Well, that will be long but I'll try to be descriptive (mostly because my bad english :/).
So here is the buglist I prepared (I know, I'm scary).
Prologue:
(FIX) While approaching to little boy Damien, once the talk begins, rest of the team run away
towards the goblin group near the river. Setting the 'guarding area' to 'small' didn't help. I
suggest the goblins to appear on end of the talk with Damien.
(BUG) Two houses to the left of the temple are bugged for me. Trying to enter them seems to do
nothing but make all my party members literally invisible and only able to move. Doesn't ruin the
plot though, cuz I can enter some other valid area and party is back visible.
Chapter I:
(FIX) Smithy Conlan is supposed to buy the yeti's pelts from me. He doesn't. His shop doesn't
accept such stuff. Not a big deal since other shop NPC (the one near Arundel's house) buys it.
It's okay but townfolks mention that Conlan's buying the pelts.
(DATA) After killing Lysan in original IWD I could go visit Whitcomb in Kuldahar tavern and he'd
give me Lysan's old stuff (which were VERY nice).
(TIP) There is no opportunity to steal some fancy stuff from the NPC's. Can't name the things but
some of them I could steal from Arundel, some from Orric, and some from Fiddlebender. It's not
that important but these were quite nice items, especially for the beginners.
(BUG) I have 3 unsellable 0gold-worth yeti's pelts in my inventory. Not sure where I got those
but I'd guess it was in the Ice Cave in Vale of Shadows (one in which Lysan shows herself later).
Noticed difference between them and the usuall ones. These which are sellable are crafting
materials and unsellable ones are categorized as Creature (?). Also double clicking it equips it!
Though when equipped it's unable to unequip because it doesn't appear at any slot. Not sure but
it may cause further crashes as it saves along with a savegame and character file. Saved the game
and reloaded it, nothing unusual happened.
(FIX) Mirek didn't take his heirloom from me after I visited him to say the quest is done. I
talked him another time. Didn't help BUT. I moved the heirloom to my main character bag and
started the talk with the main character and the necklacke disappeared. (Seems it removes the
necklake from the person who has it only when the talk is started by that person). I got i t back
further in the game, I don't know why (no clue why is it back here but seems like after removing
it from inventory, saving the game and loading it again makes it return to inventory).
(TIP) Lesser Shadows in Vale of Shadows suck attributes permanently, i mean till some Recovery
spell is cast. Resting doesn't heal it like in original IWD. In original IWD the attribute loss
was a short-time duration spell. (While there are no common temple services yet it is quite
hard/irritating to get rid of the debuff - need to use Restoration spell alot).
(FIX) Inside the last Crypt Level 1 in the Vale of Shadows (the one with Kresselack further down)
there is a weird focus area. Just before the doors leading to the bone dancer if I aim my mouse
pointer on the area before these doors it keeps focusing the other doors nearby so clicking on
the floor doesn't make the character to move there. Instead it orders character to go and
open/close other doors nearby (you probably need to run the area to know what I mean).
(TXT) Kresselack begins his talk with "A last" instead of "At last".
Chapter II:
(BUG) All the described stuuf (like bookcase or some doors) in Dragon Eye Lv.4 ("Eldathian"
followers chambers) display their note couple times. I mean when I click on the bookshelf I get
info "This bookshelf contains a number of werid books...""This bookshelf contains a number of
werid books...""This bookshelf contains a number of werid books..." and character is running
towards it. When character reaches it, all the infos repeat. The number of the repetitions
depends somehow on which character I select first. Doing it from my leader character doesn't make
any repetitions but still it displays twice: on clicking the bookshelf and on reaching the
bookshelf by character. (Similar thing with the doors that stench with death).
(DATA/FIX) No music at Dragon Eye Lv.2 and Lv.3.
(DATA/BUG) No reward after rescuing Sheemish from being held captive. I rescued him and
immidietaly went back to Kuldahar to sell stuff. Sheemish is back at home and in original IWD he
used to give me key to the Conlan's chest. Another thing is he says "his papa will be happy to
see him when he gets home" while he is actually at home. I thought it might be temporary and I'll
get it after I finish off Ynoxunomei but nope. After getting back from Dragon's Eye Sheemish does
say same thing.
(DATA/TIP) There was possibility to kill the party locked in prison (the group of 4 heroes) of
the Yuan-ti (Dragon Eye Lv.4) to get some nice gear they're wearing. They also patrolled the area
till all yuan-ti's were dead (the patrolling thing is even better as it is now but the
possibility to kill them and grab stuff [the FLAMING LONG SWORD!!!] totally gave the satisfaction
from the evil deed). And one more thing about them. Not sure if they did something after you
killed Ynoxunomei and got back to tell it to them. Didn't they give any reward?
(TIP) Blast Skeletons can two hit most mages

