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Mass Effect 2's Suicide Mission Guide - *Everything* about the final mission.


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#426
NekkidNones

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Would killing zaeed before the suicide mission, during his LM, be a problem? It would absolutely help lower your hold the line rating.

#427
RedCaesar97

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MoonSpot wrote...

Would killing zaeed before the suicide mission, during his LM, be a problem? It would absolutely help lower your hold the line rating.


You cannot kill Zaeed before the Suicide Mission, only after.

#428
Zyguy

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RedCaesar97 wrote...

MoonSpot wrote...

Would killing zaeed before the suicide mission, during his LM, be a problem? It would absolutely help lower your hold the line rating.


You cannot kill Zaeed before the Suicide Mission, only after.


is that true? I thought that was only before the SM

#429
themikefest

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Zyguy wrote...

RedCaesar97 wrote...

MoonSpot wrote...

Would killing zaeed before the suicide mission, during his LM, be a problem? It would absolutely help lower your hold the line rating.


You cannot kill Zaeed before the Suicide Mission, only after.


is that true? I thought that was only before the SM

It is true.

To kill him it has to be done after the suicide mission with a minimum of 2 squadmates alive besides Zaeed and choose to save the workers.

Another way is recruit him after the suicide mission than let him die on his loyalty mission

#430
Zyguy

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so if I have a bunch of squadies but recruit him after that SM he can die on his loyalty mission, too?

#431
mass effectman

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Why would doing mission before entering the Relay kill ur team?

#432
NekkidNones

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mass effectman wrote...

Why would doing mission before entering the Relay kill ur team?


I didn't realise that before or after SM would alter abandoning zaeed, after saving the factory workers.  Didn't even think to try it before stating it as above.  I find it equally odd that it would be handled differently since the dialogue perfectly fits pre-SM IMO.

Not the first time I've been wrong, here's to hoping against hope that it's the last.

#433
themikefest

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Zyguy wrote...

so if I have a bunch of squadies but recruit him after that SM he can die on his loyalty mission, too?

Yes. I've done it a few times. Samara is the other one that can die after the suicide mission if you choose Morinth on Samara's loyalty mission

The other thing, if you didn't know, is you can recruit Thane, Samara, Tali and Kasumi after the suicide mission and still be able to do their loyalty missions. It makes planning your suicide mission easier at who you want dead or alive. All you need is at least 8 squadmates to go through the Omega-4 relay.
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#434
Zyguy

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Thats good to know, thanks!

#435
DemonSmallZZ

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Starting a renegade run, and trying to fill up the memorial board on the Normandy. I want to keep Mordin and Thane alive, and recruit and kill everyone else. Any ideas?

#436
themikefest

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DemonSmallZZ wrote...

Starting a renegade run, and trying to fill up the memorial board on the Normandy. I want to keep Mordin and Thane alive, and recruit and kill everyone else. Any ideas?

Do you want them dead in ME2 or can a few die in ME3?

This is what I'd do.
Recruit everyone except Thane. Do that after the suicide mission.
Do Mordin's loyalty mission
Do not do any other loyalty mission.
no upgrades for the Normandy. Kasumi, Jack and Garrus will die before reaching the collector base
send Tali in the vent and she dies
send no escort leaving the crew to die
Samara uses the biotic bubble. Bring Miranda and Grunt. Grunt will die.
Have Jacob lead the 2nd fire team. He will die.
Bring Mordin and Samara ti fight the reaper and Samara dies and Mordin lives
Zaeed, Miranda and Legion left to hold the line. Its possible all 3 will die. If not, Zaeed will survive since he's the strongest of the three. If they do die, upgrade the ships shields giving you  Kasumi for an extra body to hold the line..You might want to do this so that you don't have to go back to an earlier save.
With Zaeed alive and Mordin alive, go recruit Thane
Do Zaeed's loyalty mission where you can let him die(you have to have at least 2 squadmates alive for this to happen) here's how

#437
JeffZero

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I thought for sure Miranda lives no matter what unless she's not only disloyal but also taken to fight the Reaper Larva with Shepard.

#438
AlanC9

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Miranda can die holding the line too.



#439
AlanC9

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No I don't beleive so. Mordin will die regardless if he's loyal when having him hold the line. The only way for him to live is to nave him escort the crew or take him to fight the human reaper. Zaeed might live because he is one of three of the srongest squadmates and with the others loyal it would be hard for him to die.
 

 

This is not correct. I've had a non-loyal Mordin survive holding the line.

 

A loyal Mordin dies after any non-loyal squadmates when holding the line. On my first playthrough I had Miranda as the only casualty -- except for Dr. Chakwas. No escort.



#440
themikefest

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This is not correct. I've had a non-loyal Mordin survive holding the line.

 

A loyal Mordin dies after any non-loyal squadmates when holding the line. On my first playthrough I had Miranda as the only casualty -- except for Dr. Chakwas. No escort.

It might not be correct for you, but it is for me.

 

Every time I had him hold the line he has died for me. He even died when I had 9 squadmates holding the line. So anytime I want him to live I send him to escort the crew back or take him to fight the reaper as long as he's loyal.

 

I thought for sure Miranda lives no matter what unless she's not only disloyal but also taken to fight the Reaper Larva with Shepard.

