The first time I played through the only time a squaddie died was from choosing the wrong biotic. Damn Miranda and her theories =P
Mass Effect 2's Suicide Mission Guide - *Everything* about the final mission.
#101
Posté 21 février 2011 - 10:25
The first time I played through the only time a squaddie died was from choosing the wrong biotic. Damn Miranda and her theories =P
#102
Posté 21 février 2011 - 05:25
I don't think your Shepard is going to be "lonely" though. Obviously they put the rule in place that Shepard would die if only 1 or no squadmates remain because you have to have a squad of 3 to play ball. If you kept only Morinth and Kasumi, that's probably going to be your team.
I see a few fatal flaws in Ecael's run though. ME1 - let Balak get away instead, allow Helena Blake to run the mob, keep Fist's dumbarse alive.
For ME2 I'm going to skip some missions outright. Will not recruit Garrus, my femshep is vocally anti-Turian, let him die on Omega and let the mercs take back control. Skip Miranda's mission, let her father get Oriana. Skip Kasumi - let Hock crack the greybox. Skip Zaeed's mission or let Vido get away and kill him. Sell Legion to Cerberus (that might just be dumber than giving them the Collector base). Kill Samara for Morinth.
Only teammates I'm keeping for sure are Grunt and Morinth. Maybe Miranda, maybe Zaeed, maybe Kasumi - but my plan doesn't allow for those three to be loyal though.
Seriously, Bioware better be smart about how they conclude the series. A playthrough like this better not be able to end peacefully. That's my only real core issue with the Mass Effect games, so many problems have easy-button solutions.
Modifié par Hah Yes Reapers, 21 février 2011 - 05:28 .
#103
Posté 21 février 2011 - 05:28
Modifié par Hah Yes Reapers, 21 février 2011 - 05:28 .
#104
Posté 22 février 2011 - 08:32
upgrade normandy : only thanix, death jack/kasumi
fight Oculus : légion/garrus
vents : legion --> team leader garrus : all alive
biotic miranda : team tali/zaeed --> tali died
team leader distraction : samara : died
escort crew : Mordin
#105
Posté 22 février 2011 - 04:36
#106
Posté 22 février 2011 - 06:35
Tali in vents.
Garrus as leader 1
Jack as Biotic barrier
Miranda as leader 2
Thane to escort survivors
Mordin and Tali in my party
worked for me
#107
Posté 23 février 2011 - 03:02
jamiestrong wrote...
i did in that order but tali still died when you have to close the doors :/
Then either she or the team leader wasn't loyal.
#108
Posté 23 février 2011 - 12:19
My other mistake was that when the crew got kidnapped and I had a long list of missions left to do I assumed the trade off between saving the crew on one hand by going straight to the end and saving squad members on the other hand by taking time to make them loyal and prepared was inevitable. Until I read it's possible to avoid losing anyone at all the crew was a necessary and acceptable sacrifice to make sure the squad was prepared.
Modifié par Kuggen, 24 février 2011 - 10:26 .
#109
Guest_Planet_Side_*
Posté 24 février 2011 - 04:32
Guest_Planet_Side_*
and for example when it has a ling list of people like with the (shield upgrade) does it go in order of whose loyal? like if the first person is loyal then it moves down the list until it finds someone who isnt?
sorry might be stupid questions but any clarification would be great from whoever thanks guys
#110
Posté 24 février 2011 - 07:44
The only times loyalty are an issue are if you need to pick someone for a specialist role or when you leave someone behind at the end to defend the door (to "Hold the Line"). Specialists need to be loyal to succeed while nonloyal squadmates die before loyal ones during the defense. For instance, a nonloyal Tali will die before a loyal Mordin when they hold the line.
I think I see people most commonly ask about loyalty when it comes to the seeker swarm deaths. People assume loyalty matters when it comes time for the seeker swarms to carry one of your squadmates off, but it doesn't. If your biotic specialist fails, whoever is first on the priority list is going to get carried away even if they're loyal.
Modifié par Pacifien, 24 février 2011 - 07:48 .
#111
Posté 24 février 2011 - 07:02
Kuggen wrote...
I was so sure Mordin should have the highest chance of surviving in the vents. Nobody knows more about the collectors, what to avoid when it comes to them and how to handle them. He is intelligent and quick, has experience with dangerous environments and the technical expertise to get the job done.
My other mistake was that when the crew got kidnapped and I had a long list of missions left to do I assumed the trade off between saving the crew on one hand by going straight to the end and saving squad members on the other hand by taking time to make them loyal and prepared was inevitable. Until I read it's possible to avoid losing anyone at all the crew was a necessary and acceptable sacrifice to make sure the squad was prepared.
I can understand but still, Mordin is more of a doctor - biologist than a hacker - tech expert.
Modifié par Da_Lion_Man, 24 février 2011 - 07:03 .
#112
Guest_Planet_Side_*
Posté 24 février 2011 - 08:10
Guest_Planet_Side_*
Pacifien wrote...
For most of the lists, loyalty is not an issue. Regardless of whether Jack is loyal to you or not, she will die if you fail to upgrade the ship's armor. And even if Kasumi is loyal while Legion is not, she still dies before he does if you fail to upgrade the shields.
The only times loyalty are an issue are if you need to pick someone for a specialist role or when you leave someone behind at the end to defend the door (to "Hold the Line"). Specialists need to be loyal to succeed while nonloyal squadmates die before loyal ones during the defense. For instance, a nonloyal Tali will die before a loyal Mordin when they hold the line.
I think I see people most commonly ask about loyalty when it comes to the seeker swarm deaths. People assume loyalty matters when it comes time for the seeker swarms to carry one of your squadmates off, but it doesn't. If your biotic specialist fails, whoever is first on the priority list is going to get carried away even if they're loyal.
awesome! thanks alot Pacifien.