. Reducing their damage to half would be okay I
think or a % based damage if possible (let's say 20% of character's max hp). They weren't such a
problem in original IWD (I play nwn2iwd and iwd simultaneously).
(TIP/FIX) Final fight with Ynoxunomei! My first attempt was like: all my characters got some
debuff or whatever and I had no control over them for minute after which they were just all dead.
My first thought was WHAT THE HELL?! That's because I just run through the other yuan-ti's like
crappy goblins (almost no challenge with them) and there boom finall boss is invincible. Okay...
but the second attempt now: loaded the game, killed the Ynoxunomei just like other crap yuan-ti's
and others didn't make problem at all. So: first attempt - "wow, this needs to be redone cause
this is impossible to win", second attempt - "wow, this needs to be redone cause this is no
challenge". Don't really know what to think

Only conclusion I can get is reload the saved game
till you're lucky enough not be unlucky (and get 4 weird debuffs which make loose control over
party). Also a thing worth mentioning. These 'lose-control' debuffs doesn't seem to have any icon
displayed near the portrait. I think there is too big randomization over what is happening in
this battle.
Items:
(BUG!) The **** Queen's Envoy - doesn't work. I got my 14 dex dwarf warrior with armor allowing
bonus from Dexterity up to +2. No other stuff increasing AC nor buffs. 18 AC w/o any shield. 20
AC with plain Heavy Shield and also 20 AC with the **** Queen's Envoy though with this shield
attack rate is going lower (-2) so it's like this is a fake cursed shield.
(BUG) Gaunlets of Weapon Skill - item doesn't work at all. Equipped on a naked character, still
didn't increase attack value in character window. (Didn't check the attack throws).
(FIX) Not sure if it's wrong but the axe Faith Killer at Conlan's smithy costs over 715,000 (and
to me it's not worth it at all). So either this is crap that noone will buy or it's price becomes
lower ;P.
(TIP) LOTS of missing magical items. Read overall section.
Overall:
Finished Chapter II at lv 8 and a half way to lv 9. In IWD finished it at lvl 10-12 of my chars.
Though fighting balance was nice. Though I would try to really improve experience from Vale of
Shadows monsters and increasing the strentgh of yuan-ti's a little so when we reach Ynoxunomei we
are already lvl9.
Not sure if you realize that but you cut off more than half magical items (and the coolest ones!)
that you can get from exploring/stealing/questing in IWD. That's too much if you ask me. (Items
got from stealing were 2x Ring of Protection +2, 2x Ring of Freedom of Movements (dunno
translation exactly but the ring gives u immune for things like spider-web, paralyze etc, u can
move freely), a necklake allowing to remember another lvl2 spell for a wizard and maybe more i
don't recall) (Also i remember a pair of boots giving +40% speed from Dragon's Eye and two
Flaming Longswords +2 [one from the killing the imprisoned party at Lvl4 of Dragon's Eye and
second from somewhere else Lvl.5 most probably]) (And Whitcomb gave a few magical things,
including a nice coat and of course Conlan's son quest). For me personally getting those items
was a huge part of IWD playing satisfaction

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Modifié par Hitmanen, 19 février 2011 - 05:58 .