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Mass Effect 2's Suicide Mission Guide - *Everything* about the final mission.


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#176
Commander_Adept

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I'm going to download the **** out of that program when I get home, Cyberfrog. I have been scratching my head to try and find a way to beat the game with only Jack and Legion alive. Miranda is the problem, here.

I'm willing to keep Zaeed alive if necessary, so that I can kill him in his loyalty afterwards

#177
pmac_tk421

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I came up with an idea for the suicide mission which could break the game. Go in with 7 party members(don't get grunt or legion, bypass samara.) have no normandy upgrades. the second "team" leader will be on his own, and have the tech specialist die. once again your second team leader would be on their own, and die. Your biotic specialist would let one person die. then you would be left with only miranda, and no one to hold the line.

#178
xzxzxz701

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pmac_tk421 wrote...

I came up with an idea for the suicide mission which could break the game. Go in with 7 party members(don't get grunt or legion, bypass samara.) have no normandy upgrades. the second "team" leader will be on his own, and have the tech specialist die. once again your second team leader would be on their own, and die. Your biotic specialist would let one person die. then you would be left with only miranda, and no one to hold the line.


I'm pretty sure you need 8 members before you can go on the Collector ship mission.

#179
Cyberfrog81

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Yes, I have tested it (as have others). I even used Gibbed to play the mission with 7 anyway. Result: The game crashed when it "ran out" of people. Gibbed is necessary, because as far as I can tell the game won't allow you to end up in that situation when playing normally. By the way, a bad choice-second leader won't always die. The reason why should be in the guide, and my program is aware of this as well.


Commander_Adept: Cool. Miranda can indeed be a problem. If she's loyal, she's unkillable. Otherwise there's only two places where she can potentially die (as a Line defender and at the boss).

#180
sidequest

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Wow, thanks. The cold realization that basically everyone can die, including Shepard, is just incredible. That really saved me millions of hours of experimenting with different options attempting to "orchestrate" various outcomes, and it sets the field for perhaps an unprecedented amount of alternate in-game narratives and divergent sub-plots. The weight of those choices is just totally mind boggling. Mass Effect 3 is going to either be amazing or it is just going to be so riddled with weird, gaping plot holes on ME2 carry-over saves that... I don't want to think about it. Personally I'm hoping for it to be more amazing and incredibly, mind-bogglingly awesome rather than the latter. :D

Modifié par sidequest, 18 avril 2011 - 08:57 .


#181
Actinguy1

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pmac_tk421 wrote...

I came up with an idea for the suicide mission which could break the game. Go in with 7 party members(don't get grunt or legion, bypass samara.) have no normandy upgrades. the second "team" leader will be on his own, and have the tech specialist die. once again your second team leader would be on their own, and die. Your biotic specialist would let one person die. then you would be left with only miranda, and no one to hold the line.


The second team leader won't die if they are on their own.  I believe they are shot but survive (just like an unloyal Miranda).

#182
Actinguy1

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Kuggen wrote...

I was so sure Mordin should have the highest chance of surviving in the vents. Nobody knows more about the collectors, what to avoid when it comes to them and how to handle them. He is intelligent and quick, has experience with dangerous environments and the technical expertise to get the job done.

My other mistake was that when the crew got kidnapped and I had a long list of missions left to do I assumed the trade off between saving the crew on one hand by going straight to the end and saving squad members on the other hand by taking time to make them loyal and prepared was inevitable. Until I read it's possible to avoid losing anyone at all the crew was a necessary and acceptable sacrifice to make sure the squad was prepared.


For me, I realized from the character's introduction that he was almost "too" smart.  His mind is constantly racing, pondering every possible alternative, that he seems incapable of ultimately "pulling the trigger", so to speak.  Most of the squaddies shoot first and think later.  Mordin thinks first and for so long that he doesn't shoot at all.  I love the character for this very reason, but he is terrible on the battlefield.  ;c)

Of course, he was the one that pulled me up onto the Normandy in my playthrough, so I can at least thank him for calculating the fact that I wasn't going to be able to make that jump.  ;c)

#183
Actinguy1

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grimmer77 wrote...

Is it just me or can Miranda not die?


