Actually there is, the shuttle bay, the use of holodeck technology can create a very different envoiroment without interfering with objects already stored there, we are talking scifi and future technology here.Wizz wrote...
There is not enough space on Normandy for such things, just sayin'.
Mass Effect 3 Recommendation: Combat Simulation
#26
Posté 29 janvier 2011 - 09:35
#27
Posté 29 janvier 2011 - 09:42
Technology: Combat Simulator
In the absence of realistic terrain or equipment, military organizations will often make use of a combat simulator as a method of training soldiers for varied combat environments.
Holographic projectors are used to create visual representations of opponents and obstacles. Kinetic barriers are then cast to prevent participants from passing through the obstacles and terrain. Kinetic barriers are also used to simulate weapon damage and shockwaves. However, while most trainers agree that pain is the best teacher, all government-sponsored combat simulators are required to make use of extensive safety protocols to prevent any serious, permanent damage to participants.
Modifié par Terror_K, 29 janvier 2011 - 09:42 .
#28
Posté 29 janvier 2011 - 09:42
#29
Posté 29 janvier 2011 - 09:43
DJBare wrote...
Actually there is, the shuttle bay, the use of holodeck technology can create a very different envoiroment without interfering with objects already stored there, we are talking scifi and future technology here.
Holograms cannot remove real objects and catch bullets, I don't want accidentally blow up hammerhead or ventilation system.
#30
Posté 29 janvier 2011 - 12:32
And ah, about the topic, I always wanted that to test my weapons.
#31
Posté 29 janvier 2011 - 12:35
#32
Posté 29 janvier 2011 - 12:49
Modifié par Tony_Knightcrawler, 29 janvier 2011 - 12:50 .
#33
Posté 29 janvier 2011 - 12:50
CottonBALL wrote...
Pinnacle Station 2.0 *Sigh*
So true - this not the first topic to discuss this, though it is the first one ive seen Bioware respond to - and in a positive manner no less! Maybe it'll happen - though i always wanted this for ME2...
#34
Posté 29 janvier 2011 - 12:53
HolyJellyfish wrote...
Stepping into Mass Effect 2 as a newbie, my biggest pet peeve about the game was a lack of combat simulation. I had no idea how to use certain weapons, difficulty learning what each biotic power specifically did (even despite the descriptions), and wasn't sure how affective each team member actually was.
It would be nice if there was a combat simulator on the Normandy, at the computers, or somewhere that is easy to access. Maybe a panel that could make upgrading your team mates a cinch, as well as changing out their weapons particularly easy.
Perhaps this has already been stated, I was sifting through the threads and I couldn't find anything that met this particular issue. Thought I'd throw this suggestion out there.
I agree, we usualy end up testing our build / test during actual mission and somtimes we have to keep a bad set up until the mission is over.
A programable set up would be nice:
1) set up ennemy squad (grunt: yes/no engeener:yes/no mechs: yes/no random (override other choice): yes/no )
2) set up ennemy defence (shield: yes/no armor: yes/no)
3) set up ennemy attack (packed / sprayed / random)
4) set up ennemy tactic (flanking: yes/no use thier power class: yes/no)
5) set up virtual battle field (urban / spaceship / outside) it's more for graphic diversity
Here is also some random idea that come to my minde:
Simulation objectiv :
_ holding a place until x ennemy are down
_ traveling to another place while ennemy never stop spawning (like the crashed cargo that carried mechs)
There could be other parameter, like choosing infinit life, infinit ammo, power rank,
It could be upgradable, we could try to train only against ennemy we have already fought, or aquired data from network / contact info / codex, getting new environement to train.
It could be a nice smal level générator to play with while working on our skill.
Modifié par Siegdrifa, 29 janvier 2011 - 01:20 .
#35
Posté 29 janvier 2011 - 11:27
#36
Posté 29 janvier 2011 - 11:47
Hell the cargo hold has already been used as a live fire combat zone, so you could just have it as Shepard running practice sessions in there.
#37
Posté 29 janvier 2011 - 11:52
#38
Posté 30 janvier 2011 - 12:04
Imagine being able to customize your own simulation... customize scenery, objects, enemies, etc. I for one would create an open environment and battle 10 Krogans all at once to see how I would fare.
We should be able to upload our simulations to the net, and be able to download other users simulation to test it out for ourselves.
We can have contests on who can create the best simulation! That in itself would add much replayability to ME3, and would be a great addition IMO
#39
Posté 30 janvier 2011 - 12:07
#40
Posté 30 janvier 2011 - 01:33
#41
Posté 30 janvier 2011 - 08:46
#42
Posté 30 janvier 2011 - 10:02
Joram Talid wrote...
pointless, imo, and a waste of development time.
There is not one way to play the game, players shouldn't have to test weapon / power in actual mission and stick with them until the mission is over in case it was a bad choice for their play style.
