Aller au contenu

Photo

Qunari Skin


157 réponses à ce sujet

#126
elfdwarf

elfdwarf
  • Members
  • 810 messages
would be fun if future of dragon age main character could be qunari


#127
Addai

Addai
  • Members
  • 25 850 messages

Herr Uhl wrote...

Addai67 wrote...

I haven't seen that.  Clothing colors seem quite muted, for instance.  I do see color contrast, like bright red splashes or Sebastian's eyes which are glowing blue (unless that is a tip to the VA!).  They haven't been glaring, though.  I would still prefer a more realistic direction a la Skyrim, but can't say that I'm seeing what you're seeing.


Has anything been shown from there other than a wall-carving and a dragon? Just asking.

No, there were quite a few screenshots in the Game Informer preview.

#128
Brockololly

Brockololly
  • Members
  • 9 032 messages

Addai67 wrote...
No, there were quite a few screenshots in the Game Informer preview.


And you can see the Art of Skyrim here, FWIW.

#129
emile_the_devil

emile_the_devil
  • Members
  • 36 messages

elfdwarf wrote...

would be fun if future of dragon age main character could be qunari


Yeah, that'd be great. Or at least they should be an option if we ever get to choose our race again in future games. They seem to have a really interesting culture and I think both the new and old designs are fine.

#130
DanaScu

DanaScu
  • Members
  • 355 messages

David Gaider wrote...
I think you're missing the point. Which really shouldn't surprise me, I suppose, but it's there nevertheless.

Read any interview with Matt Goldman, our Art Director. The point was not to look different than Origins, but to establish a visual identity that Dragon Age lacked in Origins. Origins looked great-- it did not look distinct. It was also inconsistent from one are of the game to the next.

Someone can opine on how much they don't like the new look until they're blue in the face... that doesn't really change the fact that the art team has done what it set out to do, and it has nothing to do with phrases like "Hot Rod Samurai" -- which, frankly, says more about how you identify with being uncool than it does about our need to gain 'cool points' by changing the look of our own vision.


I had no problems or issues identifying DA:O, in screenshots or youtube clips.

So far in DA2 clips and trailers, I've seen Jade Empire leaping, rolling and kicking. I've seen ME2 biotic vanguard charges. I've seen ME2 infiltrator cloaking.

I've seen hurlocks that look like zombies, and emissaries that look like Morrowind Hungers.

Its probably just me, but I seem to be missing the "distinct". I haven't seen anything "distinct" besides the now corpse-gray guys with horns and body paint. So the distinct vision part is going to come out later? Story related?

#131
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
I rather like that Dragon Age doesn't look like Peter Jackson's Middle Earth anymore.

And I like that they've redesigned the look of the races.

And I can't look at the screenshots of Kirkwall and Denerim, and understand why people would prefer Denerim.

And I find the phrase 'hot rod samurai' interesting. The imagery it conjures for me is more obviously Japanese, however. DA II looks more 'hot rod Goethe' to me.

Modifié par Maria Caliban, 28 janvier 2011 - 11:56 .


#132
mellifera

mellifera
  • Members
  • 10 061 messages
There are biotic charges in DA2? Hot damn, sign me up for that. *is unabashedly a person who likes things that look 'cool' sometimes*

#133
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
If the charge attack we're referring to is the rogue's Rush ability, you can see what that looks like at 2:27 in the combat video.

#134
Manic Sheep

Manic Sheep
  • Members
  • 1 446 messages

DanaScu wrote...

David Gaider wrote...
I think you're missing the point. Which really shouldn't surprise me, I suppose, but it's there nevertheless.

Read any interview with Matt Goldman, our Art Director. The point was not to look different than Origins, but to establish a visual identity that Dragon Age lacked in Origins. Origins looked great-- it did not look distinct. It was also inconsistent from one are of the game to the next.

Someone can opine on how much they don't like the new look until they're blue in the face... that doesn't really change the fact that the art team has done what it set out to do, and it has nothing to do with phrases like "Hot Rod Samurai" -- which, frankly, says more about how you identify with being uncool than it does about our need to gain 'cool points' by changing the look of our own vision.


I had no problems or issues identifying DA:O, in screenshots or youtube clips.

So far in DA2 clips and trailers, I've seen Jade Empire leaping, rolling and kicking. I've seen ME2 biotic vanguard charges. I've seen ME2 infiltrator cloaking.

I've seen hurlocks that look like zombies, and emissaries that look like Morrowind Hungers.

Its probably just me, but I seem to be missing the "distinct". I haven't seen anything "distinct" besides the now corpse-gray guys with horns and body paint. So the distinct vision part is going to come out later? Story related?