Miranda can die loyal or not. She will die at the reaper if not loyal and will die holding the line loyal or not. If she is the only one let holding the line she will die loyal or not. I had her loyal with Tali and Kasumi loyal and all three died. I was surprised.



#441
JeffZero

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That's amazing. I've been wrong about that going on three years now since I first played the game. That myth about her only dying at the boss conclusion must be a very widespread one: I know I've seen it proliferated many times.

#442
Barrett Rodych

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Just gotta say I'm amazed how deeply you've all puzzled out ME2 endgame, and how active you still are in analyzing it. I'd never thought of using it to figure how to end up with specific survivors for RP purposes or such, just to make sure it was working correctly. Too cool.

 

I started at BioWare back on ME2, and ended up being the main tester of all that crazy endgame logic before ship. I still have a VBasic-automated spreadsheet archived with all the step-through logic, similar to Maelon's guide. For the most part, spot on! Some of the calculations are made differently than how they're done ingame, but ends up working. Isn't math great?

 

Now to ponder about being evil and keeping it for myself, my preciousssss~


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#443
cap and gown

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It might not be correct for you, but it is for me.

 

Every time I had him hold the line he has died for me. He even died when I had 9 squadmates holding the line. So anytime I want him to live I send him to escort the crew back or take him to fight the reaper as long as he's loyal.

 

Don't know why it doesn't work for you. I had one mission where the people I wanted killed included one of the heavy hitters (Zaeed), but that would mean Mordin would die. So I arranged for a non-Loyal Jack to be part of the team so she would die instead. Worked fine.

 

The thing about the calculation is that I would not trust the =< (equal or less than) tests. Just assume they are < (less than) tests. (or greather than, depending.)



#444
JeffZero

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Just gotta say I'm amazed how deeply you've all puzzled out ME2 endgame, and how active you still are in analyzing it. I'd never thought of using it to figure how to end up with specific survivors for RP purposes or such, just to make sure it was working correctly. Too cool.

I started at BioWare back on ME2, and ended up being the main tester of all that crazy endgame logic before ship. I still have a VBasic-automated spreadsheet archived with all the step-through logic, similar to Maelon's guide. For the most part, spot on! Some of the calculations are made differently than how they're done ingame, but ends up working. Isn't math great?

Now to ponder about being evil and keeping it for myself, my preciousssss~


If I could like this post twice you'd have two new notifications.

I've seen so much discussion about this segment over the years on so many boards and in many real-life conversations too, some of which I just happened to hear in passing. Whatever issues people have with other parts of the games I think the SM is a real highlight to all. Some wish it were a bit harder to get out scot-free given the gravitas of the narrative lead-in but mechanically it's fascinating.

#445
CronoDragoon

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Now to ponder about being evil and keeping it for myself, my preciousssss~

 

It's cool, I'm sure you're busy testing the logic of MENext's Suicide Mission-like ending.

 

AM I RIGHT GUYS?

 

Edit: Cool effect of new forums is people actually using the ME1/2 forums again.


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#446
themikefest

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Don't know why it doesn't work for you. I had one mission where the people I wanted killed included one of the heavy hitters (Zaeed), but that would mean Mordin would die. So I arranged for a non-Loyal Jack to be part of the team so she would die instead. Worked fine.

 

The thing about the calculation is that I would not trust the =< (equal or less than) tests. Just assume they are < (less than) tests. (or greather than, depending.)

After a few times of having him dying, I just decided not to have him hold the line anymore. If I want him dead I would put him on the line or just send him back with the crew where he is killed. I might go back to one of my ME2 saves before the suicide mission and see what combination I can use to get him to live while holding the line.



#447
cap and gown

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If I could like this post twice you'd have two new notifications.

I've seen so much discussion about this segment over the years on so many boards and in many real-life conversations too, some of which I just happened to hear in passing. Whatever issues people have with other parts of the games I think the SM is a real highlight to all. Some wish it were a bit harder to get out scot-free given the gravitas of the narrative lead-in but mechanically it's fascinating.

 

 

Except, the SM is where a whole lot of stuff went off the rails for ME3. 12 squad members, all of whom could die. 2 additional squad members from ME1, one of whom had to die. Now try coming up with stories that work both with and without them. That's 25 different stories. Now add in stories for NPCs like Wrex or Kirrahe or Shiala that may or may not be dead. The complexity, and the resources are growing exponentially. Look at all the complaints about Jack not being in ME3 more. Or Miranda not being on the squad.

 

The SM was a cool idea, but it turned out to be a nightmare for later game development.



#448
JeffZero

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Oh, I'm well aware of the unfortunate mass effect it had on ME3's development. But to me there's a beauty in the ambition behind those mechanics that no future maelstrom can erase.
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#449
cap and gown

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After a few times of having him dying, I just decided not to have him hold the line anymore. If I want him dead I would put him on the line or just send him back with the crew where he is killed. I might go back to one of my ME2 saves before the suicide mission and see what combination I can use to get him to live while holding the line.

 

 

Well, I just did it again:

 

Thane dies in vents

Zaeed dies as second fire team lead

Grunt as escort

 

Final Asssault team: Kasumi, Samara

 

HTL Team: Legion, Mordin, Tali, Garrus, Miranda, Jacob, Jack (not loyal); only casualty Jack

 

Do you have some mods that might be causing a problem?



#450
themikefest

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No mods. I play on ps3.