Merci357 wrote...
If I did this, I'm telling the story. Why would I need a video game, then, and not rather play pen&paper RPGs, as the dungeon master? I guess it breaks down to this. You want to play cRPGs as the DM, I want it to play as a player - with my character as the only one I have direct control over. The game substitutes human players with companions. The more fleshed out they are, the more depth they have, the better. I can influence them, through dialogue, through actions, but they are not mine. Can you at least recognize that point of view?
Sure.
Though, to correct you, I also want to be the player. But the question is whether we want the role of the other players to be taken on my the writers or by the player himself.
In a tabletop game, you generally play a single character, and perhaps some of his followers, while the rest of the party is controlled by other players. In a single-player CRPG, there are no other players, so that leaves some characters uncontrolled. You're describing a game where the role of the other players is played by the computer, and the player still plays just one character. I'm suggesting that it's also possible for the game to allow the player to take the place of all of the players, and have the computer act only as the DM.
I can see the appeal of doing it either way, but DA2 isn't actually doing that. DA2 is picking a middle road that doesn't make much sense.
In DA2, the computer isn't playing the other characters - at least, not all the time. In combat, and during level-up, and frankly every part of the game that isn't conversation, the companion characters are being played by you, the player. But then suddenly, in conversation, the computer takes over.
What's up with that? Whose characters are they? If they're being played by other players (the computer), then they should choose how to level up themselves, and where to go themselves, and how to fight themselves.