Which class is the fastest at killing/clearing a room on insanity?
#1
Posté 28 janvier 2011 - 03:55
#2
Posté 28 janvier 2011 - 03:58
#3
Posté 28 janvier 2011 - 03:59
#4
Posté 28 janvier 2011 - 04:10
#5
Posté 28 janvier 2011 - 04:20
Adepts and Sentinels can be fast also, using Warp Bombs.
How do you want to play?
#6
Posté 28 janvier 2011 - 04:21
Most stylish killing? Infiltrator with cloak or Vanguard with Biotic charge.
Best at methodical/technical killing? Engineer with Incinerate/Cryo. Overload. Drone, + Warp ammo, etc.
Best at taking hits and dishing it out? Sentinel. Tech armor. Nuff' Said.
The biotic is fun too but at only at veteran or below. You got to knock out armor and shield/barriers in order for a biotic to employ their skills. Warp is handy but otherwise playing on hardcore or insanity is a bit of a chore IMO. Maybe I jsut don't play that class to its strength enough. Just my personal play style.
Engineer is my fav BTW. Tougher than Soldier, Infiltrator or Vanguard on insanity but doable if played right with the right squad.
Modifié par Yakko77, 28 janvier 2011 - 04:25 .
#7
Posté 28 janvier 2011 - 04:44
#8
Posté 28 janvier 2011 - 04:52
mgs00 wrote...
Is geth shield boost a good bonus power for engineer? if not what is
I've beat the game on insanity with my engineer and I did it with Warp ammo for my bonus power plus AR training (Mattock rifle all the way). Warp ammo is always on so I don't have to wait for other powers to recharge. Inferno/cryo for armor. Overload for shield. Drone for taking bad guys out of cover, damage and a simple distraction. Just bring a tank/soldier type and a biotic specialist (anyone with Warp) and you can dominate ME2 on insanity with an engineer.
#9
Posté 28 janvier 2011 - 04:53
#10
Posté 28 janvier 2011 - 05:16
#11
Posté 28 janvier 2011 - 02:59
mgs00 wrote...
Is geth shield boost a good bonus power for engineer? if not what is
I don't like it because of its long CD. If it's about getting out of a bad situation, medigel works fine and it's a lot faster.
I use Neural Shock for 'organic' missions. 3 seconds CD. It stuns enemies when they have no defenses. If they have shields or barriers, they get staggered, which is a really nice feature.
For geth missions. I take Energy Drain.
#12
Posté 28 janvier 2011 - 04:53
#13
Posté 28 janvier 2011 - 06:08
While I agree that the Vanguard or Soldier can clear a room quick, I would argue that the adept or Sentinel can do it faster, the only difference is they need the right team members to combo thier biotics with, while the others do not.
The trick is to know that stripping the defense of 1 enemy can lead to an immediate cascade of biotic carnage on everyone close to it.
#14
Posté 28 janvier 2011 - 07:12
I don't like (ab)using spawn points, but if that's your thing you gonna love Combat Drones. They can stop respawn without Shepard getting there in the first place. Aim > Cast > no more spawning. Soldiers and Infiltrators can move fast/unseen, Sentinels TA and Adepts with Barrier can sprint to those points, shield down > cast TA/Barrier > keep running > no more spawning.
Overall there isn't a huge difference in killing speed between classes, all can kill very fast. The combat classes have a slight advantage early on because they can use powerful weapon types starting the game, casters catch up on Collector Ship.
It's also worth noting that Soldiers (Vanguards and Infiltrators) have time dilation, Soldiers can fight in slowmo >60% of combat time for example - this changes in-game time and actual play time.
#15
Posté 28 janvier 2011 - 07:16
#16
Posté 28 janvier 2011 - 07:26
#17
Posté 28 janvier 2011 - 07:33
Sometimes enemies matter; Dantius Towers throws some FENRIS at player - for example, the moment you kill one, another will come in to take its place. Hacking the mech will stop this from happening and the entire fight can be completed without another mech spawning.
#18
Posté 28 janvier 2011 - 10:40
Locutus_of_BORG wrote...
^You can use AR and charge to clear spawn points too. I suppose Sentinels can just tank their way to spawn points. The only class that can't skip stuff easily is the adept, I suppose.
I did it on Tali's loyalty mission by just rushing forward and spamming medigel. Any class can skip spawns, though obviously some are better at it than others.
#19
Posté 28 janvier 2011 - 10:57
Heavy Charge/Area Charge and Area Reave
shotgun with assault rifle or sniper rifle for long range
#20
Posté 29 janvier 2011 - 01:54
#21
Posté 29 janvier 2011 - 02:16
Modifié par IntrepidProdigy, 29 janvier 2011 - 02:17 .
#22
Posté 29 janvier 2011 - 04:50
...maybe coz my sentinel has a mattock but I duno.
#23
Posté 29 janvier 2011 - 05:24
On top of the Shadow Broker ship, nothing clear the enemies out of the way faster than Pull/Throw/Slam/Singularity to get them off the deck, and into the wind to be blown away into the distance.
Same could be said for Collector platforms, a quick pull/throw combo to get the bad guys over the edge and out of the action.
Mattock + AR is broken. Speed runs using this combo are about as legit as god-modding.
#24
Posté 29 janvier 2011 - 05:16
Noone got tossed over the balcony; it was a enclosed room, and all I remembered was a few Warp Explosion by Miri and Thane (done by the AI, not by my orders, I hadn't even gotten around to planning which minion to debuff), then "Where did everyone go?"
I estimated it probably ended in about 20+ seconds.
#25
Posté 30 janvier 2011 - 05:53
mgs00 wrote...
OmFg...I am only level 8 with my engineer but I am just tearing the enemies in insanity a new hole to crap out of because engineer is just that powerful right now. I have 3 pts in overload, 1 in incinerate, 1 in drone, 10 demolisher and 1 warp ammo btw.
That's pretty similar to my engineer at that lvl. Other engineer players will tell you to go with Neural shock or shield drain for your bonus power but IMO that's just another power you have to wait for the cooldown period with. At least with a ammo bonus power (Warp ammo was my choice too BTW), it's always on and you can use your other skills more freely.
Modifié par Yakko77, 30 janvier 2011 - 05:54 .





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