Qunari Skin
#126
Posté 28 janvier 2011 - 11:25
#127
Posté 28 janvier 2011 - 11:26
No, there were quite a few screenshots in the Game Informer preview.Herr Uhl wrote...
Addai67 wrote...
I haven't seen that. Clothing colors seem quite muted, for instance. I do see color contrast, like bright red splashes or Sebastian's eyes which are glowing blue (unless that is a tip to the VA!). They haven't been glaring, though. I would still prefer a more realistic direction a la Skyrim, but can't say that I'm seeing what you're seeing.
Has anything been shown from there other than a wall-carving and a dragon? Just asking.
#128
Posté 28 janvier 2011 - 11:30
Addai67 wrote...
No, there were quite a few screenshots in the Game Informer preview.
And you can see the Art of Skyrim here, FWIW.
#129
Posté 28 janvier 2011 - 11:40
elfdwarf wrote...
would be fun if future of dragon age main character could be qunari
Yeah, that'd be great. Or at least they should be an option if we ever get to choose our race again in future games. They seem to have a really interesting culture and I think both the new and old designs are fine.
#130
Posté 28 janvier 2011 - 11:54
David Gaider wrote...
I think you're missing the point. Which really shouldn't surprise me, I suppose, but it's there nevertheless.
Read any interview with Matt Goldman, our Art Director. The point was not to look different than Origins, but to establish a visual identity that Dragon Age lacked in Origins. Origins looked great-- it did not look distinct. It was also inconsistent from one are of the game to the next.
Someone can opine on how much they don't like the new look until they're blue in the face... that doesn't really change the fact that the art team has done what it set out to do, and it has nothing to do with phrases like "Hot Rod Samurai" -- which, frankly, says more about how you identify with being uncool than it does about our need to gain 'cool points' by changing the look of our own vision.
I had no problems or issues identifying DA:O, in screenshots or youtube clips.
So far in DA2 clips and trailers, I've seen Jade Empire leaping, rolling and kicking. I've seen ME2 biotic vanguard charges. I've seen ME2 infiltrator cloaking.
I've seen hurlocks that look like zombies, and emissaries that look like Morrowind Hungers.
Its probably just me, but I seem to be missing the "distinct". I haven't seen anything "distinct" besides the now corpse-gray guys with horns and body paint. So the distinct vision part is going to come out later? Story related?
#131
Posté 28 janvier 2011 - 11:55
And I like that they've redesigned the look of the races.
And I can't look at the screenshots of Kirkwall and Denerim, and understand why people would prefer Denerim.
And I find the phrase 'hot rod samurai' interesting. The imagery it conjures for me is more obviously Japanese, however. DA II looks more 'hot rod Goethe' to me.
Modifié par Maria Caliban, 28 janvier 2011 - 11:56 .
#132
Posté 29 janvier 2011 - 12:02
#133
Guest_Puddi III_*
Posté 29 janvier 2011 - 01:14
Guest_Puddi III_*
#134
Posté 29 janvier 2011 - 01:23
DA:O’s combat while implement brilliantly was pretty much exactly what you would expect from a strategy rpg. The word in general while done very well and with some original points was largely looked like your typical Tolkien style fantasy settings with a bit of a darker tone that usual. The hurlocks now look like corpses? Yeah well before they looked like orcs. Yes I can identify a DA:O screenshot however it is still similar to many other fantasy games have seen. I'm pretty sure I could identify a DA 2 screenshot form what I have seen already even tho I have never played it.DanaScu wrote...
David Gaider wrote...
I think you're missing the point. Which really shouldn't surprise me, I suppose, but it's there nevertheless.
Read any interview with Matt Goldman, our Art Director. The point was not to look different than Origins, but to establish a visual identity that Dragon Age lacked in Origins. Origins looked great-- it did not look distinct. It was also inconsistent from one are of the game to the next.
Someone can opine on how much they don't like the new look until they're blue in the face... that doesn't really change the fact that the art team has done what it set out to do, and it has nothing to do with phrases like "Hot Rod Samurai" -- which, frankly, says more about how you identify with being uncool than it does about our need to gain 'cool points' by changing the look of our own vision.
