Mass Effect 3 Recommendation: Combat Simulation
#1
Posté 29 janvier 2011 - 02:37
It would be nice if there was a combat simulator on the Normandy, at the computers, or somewhere that is easy to access. Maybe a panel that could make upgrading your team mates a cinch, as well as changing out their weapons particularly easy.
Perhaps this has already been stated, I was sifting through the threads and I couldn't find anything that met this particular issue. Thought I'd throw this suggestion out there.
#2
Posté 29 janvier 2011 - 02:51
#3
Posté 29 janvier 2011 - 02:55
#4
Posté 29 janvier 2011 - 02:59
Modifié par xXSnak3Eat3rXx, 29 janvier 2011 - 02:59 .
#5
Posté 29 janvier 2011 - 03:12
#6
Posté 29 janvier 2011 - 03:18
I still have a good chuckle over the first time I let loose with the Cain and didnt bother getting behind cover once I did so. "HOLY ****! WTF just happened?!?!?"
#7
Posté 29 janvier 2011 - 03:18
#8
Posté 29 janvier 2011 - 03:21
Wow, that was fast.Preston Watamaniuk wrote...
Thanks for the suggestion.
#9
Posté 29 janvier 2011 - 03:53
Bogsnot1 wrote...
I'm both for and against the idea. It would be nice, but theres nothing quite the heat of battle to force you to quickly learn what you can and cant do. After all, you screw up andits just the matter of hitting a button to reload a save.
I still have a good chuckle over the first time I let loose with the Cain and didnt bother getting behind cover once I did so. "HOLY ****! WTF just happened?!?!?"
I had a simmilar experience while killing a Ymir with a headshot. I was all "hey why is that thing making that noise OH SHI-"
#10
Posté 29 janvier 2011 - 05:02
I will go as far as to say Pinnacle Station was a step in the right direction (in regards to the "simulation" part) but I understand many people were left permanently disturbed by it (eh, I got it a few months ago and it was fine).
#11
Posté 29 janvier 2011 - 05:08
xXSnak3Eat3rXx wrote...
Excellent idea. I'd love to have a feature like the VR training in MGS4.
The VR simulation was terrible because the enemies never fought back. It was a glorified live fire range. I wanted to actually be able to have combat whenever I wanted.
#12
Posté 29 janvier 2011 - 05:16
#13
Posté 29 janvier 2011 - 05:22
SammyJB17 wrote...
Sounds good to me. Would like it to be on the Normandy so that whenever I get a new power I could go test it out on some mechs.
In that big empty cargo hold?
#14
Posté 29 janvier 2011 - 05:24
habitat 67 wrote...
SammyJB17 wrote...
Sounds good to me. Would like it to be on the Normandy so that whenever I get a new power I could go test it out on some mechs.
In that big empty cargo hold?
Maybe in the place where you used to talk to TIM before you cut him out.
#15
Posté 29 janvier 2011 - 05:29
Maybe at some location other than the Normandy though.
#16
Posté 29 janvier 2011 - 05:32
Homey C-Dawg wrote...
I like this idea, so long as you wouldn't be able to farm exp from it.
Maybe at some location other than the Normandy though.
That's why if they implement that, they can just have it first time use exp only, or no exp at all.
#17
Posté 29 janvier 2011 - 05:34
#18
Posté 29 janvier 2011 - 06:08
One problem I had in ME 2 was when I got a new weapon, I had no idea how it would handle until I actually brought it on a mission and used it. A shooting range or combat simulator would have been a great way to get a feel for a new rifle, pistol, ability, or heavy weapon.
#19
Posté 29 janvier 2011 - 06:36
#20
Posté 29 janvier 2011 - 06:40
#21
Posté 29 janvier 2011 - 08:34
#22
Posté 29 janvier 2011 - 09:19
I actually think it would be pretty cool to have a non-xp (or xp only the first time) sparring ring where you could face off against your team mates. That way you'd get experience fighting a variety of different types of enemies too. On top of giving people a 'tutorial' if they wanted it, it could also be good for improving 1) dialogue with NPCs 2) relationships between NPCs. ME2 felt pretty void in that department, as though none of them ever thought to speak to each other. Perhaps if it were implemented like the varren pit on tuchanka. You could bet, and it would show a short discussion/yelling match or reaction shot when the fight takes place from your companions. It could be just a handful of scripted events over the course of the game where your companions would chat it up, or you could just spar yourself to learn how to use a weapon.
#23
Posté 29 janvier 2011 - 09:28
Yeah, I should have heeded the warnings, but the truth is, it was not very well implimented, the whole Shepard gets a house for beating a certain level was lame, least of all because you could do nothing in the house or even jump in the mako parked outside.CottonBALL wrote...
Pinnacle Station 2.0 *Sigh*
But I would definitely be in favor of something like the holodeck to learn, that seems more sensible to me than the usual first mission being a trainer.
#24
Posté 29 janvier 2011 - 09:29
#25
Posté 29 janvier 2011 - 09:35





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