Aller au contenu

Photo

Percentage on Heavy Pistol Critical?


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
citadel97501

citadel97501
  • Members
  • 46 messages
 Anyone know what the percentage is?  I would think if its 30 to 50% the Phalanx would be the 2nd highest damage weapon in the game, beaten only by the Widow?

#2
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
It's not that good. I recall someone tested this a while ago and got one critical hit / clip using Carnifex and two critical hits using Predator (Phalanx performance is likely similar to Carnifex). That's a ~17% crit-chance.


#3
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
I think the critical was put in as an attempt to keep the pistols relevant throughout the course of the game. The upgrade doesn't feel very obvious, so I think the results are mixed.

#4
lazuli

lazuli
  • Members
  • 3 995 messages

Locutus_of_BORG wrote...

I think the critical was put in as an attempt to keep the pistols relevant throughout the course of the game. The upgrade doesn't feel very obvious, so I think the results are mixed.


Hopefully in ME3 there will be some better pistols.  There are certainly situations when I use pistols in ME2, but they are few and far between.  The Locust does the job just fine against most armored foes.

#5
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

lazuli wrote...

Locutus_of_BORG wrote...

I think the critical was put in as an attempt to keep the pistols relevant throughout the course of the game. The upgrade doesn't feel very obvious, so I think the results are mixed.


Hopefully in ME3 there will be some better pistols.  There are certainly situations when I use pistols in ME2, but they are few and far between.  The Locust does the job just fine against most armored foes.


To be honest, I kind of wish that they'd just subsume pistols and smgs back into the same class. I still don't understand why they bothered splitting them in the first place - if they felt the classes needed a main weapon then they should have just gave every class Assault Rifles.

#6
lazuli

lazuli
  • Members
  • 3 995 messages

JaegerBane wrote...
To be honest, I kind of wish that they'd just subsume pistols and smgs back into the same class. I still don't understand why they bothered splitting them in the first place - if they felt the classes needed a main weapon then they should have just gave every class Assault Rifles.


Assault Rifles and SMG's do cover a lot of the same territory, excluding the Mattock of course.  At first I was hesitant to agree with your idea, but it does make sense.  It always struck me as odd that the Soldier is the only class that has access to Assault Rifles by default.  Still, though, I wouldn't want the power based classes relying on just one gun, especially if defenses and the paper-rock-scissors system returns.  And I wouldn't want them to necessarily have access to Assault Rifles right off the bat.

It will be interesting to see how bonus powers and additional weapon selection play out in ME3, that's for sure.

#7
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
I like the idea having a pistol kicking around as a backup weapon, but I always shake my head at the notion of going into a serious firefight with a handgun. I'm much more accepting of taking an SMG into such fights though, and I find that in ME2, SMGs are a little better as primary/secondary weapons (whereas pistols always get relegated to tertiary aka "last resort" guns for me).

I'm on the fence in terms of whether pistols and SMGs belong in the same class or not, since they handle so differently.

Modifié par Locutus_of_BORG, 28 janvier 2011 - 05:08 .


#8
BurnedToast

BurnedToast
  • Members
  • 57 messages
I found the carnifex to actually be pretty decent for most of the game... other then it's absurdly low ammo count. It's accurate and fairly hard hitting.



If not for it's low ammo I'd probably have preferred it to the smg. I don't understand why smg gets an ammo upgrade when even on insanity I never run out of ammo for it (even long fights I've got ~50% left). I think the only time I ever ran out was killing the end boss. Pistol on the other hand runs dry after 2 - 3 kills.



(and yes, going into a serious firefight with a pistol is a stupid concept, but video game pistols are super accurate and just as damaging as a rifle unlike real life and it's not going to change any time soon despite being ridiculous)

#9
tangmcgame

tangmcgame
  • Members
  • 91 messages
I used to switch to the Carnifex on every class as soon as it was available, but lately I've been keeping the Predator through the game. I know the individual hits are smaller, but the total damage seems to be equivalent and ammo is a much smaller issue with it. I like the rate of fire and I like the feel of using it. It also takes the pressure off some other weapon choices since I know I'll have a decent weapon to fall back on that won't run dry too fast.

#10
yuckygeo

yuckygeo
  • Members
  • 95 messages

citadel97501 wrote...

 Anyone know what the percentage is?  I would think if its 30 to 50% the Phalanx would be the 2nd highest damage weapon in the game, beaten only by the Widow?


The in-game description says the HPC upgrade "sometimes does double damage"  The Phanlanx has a base damage of 109.8 - according to the Phanlanx page on the ME2 Wiki - so that's 219.6 base damage (if that's what the game bases "double damage" on).  By comparison the Widow's base damage is 368.3. 
After a quick look through the Wiki it looks like the Phanlanx has the third highest base damage behind the Widow and Mantis (263.1).  DPS-wise the Phanlanx is the lowest of the three pistols.

#11
9thLich

9thLich
  • Members
  • 103 messages
There are still the Claymore and the GPS with 400,8 and 556,4 damage respectively, if all shotgun pellets hit the target. Double that if it's point blank.

#12
yuckygeo

yuckygeo
  • Members
  • 95 messages

9thLich wrote...

There are still the Claymore and the GPS with 400,8 and 556,4 damage respectively, if all shotgun pellets hit the target. Double that if it's point blank.


I was going to include them but the shotgun damage is variable depending on how many pellets hit.  But you're right, all the SG are higher than the Phanlanx.