I had no problems or issues identifying DA:O, in screenshots or youtube clips.
So far in DA2 clips and trailers, I've seen Jade Empire leaping, rolling and kicking. I've seen ME2 biotic vanguard charges. I've seen ME2 infiltrator cloaking.
I've seen hurlocks that look like zombies, and emissaries that look like Morrowind Hungers.
Its probably just me, but I seem to be missing the "distinct". I haven't seen anything "distinct" besides the now corpse-gray guys with horns and body paint. So the distinct vision part is going to come out later? Story related?
Take small amounts of footage from any game and you will be able to point to other games that are similar. You get common elements in games A) because these things work and
Modifié par Manic Sheep, 29 janvier 2011 - 06:06 .
#135
Posté 29 janvier 2011 - 02:38
I'm glad they're giving them blue/grey skin and epic horns, because it's ridiculous how they were the only race in Origins that had NO immediately physiological differences.
#136
Posté 29 janvier 2011 - 03:35
RosaAquafire wrote...
Going to be totally honest, here. My first Warden didn't like Sten much, so I never got close with him or found out a lot about the qunari. I'm not a dumb person, but I sincerely thought that the Qunari were a different race of humans ... not a different species altogether.
I'm glad they're giving them blue/grey skin and epic horns, because it's ridiculous how they were the only race in Origins that had NO immediately physiological differences.
Even if you didn't talk to him, you didn't notice his giant size and ears?
And how could I forget! The purple eyes...so cool.
Modifié par FieryDove, 29 janvier 2011 - 03:56 .
#137
Posté 29 janvier 2011 - 03:38
A Q what?FieryDove wrote...
Even if you didn't talk to him, you didn't notice his giant size and ears?
I loved that line.
#138
Posté 29 janvier 2011 - 03:39
RosaAquafire wrote...
Going to be totally honest, here. My first Warden didn't like Sten much, so I never got close with him or found out a lot about the qunari. I'm not a dumb person, but I sincerely thought that the Qunari were a different race of humans ... not a different species altogether.
I'm glad they're giving them blue/grey skin and epic horns, because it's ridiculous how they were the only race in Origins that had NO immediately physiological differences.
What? They were a head taller than a human, had bronze skin, white hair, reddish eyes, pointy ears and were built like frikkin' body builders.
#139
Posté 29 janvier 2011 - 03:41
So are body builders.drahelvete wrote...
and were built like frikkin' body builders.
#140
Posté 29 janvier 2011 - 03:42
#141
Posté 29 janvier 2011 - 03:42
Ziggeh wrote...
So are body builders.drahelvete wrote...
and were built like frikkin' body builders.
Yes, but not DA humans.
#142
Posté 29 janvier 2011 - 03:49
I really like the new art direction and I like the distinction in the races, I'm excited about the new look for the qunari.
Thanks Bioware! (more specifically) thanks art people at Bioware!
#143
Posté 29 janvier 2011 - 03:51
Just means he's different, nothing really shouts non human, just an unusual looking one. Same is true of dwarves and elves mind, but they have externally established characteristics.drahelvete wrote...
Yes, but not DA humans.
#144
Posté 29 janvier 2011 - 04:03
Ziggeh wrote...
Just means he's different, nothing really shouts non human, just an unusual looking one. Same is true of dwarves and elves mind, but they have externally established characteristics.drahelvete wrote...
Yes, but not DA humans.
None of those features, taken by themselves, shout non-human. If you put them together, however...
But it doesn't matter. I don't mind the qunari redesign at all, I just find it hard to understand that people couldn't tell them apart from humans in DA:O.
Modifié par drahelvete, 29 janvier 2011 - 04:04 .
#145
Posté 29 janvier 2011 - 05:15
Isn't this pretty normal and true for about any game out there? I'm not sure how i'd be expected to recognize that screenshots of say, Halo, are in fact screenshots of Halo if i haven't already seen what Halo actually looks like.David Gaider wrote...