I actually think of her as one of the most likely people to die, at least if you are paragon and not desperate to see some digital boobies (which aren't shown anyway.)  Miranda can only die either in the Terminator Baby fight or Holding the Line...and either way, she almost has to be disloyal.  However, I think it's really hard to keep her loyal.  In the Miranda/Jack fight, I can't imagine not siding with Jack.  It's very difficult to make the paragon/renegade convo work there.  Therefore, Miranda is unloyal, and an unloyal Miranda is one of the most likely to die in holding the line, and guarenteed to die against the Terminator Baby.  No matter how many times I randomize my choices in the end, Miranda is my second-most-likely character to die.  Tali ALWAYS dies no matter how I randomize (or even TRY to keep her alive), but that's because I didn't do her loyalty mission at all.

#184
Killer3000ad

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I got a question, how much time do you have between the derelict reaper mission before the Normandy crew gets kidnapped? I was thinking of getting Legion early for a change and bringing him here and there. Normally in all my previous playthroughs I'd put off the derelict reaper till i have completed all loyalty missions. Then I'd get the chance to do just Legion's loyalty mission and then the kidnapped occurs.

#185
didymos1120

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Actinguy1 wrote...
The second team leader won't die if they are on their own.  I believe they are shot but survive (just like an unloyal Miranda).


Yep.  The game requires you to have at least one person left to hold the line (though it didn't always: there's Miranda dialogue for the case where you don't).

#186
Og Fux 69

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I had no real problem in keeping everyone alive... In my first playtrough, only legion (Tech expert, in case) died. In the second and third ones, everyone alive.

I did it this way:

Tech Expert = Legion
Fire Team = Garrus
Brough Samara and Miranda with me.
-
Biotic Specialist = Samara
Brough Mordin (knew he was a little weak, so I chose him instead of Miranda) and Thane with me.
Leader of Diversion Team = Garrus
Sent Tali to escort the survivors.
-
Brought Miranda and Thane with me for the final confront

Easy as it can be, if you really play the game, by the time of the Suicide Mission you know who's weak, who's strong, the best leaders... (I don't really need to talk about the loyality missions and upgrading the Normandy, these are obvious things you have to do)

#187
Cyberfrog81

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While the rules of the mission make sense, for the most part, not everything is simple and obvious. The guide wouldn't be as popular and we wouldn't see the same questions pop up time and time again were that the case.



Killer3000ad wrote...

I got a question, how much time do you have between the derelict reaper mission before the Normandy crew gets kidnapped? I was thinking of getting Legion early for a change and bringing him here and there. Normally in all my previous playthroughs I'd put off the derelict reaper till i have completed all loyalty missions. Then I'd get the chance to do just Legion's loyalty mission and then the kidnapped occurs.

In my experience two missions after the IFF mission, unless you only have Legion's left to do. So I would do, say, Tali's loyalty mission (bringing Legion), then Legion's, and then the crew abduction part would happen. Your mileage may vary.

Modifié par Cyberfrog81, 24 avril 2011 - 05:43 .


#188
Cloaking_Thane

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Suicide mission is easy (getting MGD off the page)

#189
Tripedius

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Quick question, can you absolutely only do the Legion loyality mission after getting the IFF? Or does this go for all loyalty missions? Specifically I want to take Legion to the migrantfleet on Tali's loyalty mission but I also want to keep the full crew as I already murdered them once.

On a side note: people who play full renegade should be worried about not doing missions to save the crew because not sending an escort is the renegade choice (providing an escort gives paragon points) and will kill the whole crew.

#190
KrypticDeath88

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ok Can someone plz help me i am so lost on the Hold The Line part. I have left all 3 of the strongest defenders behind and still lost someone every time and it was always a dif person based on who i took with me (everyone is loyal) i also have tried taking Garrus with me and leaving just 2 behind like the guide says and still always loose someone i am really fed up and cant figure out what im doing wrong

#191
Sir Ulrich Von Lichenstien

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KrypticDeath88 wrote...

ok Can someone plz help me i am so lost on the Hold The Line part. I have left all 3 of the strongest defenders behind and still lost someone every time and it was always a dif person based on who i took with me (everyone is loyal) i also have tried taking Garrus with me and leaving just 2 behind like the guide says and still always loose someone i am really fed up and cant figure out what im doing wrong


Everyone loyal and your leaving all 3 strongest defenders on the line and someone dying, gotta be a glitch unless you've sold Legion to Cerberus and didn't settle the Miranda/Jack fight but as you say it's a different person you lose depending on who you took with you am doubting the latter, which makes even the fact of selling Legion a moot point.

If everyone is recruited/loyal and surviving up to that point (which am assuming is seeing as your fretting over losing someone), that means you've got 9 defenders. With all 3 strongest on door defence with a full loyal squad, you are looking at a minimum of 20 points on the door defence team (3x4, 2x2, 4x1) and as 9 defenders requires 18 points, your more than safe

Even without Legion, that's still 18 points, which means everyone survives easily because then you only have 8 defenders thus needing just 16 points for all survive.

