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so were only geting 7 party members?


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#51
Calla S

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Nimpe wrote...
One of the devs hinted at it in the thread about him, saying something along the lines of "You have to pick all the flirt lines and see" Although, they could be playing with our emotions again.

I know. I saw. Hahah. I'm only saying that we've been able to flirt with characters in DA:O, but that doesn't mean they're a romance. Even if they respond well to it (Teagan, for instance), it's still just a conversation.

#52
elfdwarf

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6 companion are suspect on cassandra list

mighty be some other companion who aren't who suspect

#53
Apollo Starflare

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Seb is going to be the Kelly Chambers of DA2. In that he gives Hawke a sexy dance at the end of the game if you flirt with him enough.



You heard it here (probably not) first folks!

#54
atheelogos

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Upsettingshorts wrote...

That's good. They spread the butter too thin on the bread with ME2 I think

this. Though I loved all the squad-mates I didn't even come close to using most of them on regular basis. A smaller crew would have been better imo. Lets just hope they don't make the same mistake with dragon age.

#55
elfdwarf

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we know that not all companion are available certain quest

#56
HTTP 404

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only? I think thats enough...I'd rather bioware focus more on less characters.

#57
TheMadCat

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Knock off 4 of them and I think we'll have hit the jackpot.

#58
Dayshadow

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Saibh wrote...

fighterchicks wrote...

He's been said to have his own quests and dialogue.  I fail to see how he "doesn't count".  He can be a party member.

And Shale.  I don't see why DLC characters wouldn't count.  You don't have to have get them, but they still can be party members.


Because not everyone can have them. They don't count.

Anyhow, there were only eight party members in DAO. There are seven party members in DAII. Not an issue.


Everyone can have Shale or Sebastian.  It's a choice, just like Leliana, Sten, Zevran, dog and Wynne.

Shale is more of a party member than Sten.  She has more dialog and a better personal quest.  Just because Bioware likes to screw people who don't preorder by cutting characters from games and re-adding them as DLC doesn't mean they are any less of a party member.

#59
Eveangaline

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There also may be a secret companion like loghain was, so that'd bump the number up one.

#60
Ollys

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I dont care about numbers, but i demand more testosteron bros for bro-party.

You know, like Minsc, Korgan & Keldorn in BG, Wrex & Garrus in ME + Jacob & Zaeed from ME2 and Oghren, Sten & partially Alistair with Dog from DAO. Here we got only Varrik (who probably will be to much womanized) and Hawke lil bro who will live only in mage walkthrough.

#61
Bryy_Miller

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Upsettingshorts wrote...

That's good. They spread the butter too thin on the bread with ME2 I think


I thought that ME2's roster size was an interesting experiment. It was more for story than gameplay. Now, did it work? That's hard to say.

#62
Veex

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atheelogos wrote...

Though I loved all the squad-mates I didn't even come close to using most of them on regular basis. A smaller crew would have been better imo. Lets just hope they don't make the same mistake with dragon age.


I'm not sure I understand this line of thinking. Your party size in Dragon Age is a member larger than Mass Effect. If any of BioWare's titles would be suited to handle a twelve man (or larger) roster it would be Dragon Age. Not using all of your companions usually comes down to either gameplay or personality considerations anyway. You usually don't run a full warrior group, for example, so you're usually not taking Oghren, Sten, and Allistair along all the time. You've almost always got to complete a couple playthroughs to experience all of the companions.

That said, developing a large set of companions like Mass Effect 2 is only effective (in my opinion) when you're able to maintain your typical depth. The loyalty missions were great, but the lack of party banter and dialogue on the ship left some of the companions feeling a little hollow.  

#63
Osena109

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 I think we need a Qunari   party member as it gos we got 2 mages 2 warriors  and 2 rogues  or give us one special we hade shale a rock   and  justice a  fade  ghost i want zombie  or a liberated Darkspawn  or  something bad ass

Modifié par Osena109, 28 janvier 2011 - 05:53 .


#64
Kilshrek

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There may be 'temps', after all a story spanning 10 years wouldn't really just have the core characters..

#65
TheMadCat

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Kilshrek wrote...

There may be 'temps', after all a story spanning 10 years wouldn't really just have the core characters..


I don't know, it's BioWare. They don't seem big on giving you temp companions once the ball get's rolling, meaning intros aside. They rather you be focusing on the main ones instead.

Modifié par TheMadCat, 28 janvier 2011 - 07:32 .


#66
duckphone07

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Ollys wrote...

I dont care about numbers, but i demand more testosteron bros for bro-party.
You know, like Minsc, Korgan & Keldorn in BG, Wrex & Garrus in ME + Jacob & Zaeed from ME2 and Oghren, Sten & partially Alistair with Dog from DAO. Here we got only Varrik (who probably will be to much womanized) and Hawke lil bro who will live only in mage walkthrough.



Along with Varric, I would think Fenris, the two-handed warrior, would be a contender for this.  Also Sebastian if you count him.

But again, this is all speculation considering we have little to go on when it comes to their personalities. 

#67
Grumpy Old Wizard

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Veex wrote...

That said, developing a large set of companions like Mass Effect 2 is only effective (in my opinion) when you're able to maintain your typical depth. The loyalty missions were great, but the lack of party banter and dialogue on the ship left some of the companions feeling a little hollow.  


What is fun is having a party composition that you enjoy. Fewer choices = BAD.

If I would enjoy running an all warrior, all rouge or all mage party why not have the party members available to make that possible?

Fewer companions/spells/specializations/races/ect = BAD.  More choices = GOOD.

