Upsettingshorts wrote...
That's good. They spread the butter too thin on the bread with ME2 I think
This.
Upsettingshorts wrote...
That's good. They spread the butter too thin on the bread with ME2 I think
Il Divo wrote...
I personally don't see a problem. Mass Effect had only 6 party members while Mass Effect 2 had a total of 12. Bioware games have never had a set number of party members. As long as DA2 provides a diverse, intereresting set of companions, I will be content with 7.
Modifié par Steffen, 28 janvier 2011 - 08:24 .
Sylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
Cariborne wrote...
Morrigan, Alistair, Leliana, Sten, Oghren, Wynne, Zevran, Dog.
Origins only got what, 8? So, it's not that bad. And we might have unannounced characters still, unlikely, but maybe.
More allows the gaming experience to tak a huge hit(in my opinion).. the narrative shapes around the characters you interact with.. ie your partySylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
Yes there is, and its one I'd gladly pay.In Exile wrote...
Sylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
But more is costly. More means either a need for dramatically greater resource investment for each party member to have the same content as less, or less content for each party member.
There is a trade-off in design.
The characters don't need to be that well developed. I can roleplay them as well as BioWare can, and if I do it they don't have to be the same every time through the game.Steffen wrote...
More allows the gaming experience to tak a huge hit(in my opinion).. the narrative shapes around the characters you interact with.. ie your partySylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
Sylvius the Mad wrote...
Yes there is, and its one I'd gladly pay.
I only hope it's as easy to mod in additional companions as it was in DAO.
In Exile wrote...
Sylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
But more is costly. More means either a need for dramatically greater resource investment for each party member to have the same content as less, or less content for each party member.
There is a trade-off in design.
Modifié par CoS Sarah Jinstar, 28 janvier 2011 - 08:44 .
Sylvius the Mad wrote...
The characters don't need to be that well developed. I can roleplay them as well as BioWare can, and if I do it they don't have to be the same every time through the game.
CoS Sarah Jinstar wrote...
In Exile wrote...
Sylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
But more is costly. More means either a need for dramatically greater resource investment for each party member to have the same content as less, or less content for each party member.
There is a trade-off in design.
This is EA we're talking about, one of the biggest publishers in the industry, spare me the "it costs too much to make the game deeper" swan song.
CoS Sarah Jinstar wrote...
In Exile wrote...
Sylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
But more is costly. More means either a need for dramatically greater resource investment for each party member to have the same content as less, or less content for each party member.
There is a trade-off in design.
This is EA we're talking about, one of the biggest publishers in the industry, spare me the "it costs too much to make the game deeper" swan song.
CoS Sarah Jinstar wrote...
In Exile wrote...
Sylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
But more is costly. More means either a need for dramatically greater resource investment for each party member to have the same content as less, or less content for each party member.
There is a trade-off in design.
This is EA we're talking about, one of the biggest publishers in the industry, spare me the "it costs too much to make the game deeper" swan song.
CoS Sarah Jinstar wrote...
This is EA we're talking about, one of the biggest publishers in the industry, spare me the "it costs too much to make the game deeper" swan song.
JrayM16 wrote...
CoS Sarah Jinstar wrote...
In Exile wrote...
Sylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
But more is costly. More means either a need for dramatically greater resource investment for each party member to have the same content as less, or less content for each party member.
There is a trade-off in design.
This is EA we're talking about, one of the biggest publishers in the industry, spare me the "it costs too much to make the game deeper" swan song.
Yeah, but EA isn't necessarily going to give them the money to do all that stuff. While I'm sure BW could probably request some more money, they are working for EA on a budget, not to mention the time constriction. If BW is like, "Hey, EA can we have more time and money to make the game deeper?" there's no way EA'll just do that. Giving them more money and time thus pushing back the release will lose EA money, their not gonna do that. Bioware can't control how much time or money they get.
CoS Sarah Jinstar wrote...
JrayM16 wrote...
CoS Sarah Jinstar wrote...
In Exile wrote...
Sylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
But more is costly. More means either a need for dramatically greater resource investment for each party member to have the same content as less, or less content for each party member.
There is a trade-off in design.
This is EA we're talking about, one of the biggest publishers in the industry, spare me the "it costs too much to make the game deeper" swan song.
Yeah, but EA isn't necessarily going to give them the money to do all that stuff. While I'm sure BW could probably request some more money, they are working for EA on a budget, not to mention the time constriction. If BW is like, "Hey, EA can we have more time and money to make the game deeper?" there's no way EA'll just do that. Giving them more money and time thus pushing back the release will lose EA money, their not gonna do that. Bioware can't control how much time or money they get.
Oh well, maybe they should have thought about that before they sold themselves out lock stock and barrel to EA then huh? Sorry they've kinda made their own bed in this whole thing.
CoS Sarah Jinstar wrote...
JrayM16 wrote...
CoS Sarah Jinstar wrote...
In Exile wrote...
Sylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.
But more is costly. More means either a need for dramatically greater resource investment for each party member to have the same content as less, or less content for each party member.
There is a trade-off in design.
This is EA we're talking about, one of the biggest publishers in the industry, spare me the "it costs too much to make the game deeper" swan song.
Yeah, but EA isn't necessarily going to give them the money to do all that stuff. While I'm sure BW could probably request some more money, they are working for EA on a budget, not to mention the time constriction. If BW is like, "Hey, EA can we have more time and money to make the game deeper?" there's no way EA'll just do that. Giving them more money and time thus pushing back the release will lose EA money, their not gonna do that. Bioware can't control how much time or money they get.
Oh well, maybe they should have thought about that before they sold themselves out lock stock and barrel to EA then huh? Sorry they've kinda made their own bed in this whole thing.
Sylvius the Mad wrote...
The characters don't need to be that well developed. I can roleplay them as well as BioWare can, and if I do it they don't have to be the same every time through the game.Steffen wrote...
More allows the gaming experience to tak a huge hit(in my opinion).. the narrative shapes around the characters you interact with.. ie your partySylvius the Mad wrote...
More is better. More allows us greater flexibility in party design, especially since each companion in DA2 has only one weapon style.