Even with one of the strongest defenders replacing one of the mediums on escort or final battle duty, your only losing 2 points and so still would survive.

So my question would be, are you sure everyone is loyal? Also who has died so far?

#192
Danzick

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 My situation is reletively relative to the suicide mission:

I recently bought my Cerberus Network code and downloaded all of the free DLCs. I decided to recruit Zaeed before I entered the final mission sequences. But, everytime I attempt to enter the Omega station (not the Omega 4 Relay!) to recruit him, the Reapers' Collectors attack my ship and I'm forced to make THE decision, and I don't want any of my crew to die (they are all loyal except Legion and Tali, as I have not done their loyalty missions) while I recruit him.

I plan on doing Tali's and Legion's loyalty missions soon, but I really want to recruit Zaeed before the final mission!

Is there no way around this? :(

#193
Herakleia

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My first Paragon playthrough, I made all the "correct" decisions and brought everyone back alive. On the other hand, I got ME2 before ME1.

I'm now in a Paragon playthrough with a paragon Shepard who's been through ME1. This Shepard takes a much dimmer view of Cerberus and has Liara as love interest.

I intend to "engineer" the result that Miranda and Jacob die. From a pure RP perspective, I am having some slight issues involving foresight; this Shepard is more than willing to send people to their deaths, and never really liked Alenko anyways, but finagling things so that the Cerberus operatives are more exposed than other teammates to hazard may not be a really paragon thing to do, even if she wants to be free of Cerberus ties and supervision.

I also know it's easily possible to get rid of Miranda's loyalty, even if she's harder to kill than others. (I like Miranda's loyalty mission and intend to run it.) But is the only way to ensure a non-loyal Jacob to blow off his loyalty mission?

#194
Cyberfrog81

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Killing any two loyal people that are not Miranda is pretty simple. Loyal Jacob will die e.g. when used as a tech expert. He even volunteers.

If you don't want that, there is one other way to kill loyal Jacob. See the "Will everyone survive going through the seeker swarm?" part of the guide.


EDIT: Mis-read. Yes, the only way to have non-loyal Jacob on the team is to not do his loyalty mission. Once he's loyal, he'll stay loyal.

Modifié par Cyberfrog81, 08 mai 2011 - 03:28 .


#195
LSDelephant

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Probably been brought up before but...it looked like someone died in the cut scene back to the people holding the line after I broke the tubes on the baby reaper yet no one appears to have actually died for me. Did they just get the wind knocked out of them or what?

#196
didymos1120

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LSDelephant wrote...

Probably been brought up before but...it looked like someone died in the cut scene back to the people holding the line after I broke the tubes on the baby reaper yet no one appears to have actually died for me. Did they just get the wind knocked out of them or what?


It's just part of the animations for that cutscene.  Whoever is in that position is shown taking a hit.  It's got nothing to do with the actual calculations for casualties.

#197
Danzick

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 It seems that no matter what I do, either Tali or Legion will die. They are both unloyal since I wasted my spare mission on "N7: Mining the Canyon" after the Reaper IFF. If I send either as a tech specialist ... they die (according to the chart).

If that's the case, I suppose I will let Legion take the fall. Unless there is any way I can save them both? I have neither Kasumi or Zaeed.

Lesson learned that I shouldn't play with a single save. This sucks.

#198
Prince of Kemet

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Is taking miranda nonloyal to the final boss fight the only way to kill her...or is there another way?

#199
Herakleia

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Prince of Kemet wrote...

Is taking miranda nonloyal to the final boss fight the only way to kill her...or is there another way?


From the charts I understand that using non-loyal Miranda as an escort for the crew will also get her killed, if she is an option there.  (I don't remember if she is or isn't.)  I will test this when I get there on my current paragon playthrough.  I'd just as soon have Tali and Jack onhand for the final boss fight, but will take lost loyalty Miranda if I have to. 

#200
Prince of Kemet

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Herakleia wrote...

Prince of Kemet wrote...

Is taking miranda nonloyal to the final boss fight the only way to kill her...or is there another way?


From the charts I understand that using non-loyal Miranda as an escort for the crew will also get her killed, if she is an option there.  (I don't remember if she is or isn't.)  I will test this when I get there on my current paragon playthrough.  I'd just as soon have Tali and Jack onhand for the final boss fight, but will take lost loyalty Miranda if I have to. 


Thank you.