The ME2 PS3 group to get ME1 sidequests
#51
Posté 02 février 2011 - 05:51
#52
Posté 02 février 2011 - 06:31
Modifié par BWBamboo, 02 février 2011 - 07:12 .
#53
Posté 02 février 2011 - 07:31
Let me modify my point from earlier. What this comes down is exclusivity because ME is only for 360 and PC. Now lets say the PS3 version of the game received quests that were exclusive only to the PS3 version. Now lets say that these PS3 only quests are later referenced and mentioned in ME3 and that 360 and PC players don't have a choice over these events that happened because these events were exclusive to the PS3 version of ME2. I am almost certain that those 360 and PC players still want to be able to alter and make their own decisions, even if these quests were exclusive.
Your argument can still be applied to this situation. The 360 and PC players haven't experienced these quests. They're just a bunch of random information and non-sensible dialogue to them. Yet most likely if this hypothetical scenario was true, I would bet that 360 and PC players would still want to be able to make these decisions as well.
Just because people haven't experienced the scenarios the same way as 360 and PC players have doesn't mean that these little decisions are pointless to them. People want to be able to affect their game in every little way possible because it would still fall under a decision that THEY have made. As shown throughout this entire topic, that implies both people who have and haven't played ME.
Modifié par Lord Murdoc, 02 février 2011 - 07:32 .
#54
Posté 02 février 2011 - 07:58
So while it might have been nice to include, I can understand Bioware for
a) leaving it out, because it makes for a more seamless experience (less confusing references to things you've never heard about, but are supposed to have done) and
Releasing ME1 for PS3 would have been the optimal solution, the way they went is (imho) the second-best.
#55
Posté 02 février 2011 - 08:40
Before I could download the Cerberus Network stuff I was forced to start a char who had made choices I really didn't want in mine...needless to say I found a way to get to some internet to download the Cerberus Network stuff so I could make the choices myself.
But like you said they are small additions that could easily be fixed with a patch update such as Conrad and Gianna...its not like they are major add-ons...and don't frankly understand why they wouldn't be included in the first place.
#56
Posté 03 février 2011 - 10:06
Chewin3 wrote...
Sorry bro, not gonna happen. It's annoying, but it won't just happen. Live with it. Be glad BioWare released the game for PS3
People like you only say it wont happen. For the purpose of debate, state your opinion on why it wont happen, because saying it wont happen doesnt make it fact.
#57
Posté 03 février 2011 - 10:16
#58
Posté 03 février 2011 - 10:27
#59
Posté 03 février 2011 - 10:37
#60
Posté 03 février 2011 - 10:50
#61
Posté 04 février 2011 - 12:02
Be glad you got ME2 on the PS3 at all.
#62
Posté 04 février 2011 - 02:30
#63
Posté 04 février 2011 - 10:39
#64
Posté 04 février 2011 - 11:55
#65
Posté 05 février 2011 - 08:30
giana's beer made all the diferenceBWBamboo wrote...
Is there really much to experience? All ME1 references in ME2 were pretty small. Sure, they added to immersion and continuity, and generally made you feel at home if (and only if) you played ME1. Taking away what you know about the characters and events because you played the first game, they're just bits of random information or non-sensible dialogue. I'm pretty sure a lot of people even find the intro comic confusing and irrelevant, rather than an addition to their gameplay experience - and these are the "big" ME1 decisions; I don't see how adding references to events and characters you have no connection to or knowledge of at all would improve your experience.
#66
Posté 14 février 2011 - 08:16
"Fight for the Lost Sidequests" for those of you who did not see the ME2 marketing the marketing was "fight for the lost"
#67
Posté 14 février 2011 - 09:34
pmac_tk421 wrote...
Chewin3 wrote...
Sorry bro, not gonna happen. It's annoying, but it won't just happen. Live with it. Be glad BioWare released the game for PS3
People like you only say it wont happen. For the purpose of debate, state your opinion on why it wont happen, because saying it wont happen doesnt make it fact.
Okay, I'll play your game. You recommend a "DLC pack or something similiar" to get this sidequests. How would that work out exactly? 'Cause I see no logical reason to put this sidequests that happens during the events of ME 1 in ME 2. Or have I missed something? I will gladly hear how you think this would work.
#68
Posté 14 février 2011 - 11:38
#69
Posté 22 février 2011 - 06:53
#70
Posté 28 février 2011 - 11:04
OrlesianWardenCommander wrote...
I beat me2 12 times 4th play through after reading seemingly endless codex and hanging onto every sentence of dialog I pretty much had the whole picture I then watched the entire me1 game on YouTube and now have clarity but I would of liked too make some of the moral,tactical and romance choices, that me1 presented perhaps they'll bundle me1 and me3 when it hits stores but I'm not going too hold my breath ;^P
My god, I was determined enough to do 4 playthroughs and I'm going to do more over the summer, but 12!
Also, I've seen it, I've played it on PC, but I have many reasons to transfer to PS3.
#71
Guest_PresidentCowboy_*
Posté 28 février 2011 - 11:23
Guest_PresidentCowboy_*
Modifié par PresidentCowboy, 28 février 2011 - 11:24 .
#72
Posté 28 février 2011 - 11:31
Modifié par rabidsmurf, 28 février 2011 - 11:34 .
#73
Posté 28 février 2011 - 11:50
The port's been released, Bioware's done with it (excluding patches). Look forward to the future.
#74
Posté 01 mars 2011 - 01:32
#75
Posté 01 mars 2011 - 01:35





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