DA:O’s combat while implement brilliantly was pretty much exactly what you would expect from a strategy rpg. The word in general while done very well and with some original points was largely looked like your typical Tolkien style fantasy settings with a bit of a darker tone that usual. The hurlocks now look like corpses? Yeah well before they looked like orcs. Yes I can identify a DA:O screenshot however it is still similar to many other fantasy games have seen. I'm pretty sure I could identify a DA 2 screenshot form what I have seen already even tho I have never played it.

Take small amounts of footage from any game and you will be able to point to other games that are similar. You get common elements in games A) because these things work and B) its a big goddam world, pretty much everything has been done. You realy don’t get games or movies where you can look at the entire thing and go wow absolutely everything in this is truly unique and original and you can’t even begin to compare it to anything else. It just doesn’t happen. The trick to creating something with a unique feel is taking different elements and combining them in interesting ways or putting a new spin on them and maybe adding a few things that have truly never been done before but  its hard make an entire game off things that have never been done before . The fact the you're pointing at so many different games instead of just one from what little we have seem is a point in the games favor.

Modifié par Manic Sheep, 29 janvier 2011 - 06:06 .


#135
RosaAquafire

RosaAquafire
  • Members
  • 1 187 messages
Going to be totally honest, here. My first Warden didn't like Sten much, so I never got close with him or found out a lot about the qunari. I'm not a dumb person, but I sincerely thought that the Qunari were a different race of humans ... not a different species altogether.

I'm glad they're giving them blue/grey skin and epic horns, because it's ridiculous how they were the only race in Origins that had NO immediately physiological differences.

#136
FieryDove

FieryDove
  • Members
  • 2 637 messages

RosaAquafire wrote...

Going to be totally honest, here. My first Warden didn't like Sten much, so I never got close with him or found out a lot about the qunari. I'm not a dumb person, but I sincerely thought that the Qunari were a different race of humans ... not a different species altogether.
I'm glad they're giving them blue/grey skin and epic horns, because it's ridiculous how they were the only race in Origins that had NO immediately physiological differences.


Even if you didn't talk to him, you didn't notice his giant size and ears? Posted Image

And how could I forget! The purple eyes...so cool. Posted Image

Modifié par FieryDove, 29 janvier 2011 - 03:56 .


#137
Addai

Addai
  • Members
  • 25 850 messages

FieryDove wrote...
Even if you didn't talk to him, you didn't notice his giant size and ears? Posted Image

A Q what?

I loved that line.  :D

#138
drahelvete

drahelvete
  • Members
  • 1 191 messages

RosaAquafire wrote...

Going to be totally honest, here. My first Warden didn't like Sten much, so I never got close with him or found out a lot about the qunari. I'm not a dumb person, but I sincerely thought that the Qunari were a different race of humans ... not a different species altogether.
I'm glad they're giving them blue/grey skin and epic horns, because it's ridiculous how they were the only race in Origins that had NO immediately physiological differences.


What? They were a head taller than a human, had bronze skin, white hair, reddish eyes, pointy ears and were built like frikkin' body builders.

#139
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

drahelvete wrote...
and were built like frikkin' body builders.

So are body builders.

#140
snackrat

snackrat
  • Members
  • 2 577 messages
Here ist your origin story for playing as a qunari.
Posted Image
TADA

*end credits roll*
*I am the One end theme plays*

...I suppose if you were wanting to play as a Tal'Vashosh, that would be a different matter ;)

Modifié par Karsciyin, 29 janvier 2011 - 03:52 .


#141
drahelvete

drahelvete
  • Members
  • 1 191 messages

Ziggeh wrote...

drahelvete wrote...
and were built like frikkin' body builders.

So are body builders.


Yes, but not DA humans.

#142
StormbringerGT

StormbringerGT
  • Members
  • 475 messages
Wow theres some angry people here.

I really like the new art direction and I like the distinction in the races, I'm excited about the new look for the qunari.



Thanks Bioware! (more specifically) thanks art people at Bioware!




#143
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

drahelvete wrote...
Yes, but not DA humans.

Just means he's different, nothing really shouts non human, just an unusual looking one. Same is true of dwarves and elves mind, but they have externally established characteristics.

#144
drahelvete

drahelvete
  • Members
  • 1 191 messages

Ziggeh wrote...

drahelvete wrote...
Yes, but not DA humans.

Just means he's different, nothing really shouts non human, just an unusual looking one. Same is true of dwarves and elves mind, but they have externally established characteristics.


None of those features, taken by themselves, shout non-human. If you put them together, however...
But it doesn't matter. I don't mind the qunari redesign at all, I just find it hard to understand that people couldn't tell them apart from humans in DA:O.