Devloppement wise, it's not a challenge to do, it's just recycling already done ressources.
The combat engine is already done, the dev already have controle over ennemy set up / tactics, it's just letting the player use it in a smal environement, wich should requiere minor devloppement process.
Modifié par Siegdrifa, 30 janvier 2011 - 10:04 .
#43
Posté 30 janvier 2011 - 10:03
#44
Posté 30 janvier 2011 - 12:32
CottonBALL wrote...
Pinnacle Station 2.0 *Sigh*
With ME2's combat I wouldn't mind it at all. What made Pinnacle Station bad was not the concept but the combat in ME1 which was far far inferior to that of ME2 which made it much much less enjoyable.
I don't think a VR training would fit in the Normandy unless we get a new one which is much bigger or SR2 gets a major upgrade. I think it's a great idea to allow us to revisit Pinnacle Station. This would allow combat fans to enjoy it as much as they want instead of it being only tied to the missions and plot.
Would love to get some custom VR training that allows us to choose a map, time limit(or infinite time), maximum number of enemies at one time, infinite respawn, types of enemies that would spawn and option to go solo or with full squad. All this would be optional for people who don't enjoy combat as much. No exp or credits rewarded.
#45
Posté 31 janvier 2011 - 11:33
aragfore03 wrote...
Did you try the combat tutorials on the Normandy?
Those are videos. Plus, they don't go into each weapon or ability.
Modifié par Tony_Knightcrawler, 31 janvier 2011 - 11:33 .
#46
Posté 31 janvier 2011 - 11:40
kidbd15 wrote...
I am for this idea... something similar to the Danger Room in X-Men.
Exactly
#47
Posté 31 janvier 2011 - 12:02
Joram Talid wrote...
pointless, imo, and a waste of development time.
am i the only one who agrees with Joram...?
yes, a combat simulator with customisable parameters would be a very very very cool thing to be able to play around with, but is it really neccesary?
to me, part of the challenging experience is to go into missions and learn which squadies work best together, as well as what's best with your playing style.
same with weapons - the best test for any weapon is...? field testing. i have on many occations realised just after starting a mission that i've brought a flamethrower to a sniper fight, but that's the challenge - adapting to make do with what you have. and i'm sure all of us are intelligent enough to learn from our mistakes quite quickly if our target shrugs off our bullets... and if not, we have the wonder of saved games.
offer it as a DLC for people who love it, but rather spend the time it would've taken to develop this and give me an extra side-quest or 3
oops, i forgot to add - where to put it? all you need is a chair with a virtual reality glove and a visor... simplest sollution IMO!
Modifié par Josic, 31 janvier 2011 - 12:04 .
#48
Posté 10 février 2011 - 08:53
lazuli wrote...
You can just learn by doing, though. I'd rather that development resources be spent elsewhere. I will admit, though, that the Mass Effect series is somewhat infamous for its skimpy tutorials.
lol
Still it is good idea.
Hell would try it even though my very first run in ME3 will be on Insanity.
#49
Posté 11 février 2011 - 04:41
Mariquis wrote...
Maybe not a pinnacle station, but some sort of sparring ring in the ship would actually be very neat. I like to play on insanity and as a result.. I still don't know how to use half of my heavy weapons, because if you stand up with one and don't know what you're doing you'll be killed before you can take an effective shot.
Oh I remember that on my first Insanity playthrough. You didnt need Heavy weapons as much in the other difficulty levels but its all but mandatory in Insanity. You have to learn and quickly at that to survive the difficulty. Insanity is a totaly different feel to the combat. I find my self cussing at my screen when I die on Insanity due to the fact that I died umpteen times to get to that point and now have to do it an upteenth + 1 time to get to the same point. But thats why its the hardest difficulty.
I actually think it would be pretty cool to have a non-xp (or xp only the first time) sparring ring where you could face off against your team mates. That way you'd get experience fighting a variety of different types of enemies too. On top of giving people a 'tutorial' if they wanted it, it could also be good for improving 1) dialogue with NPCs 2) relationships between NPCs. ME2 felt pretty void in that department, as though none of them ever thought to speak to each other. Perhaps if it were implemented like the varren pit on tuchanka. You could bet, and it would show a short discussion/yelling match or reaction shot when the fight takes place from your companions. It could be just a handful of scripted events over the course of the game where your companions would chat it up, or you could just spar yourself to learn how to use a weapon.
So I'm not the only one huh. It seemed that they puropsely avoided each other when it seems more plausible that they would have some form of interaction. Kasumi was the only one to comment on other shipmates. The fighting between squadmates could be resolved via the ring, just like the turian military! Ah reach and flexibility hilarity must ensue.
#50
Posté 11 février 2011 - 05:35





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