Origins didn't look bad. It looks great. That said, it was impossible to look at screenshots of Origins and say "that looks like Dragon Age" unless you were already familiar with the game.
By the same token i'm not expecting anyone to be able to tell "oh this is DA2" if they're shown the screenshots of it without having seen the game before. Personally, i wouldn't.
#146
Posté 29 janvier 2011 - 05:27
tmp7704 wrote...
Isn't this pretty normal and true for about any game out there? I'm not sure how i'd be expected to recognize that screenshots of say, Halo, are in fact screenshots of Halo if i haven't already seen what Halo actually looks like.David Gaider wrote...
Origins didn't look bad. It looks great. That said, it was impossible to look at screenshots of Origins and say "that looks like Dragon Age" unless you were already familiar with the game.
By the same token i'm not expecting anyone to be able to tell "oh this is DA2" if they're shown the screenshots of it without having seen the game before. Personally, i wouldn't.
familiar, I think, means having played the game so if you see a screenshot of a scene you'd know its DAO just based on having played the scene in the game.
Ive only played the original Halo multiplayer, but when I see screenshots of Halo 1, 2, 3, whatever, I am still able to tell that that is Halo. I don't know if you can really say the same about Dragon Age Origins.
#147
Posté 29 janvier 2011 - 06:04
Between the UI and world/character designs i'd say DAO is pretty much on par with other games as far as being recognizable goes. Or at least i can't recall having any more trouble with telling it apart from other titles, than i'd have with other games. As such, i'm not really seeing any improvement in this regard when it comes to DA2 -- neither of them appears easier to recognize because neither is hard to recognize to begin with.Piecake wrote...
Ive only played the original Halo multiplayer, but when I see screenshots of Halo 1, 2, 3, whatever, I am still able to tell that that is Halo. I don't know if you can really say the same about Dragon Age Origins.
#148
Posté 29 janvier 2011 - 06:23
tmp7704 wrote...
Between the UI and world/character designs i'd say DAO is pretty much on par with other games as far as being recognizable goes. Or at least i can't recall having any more trouble with telling it apart from other titles, than i'd have with other games. As such, i'm not really seeing any improvement in this regard when it comes to DA2 -- neither of them appears easier to recognize because neither is hard to recognize to begin with.Piecake wrote...
Ive only played the original Halo multiplayer, but when I see screenshots of Halo 1, 2, 3, whatever, I am still able to tell that that is Halo. I don't know if you can really say the same about Dragon Age Origins.
If you have to include the UI to recognize a game then something is wrong. The UI makes it recognizable since its a constant. What we are talking about is the game's artistic style when it comes to the world and character designs. As for you having no problems telling it apart, of course you wouldnt. You played it, so are familar with the scenes.
They wanted to create a distinct look for the person who has only seen a few screenshots, a trailer, or a commercial. When they see another screenshot, they want that person to think, "Oh, thats dragon age 2". I think you can say that about Halo, and I don't think you can say that about DAO. They've done a better job with it in DA2
#149
Posté 29 janvier 2011 - 07:06
Not necessarily, since the UI is part of visuals and gets the same treatment design-wise the rest of game does. If it's used as one of the means to establish the identity of the game then requirement to ignore it when actually recognizing the game feels artificial.Piecake wrote...
If you have to include the UI to recognize a game then something is wrong.
Not sure why you couldn't say that about DAO -- i can't really think of any other game that'd look close enough to it to make me actually confuse them.They wanted to create a distinct look for the person who has only seen a few screenshots, a trailer, or a commercial. When they see another screenshot, they want that person to think, "Oh, thats dragon age 2". I think you can say that about Halo, and I don't think you can say that about DAO. They've done a better job with it in DA2
#150
Posté 29 janvier 2011 - 07:16
tmp7704 wrote...
Not necessarily, since the UI is part of visuals and gets the same treatment design-wise the rest of game does. If it's used as one of the means to establish the identity of the game then requirement to ignore it when actually recognizing the game feels artificial.Piecake wrote...
If you have to include the UI to recognize a game then something is wrong.
The UI is the thing that is artificial.





Retour en haut








