Percentage on Heavy Pistol Critical?
#1
Posté 28 janvier 2011 - 01:43
#2
Posté 28 janvier 2011 - 03:42
#3
Posté 28 janvier 2011 - 03:58
#4
Posté 28 janvier 2011 - 04:04
Locutus_of_BORG wrote...
I think the critical was put in as an attempt to keep the pistols relevant throughout the course of the game. The upgrade doesn't feel very obvious, so I think the results are mixed.
Hopefully in ME3 there will be some better pistols. There are certainly situations when I use pistols in ME2, but they are few and far between. The Locust does the job just fine against most armored foes.
#5
Posté 28 janvier 2011 - 04:30
lazuli wrote...
Locutus_of_BORG wrote...
I think the critical was put in as an attempt to keep the pistols relevant throughout the course of the game. The upgrade doesn't feel very obvious, so I think the results are mixed.
Hopefully in ME3 there will be some better pistols. There are certainly situations when I use pistols in ME2, but they are few and far between. The Locust does the job just fine against most armored foes.
To be honest, I kind of wish that they'd just subsume pistols and smgs back into the same class. I still don't understand why they bothered splitting them in the first place - if they felt the classes needed a main weapon then they should have just gave every class Assault Rifles.
#6
Posté 28 janvier 2011 - 04:41
JaegerBane wrote...
To be honest, I kind of wish that they'd just subsume pistols and smgs back into the same class. I still don't understand why they bothered splitting them in the first place - if they felt the classes needed a main weapon then they should have just gave every class Assault Rifles.
Assault Rifles and SMG's do cover a lot of the same territory, excluding the Mattock of course. At first I was hesitant to agree with your idea, but it does make sense. It always struck me as odd that the Soldier is the only class that has access to Assault Rifles by default. Still, though, I wouldn't want the power based classes relying on just one gun, especially if defenses and the paper-rock-scissors system returns. And I wouldn't want them to necessarily have access to Assault Rifles right off the bat.
It will be interesting to see how bonus powers and additional weapon selection play out in ME3, that's for sure.
#7
Posté 28 janvier 2011 - 05:04
I'm on the fence in terms of whether pistols and SMGs belong in the same class or not, since they handle so differently.
Modifié par Locutus_of_BORG, 28 janvier 2011 - 05:08 .
#8
Posté 28 janvier 2011 - 09:21
If not for it's low ammo I'd probably have preferred it to the smg. I don't understand why smg gets an ammo upgrade when even on insanity I never run out of ammo for it (even long fights I've got ~50% left). I think the only time I ever ran out was killing the end boss. Pistol on the other hand runs dry after 2 - 3 kills.
(and yes, going into a serious firefight with a pistol is a stupid concept, but video game pistols are super accurate and just as damaging as a rifle unlike real life and it's not going to change any time soon despite being ridiculous)
#9
Posté 28 janvier 2011 - 09:34
#10
Posté 29 janvier 2011 - 04:23
citadel97501 wrote...
Anyone know what the percentage is? I would think if its 30 to 50% the Phalanx would be the 2nd highest damage weapon in the game, beaten only by the Widow?
The in-game description says the HPC upgrade "sometimes does double damage" The Phanlanx has a base damage of 109.8 - according to the Phanlanx page on the ME2 Wiki - so that's 219.6 base damage (if that's what the game bases "double damage" on). By comparison the Widow's base damage is 368.3.
After a quick look through the Wiki it looks like the Phanlanx has the third highest base damage behind the Widow and Mantis (263.1). DPS-wise the Phanlanx is the lowest of the three pistols.
#11
Posté 29 janvier 2011 - 04:31
#12
Posté 29 janvier 2011 - 05:06
9thLich wrote...
There are still the Claymore and the GPS with 400,8 and 556,4 damage respectively, if all shotgun pellets hit the target. Double that if it's point blank.
I was going to include them but the shotgun damage is variable depending on how many pellets hit. But you're right, all the SG are higher than the Phanlanx.





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