Modifié par Planet_Side, 24 février 2011 - 08:14 .
#113
Posté 25 février 2011 - 06:29
Loyalty matters...er did you scar her "emotionally"? I did it on purpose on my second playthrough and she died by herself! Didn't even have to choose her.jamiestrong wrote...
i did in that order but tali still died when you have to close the doors :/
#114
Posté 26 février 2011 - 11:13
IF zaeed survives loyalty, you have one squaddie after the suicide mission.
Seems very easy for everyone to live O_O
Loyal miranda can never die right?
Modifié par Biotic_Warlock, 26 février 2011 - 11:14 .
#115
Posté 26 février 2011 - 11:45
#116
Posté 26 février 2011 - 11:47
maitreikrit2 wrote...
my own version of man power (all man loyaulty no woman's loyaulty only Miranda ) with Légion :
upgrade normandy : only thanix, death jack/kasumi
fight Oculus : légion/garrus
vents : legion --> team leader garrus : all alive
biotic miranda : team tali/zaeed --> tali died
team leader distraction : samara : died
escort crew : Mordin
Did you kill em off on purpose?
Change Jack or Samara for Miranda in biotic and they will live
Team Leader to Jacob/Miranda or Garrus and they will live kinda stupid puttin a loner warrior as a team leader.
#117
Posté 28 février 2011 - 08:38
Pacifien wrote...
Every squadmate brings a value to the defense and they get a +1 bonus if they're loyal. To calculate the Hold the Line Average Score, we add the values for each squadmate who is being left to Hold the Line and then divide that total by the number of squadmates at the battle. Using this average, you can determine how many squadmates are going to die (if any) while they Hold the Line. How many squadmates are at the defense will alter what average is needed to meet different death rate requirements.
Ensuring everyone's survival is all about meeting the proper defense score average. This average is 2.0.
Point Value Ratings - Squad of 5 or more2.0 or higher = [Survived!]
Less than 2.0, Greater than or equal to 1.5 = [Death] 1 squadmate
Less than 1.5, Greater than or equal to 0.5 = [Death] 2 squadmates
Less than 0.5 = [Death] 3 squadmates
Combinations of 42.0 or higher = [Survived!]
Less than 2.0, Greater than 1.0 = [Death] 1 squadmate
Equal to or less than 1.0, Greater than or equal to 0.5 = [Death] 2 squadmates
Less than 0.5 = [Death] 3 squadmates
Exactly 0.0 = [Death] All squadmates (Only in a "Shepard dies" scenario.)
Combinations of 32.0 or higher = [Survived!]
Less than 2.0, Greater than or equal to 1.0 = [Death] 1 squadmate
Less than 1.0, Greater than 0.0 = [Death] 2 squadmates
Exactly 0.0 = [Death] All squadmates
Combinations of 22.0 or higher = [Survived!]
Less than 2.0, Greater than 0.0 = [Death] 1 squadmate
Exactly 0.0 = [Death] All squadmates
Power of 12.0 or higher = [Survived!]
Less than 2.0 = [Death]
Note: At least one person always survives Holding the Line unless the average is 0 or they're the only defender with a value less than 2.0. If the one person who survived Holding the Line is the only surviving squadmate from the whole mission, the game will play it as if everyone had died. This is because you need at least 2 surviving squadmates for Shepard to live.
I have a little difficult to understand this one
#118
Posté 28 février 2011 - 08:47
#119
Posté 01 mars 2011 - 02:44
Since I wrote it, I'm going to need more than a statement that it's difficult to understand in order to help me rewrite it. It was also separated from the rest of the guide for a reason, as it's specifically written for people interested in knowing how to manipulate that section of the mission to create a particular outcome. So if this is your interest, I need to know where the description failed. If this is not your interest, I need to know how number 5 of this section fails.Peterrrrr wrote...
*snip Hold the Line section*
I have a little difficult to understand this one
#120
Posté 01 mars 2011 - 02:47
As far as I know, there is no way to get Miranda taken by the seeker swarms unless you glitch the system. She doesn't even have any screams recorded for that section like every other squadmate. Just because Jacob is the biotic shield, the method in which squadmates are taken still follow the priority listed from number 2 of this section of the guide. Miranda, you may note, is not listed. You want a loyal Miranda to die, you need to kill everyone else first.I will kill you both wrote...
She could if she comes with you while you chose...Jacob (lol) as your biotic shield. She will get taken away.
#121
Posté 01 mars 2011 - 04:03
#122
Posté 01 mars 2011 - 03:13
#123
Posté 01 mars 2011 - 09:08
EDIT: nvm, just checked the flowchart. Although that seems like a strangely railroad-esque plot turn, IMO. Why not just have Mordin teleport to the airlock at the end?
Modifié par landis963, 01 mars 2011 - 09:12 .
#124
Posté 01 mars 2011 - 09:49
Pacifien wrote...
Since I wrote it, I'm going to need more than a statement that it's difficult to understand in order to help me rewrite it. It was also separated from the rest of the guide for a reason, as it's specifically written for people interested in knowing how to manipulate that section of the mission to create a particular outcome. So if this is your interest, I need to know where the description failed. If this is not your interest, I need to know how number 5 of this section fails.Peterrrrr wrote...
*snip Hold the Line section*
I have a little difficult to understand this one
I havent realy understand what this is about, maybe its my understanding of english
#125
Posté 02 mars 2011 - 01:39
If that's not the case for you, that rule doesn't apply, another rule applies instead.
You may not even need the information, so don't get all stressed out over it.





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