#68
Helena Tylena

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Regardless of whether one dies early on or not, Bethany and Carver will be two different characters, with their own personalities, dialogue, skilltree and voice-acting, so I really do not see why they should count as one. I don't know how different they will end up being, but I really doubt they're emotional copies.

Also, I don't see Dog from DA:O as a full character. A lovely extra gimmick, don't get me wrong, but not exactly a rich and detailed personality. The fact that the dog you get if you're a human noble and the dog you get from the other origins are *technically* two different characters seems to support my theory.

So it's Bethany, Carver, Isabela, Varric, Aveline, Fenris, Merril plus maybe one more unannounced companion versus Allistair, Morrigan, Leliana, Sten, Zevran, Wynne, Oghren and Loghain (if Bethany and Carver count as two, so do Loghain and Alistair).

That's 7 or 8 versus 8. 8 or 9 versus 9 if you count the DLC ones.

I really don't see what people are complaining about.

#69
Shepard Lives

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I'm perfectly fine with 7 companions + C-Bass + 1 secret companion (I bet my boots we'll get one). ME2 had too many, and most of them felt underdeveloped as a result. Quality over quantity, I say.

#70
Risax

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Shepard Lives wrote...

I'm perfectly fine with 7 companions + C-Bass + 1 secret companion (I bet my boots we'll get one). ME2 had too many, and most of them felt underdeveloped as a result. Quality over quantity, I say.

What do you mean by C-Bass?

Also wasn't it mentioned on some older threads that we get some temporary companions as well?
Or where they only talking about the whole Carver/Bethany thing at the start?

#71
Shepard Lives

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Risax wrote...

Shepard Lives wrote...

I'm perfectly fine with 7 companions + C-Bass + 1 secret companion (I bet my boots we'll get one). ME2 had too many, and most of them felt underdeveloped as a result. Quality over quantity, I say.

What do you mean by C-Bass?

Also wasn't it mentioned on some older threads that we get some temporary companions as well?
Or where they only talking about the whole Carver/Bethany thing at the start?


Oh, that would be Sebastian. :lol:

And yeah, I'll wager we'll get  some temporary companions too. *cough*Nate*cough*

#72
Risax

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Shepard Lives wrote...

Risax wrote...

Shepard Lives wrote...

I'm perfectly fine with 7 companions + C-Bass + 1 secret companion (I bet my boots we'll get one). ME2 had too many, and most of them felt underdeveloped as a result. Quality over quantity, I say.

What do you mean by C-Bass?

Also wasn't it mentioned on some older threads that we get some temporary companions as well?
Or where they only talking about the whole Carver/Bethany thing at the start?


Oh, that would be Sebastian. :lol:

And yeah, I'll wager we'll get  some temporary companions too. *cough*Nate*cough*

Well if you try to talk to Nathan outside of the Keep he ussually says "We shouldn't dally here".
But sometimes he says something like:"All this travelling reinds me of that one year in Kirkwall"

And Mike Laidlaw already mentioned in a thread that they 'set it up'. So....Yeah, I'm just wondering how he joins maybe there are a series of quests that he gives. Having him in your party. I wonder how he looks in DA 2...

#73
The Elder King

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Risax wrote...

Shepard Lives wrote...

I'm perfectly fine with 7 companions + C-Bass + 1 secret companion (I bet my boots we'll get one). ME2 had too many, and most of them felt underdeveloped as a result. Quality over quantity, I say.

What do you mean by C-Bass?

Also wasn't it mentioned on some older threads that we get some temporary companions as well?
Or where they only talking about the whole Carver/Bethany thing at the start?


I don't think Beth and Carver will be temporary companions. Bethany appeared in lot of screenshot regarding different situation (including the last one in the Deep Roads). And in the last dev diary I have they hinted something about the rivarly system for our siblings.

#74
Helena Tylena

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hhh89 wrote...

Risax wrote...

Shepard Lives wrote...

I'm perfectly fine with 7 companions + C-Bass + 1 secret companion (I bet my boots we'll get one). ME2 had too many, and most of them felt underdeveloped as a result. Quality over quantity, I say.

What do you mean by C-Bass?

Also wasn't it mentioned on some older threads that we get some temporary companions as well?
Or where they only talking about the whole Carver/Bethany thing at the start?


I don't think Beth and Carver will be temporary companions. Bethany appeared in lot of screenshot regarding different situation (including the last one in the Deep Roads). And in the last dev diary I have they hinted something about the rivarly system for our siblings.


One of them dies very early on. If you roll a mage, Bethany goes. If you're a warrior or rogue, it's Carver.

#75
The Elder King

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Helena Tylena wrote...

hhh89 wrote...

Risax wrote...

Shepard Lives wrote...

I'm perfectly fine with 7 companions + C-Bass + 1 secret companion (I bet my boots we'll get one). ME2 had too many, and most of them felt underdeveloped as a result. Quality over quantity, I say.

What do you mean by C-Bass?

Also wasn't it mentioned on some older threads that we get some temporary companions as well?
Or where they only talking about the whole Carver/Bethany thing at the start?


I don't think Beth and Carver will be temporary companions. Bethany appeared in lot of screenshot regarding different situation (including the last one in the Deep Roads). And in the last dev diary I have they hinted something about the rivarly system for our siblings.


One of them dies very early on. If you roll a mage, Bethany goes. If you're a warrior or rogue, it's Carver.



I know that. I believe at this point is kinda obvious. What I meant is that the one surviving will be a full companion. Howewer, I probably have to use "or" instead of "and".