Modifié par drahelvete, 29 janvier 2011 - 04:04 .


#145
tmp7704

tmp7704
  • Members
  • 11 156 messages

David Gaider wrote...

Origins didn't look bad. It looks great. That said, it was impossible to look at screenshots of Origins and say "that looks like Dragon Age" unless you were already familiar with the game.

Isn't this pretty normal and true for about any game out there? I'm not sure how i'd be expected to recognize that screenshots of say, Halo, are in fact screenshots of Halo if i haven't already seen what Halo actually looks like.

By the same token i'm not expecting anyone to be able to tell "oh this is DA2" if they're shown the screenshots of it without having seen the game before. Personally, i wouldn't.

#146
Piecake

Piecake
  • Members
  • 1 035 messages

tmp7704 wrote...

David Gaider wrote...

Origins didn't look bad. It looks great. That said, it was impossible to look at screenshots of Origins and say "that looks like Dragon Age" unless you were already familiar with the game.

Isn't this pretty normal and true for about any game out there? I'm not sure how i'd be expected to recognize that screenshots of say, Halo, are in fact screenshots of Halo if i haven't already seen what Halo actually looks like.

By the same token i'm not expecting anyone to be able to tell "oh this is DA2" if they're shown the screenshots of it without having seen the game before. Personally, i wouldn't.


familiar, I think, means having played the game so if you see a screenshot of a scene you'd know its DAO just based on having played the scene in the game.

Ive only played the original Halo multiplayer, but when I see screenshots of Halo 1, 2, 3, whatever, I am still able to tell that that is Halo.  I don't know if you can really say the same about Dragon Age Origins. 

#147
tmp7704

tmp7704
  • Members
  • 11 156 messages

Piecake wrote...

Ive only played the original Halo multiplayer, but when I see screenshots of Halo 1, 2, 3, whatever, I am still able to tell that that is Halo.  I don't know if you can really say the same about Dragon Age Origins. 

Between the UI and world/character designs i'd say DAO is pretty much on par with other games as far as being recognizable goes. Or at least i can't recall having any more trouble with telling it apart from other titles, than i'd have with other games. As such, i'm not really seeing any improvement in this regard when it comes to DA2 -- neither of them appears easier to recognize because neither is hard to recognize to begin with.

#148
Piecake

Piecake
  • Members
  • 1 035 messages

tmp7704 wrote...

Piecake wrote...

Ive only played the original Halo multiplayer, but when I see screenshots of Halo 1, 2, 3, whatever, I am still able to tell that that is Halo.  I don't know if you can really say the same about Dragon Age Origins. 

Between the UI and world/character designs i'd say DAO is pretty much on par with other games as far as being recognizable goes. Or at least i can't recall having any more trouble with telling it apart from other titles, than i'd have with other games. As such, i'm not really seeing any improvement in this regard when it comes to DA2 -- neither of them appears easier to recognize because neither is hard to recognize to begin with.


If you have to include the UI to recognize a game then something is wrong.  The UI makes it recognizable since its a constant.  What we are talking about is the game's artistic style when it comes to the world and character designs.  As for you having no problems telling it apart, of course you wouldnt.  You played it, so are familar with the scenes. 

They wanted to create a distinct look for the person who has only seen a few screenshots, a trailer, or a commercial.  When they see another screenshot, they want that person to think, "Oh, thats dragon age 2".  I think you can say that about Halo, and I don't think you can say that about DAO.  They've done a better job with it in DA2

#149
tmp7704

tmp7704
  • Members
  • 11 156 messages

Piecake wrote...

If you have to include the UI to recognize a game then something is wrong.

Not necessarily, since the UI is part of visuals and gets the same treatment design-wise the rest of game does. If it's used as one of the means to establish the identity of the game then requirement to ignore it when actually recognizing the game feels artificial.

They wanted to create a distinct look for the person who has only seen a few screenshots, a trailer, or a commercial.  When they see another screenshot, they want that person to think, "Oh, thats dragon age 2".  I think you can say that about Halo, and I don't think you can say that about DAO.  They've done a better job with it in DA2

Not sure why you couldn't say that about DAO -- i can't really think of any other game that'd look close enough to it to make me actually confuse them.

#150
Piecake

Piecake
  • Members
  • 1 035 messages

tmp7704 wrote...

Piecake wrote...

If you have to include the UI to recognize a game then something is wrong.

Not necessarily, since the UI is part of visuals and gets the same treatment design-wise the rest of game does. If it's used as one of the means to establish the identity of the game then requirement to ignore it when actually recognizing the game feels artificial.


The UI is the thing that is artificial.