannot do that on a Warrior. I don't know about Rogue because I haven't rolled a Rogue yet.
And for those people who say class balance doesn't matter in a single player game, we are lucky you aren't making any games. Balance is just as important in a single player game as it is in a multiplayer game.
#124
Posté 14 novembre 2009 - 10:08
Surfie wrote...
I have soloed everything on my AW/BM on Nightmare difficulty.
right....
#125
Posté 14 novembre 2009 - 10:12
VanDraegon wrote...
Surfie wrote...
I have soloed everything on my AW/BM on Nightmare difficulty.
right....
.. Its hard to argue when the arcane warrior will have higher defense, higher armor, than a board and shield warrior.. Extremely high resists.. Being able to heal usually, and have auto attacks that do extremely high damage.. You can at least say that if anything is unbalanced in the game.. Its that the arcane warrior is insane, and the shape shifter is pathetic.





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