Am I the only person who wants to keep the ammo system for ME3?
#1
Posté 29 janvier 2011 - 07:39
#2
Posté 29 janvier 2011 - 07:43
#3
Posté 29 janvier 2011 - 08:00
#4
Posté 29 janvier 2011 - 08:49
#5
Posté 29 janvier 2011 - 08:58
Dasher1010 wrote...
Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.
All local "forumgoers" are only a small percentage of all Mass Effect series players so we wouldn't be making decisions on anything. And judging by the majority of threads here I seriously doubt that the Bioware developers take many posts here seriously.
#6
Posté 29 janvier 2011 - 09:01
Raven of the Night wrote...
Dasher1010 wrote...
Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.
All local "forumgoers" are only a small percentage of all Mass Effect series players so we wouldn't be making decisions on anything. And judging by the majority of threads here I seriously doubt that the Bioware developers take many posts here seriously.
Based on the changes from ME1 to ME2, they take a fair amount seriously. Problem is, they tend to misinterpret.
#7
Posté 29 janvier 2011 - 09:01
Dasher1010 wrote...
Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.
Uhm, no.
You think the "forumgoers" have reached any sort of agreement on the issue?
#8
Posté 29 janvier 2011 - 09:01
Ammo powers should be available to all classes 'freely', perhaps in each mission at set-up (i.e., when you choose your weapons) you could choose which two (or x) ammo powers you'll have for the mission and can change between them (or turn them off) at will, but you couldn't change from that list until the next mission.
#9
Posté 29 janvier 2011 - 09:06
I do think "ammo powers" need to go back to being mods though. Having them as powers is just stupid.
Modifié par Terror_K, 29 janvier 2011 - 09:07 .
#10
Posté 29 janvier 2011 - 09:08
KainrycKarr wrote...
Based on the changes from ME1 to ME2, they take a fair amount seriously. Problem is, they tend to misinterpret.
In times Between ME1 and ME2 it was mostly about fixing the issues and now it's all about making "the game I want" from many posters.
#11
Posté 29 janvier 2011 - 09:09
Modifié par marshalleck, 29 janvier 2011 - 09:10 .
#12
Posté 29 janvier 2011 - 09:13
marshalleck wrote...
If nothing else, ammo powers should at least be taken off the global cooldown. It's silly that soldierShep can't use AB because he's still "recovering" from the "exertion" of changing ammo types.
Agree...
#13
Posté 29 janvier 2011 - 09:14
Yeah, that may be stupid, but there is the reason for it - in ME1 You had to browse through inventory for about a minute to change ammo for Your squad if You had many mods. It was bad for the "pace" of combat. While it is improved it is still bad.marshalleck wrote...
If nothing else, ammo powers should at least be taken off the global cooldown. It's silly that soldierShep can't use AB because he's still "recovering" from the "exertion" of changing ammo types.
Modifié par Raven of the Night, 29 janvier 2011 - 09:19 .
#14
Posté 29 janvier 2011 - 09:16
#15
Posté 29 janvier 2011 - 09:17
#16
Posté 29 janvier 2011 - 09:17
#17
Posté 29 janvier 2011 - 09:29
Usually I feel the need to have an opinion on everything, but I'm happy to wait and see for a change.
#18
Posté 29 janvier 2011 - 09:41
Dasher1010 wrote...
Wow, back before ME2 got released and shortly afterwords, people who liked the ME2 system better were in the minority.
Remember before ME2 got released, but after gameplay trailers were that showed the red veins? And how some people whinged ad nausem about how they should be removed?
I'm glad for the changes ME2 introduced, but... I don't think they're perfect.
I guess though; if ammo powers stopped being class powers, then Christina and her team would actually have to start thinking of abilities beyond Concussion Shot and Adrenaline Rush for soldiers. Make it more RPG like, which I would imagine they're doing anyway.
#19
Posté 29 janvier 2011 - 10:36
Something that should be considered in ME3 is the ability to swap ammo from one gun to the next, since all weapons use the same universally-designed heat-sinks. So for example your assault rifle runs out of ammo, so you switch to your pistol and use it's ammo in your assault rifle.
Ammo powers on the other hand, I think should be chosen during the weapon selection menu before the mission (assuming they have those in ME3) and be active for the duration of the mission.
#20
Posté 29 janvier 2011 - 10:54
Of course, I seem to be the only person in existence who believes that the reasoning behind the adoption of the thermal clip system is entirely fitting within the lore and has a real-world parallel (the studies that led to the switch from battle rifles to modern assault rifles - hell, the codex entry pretty much copies the reasoning verbatim), and is willing to write off the sudden proliferation of them across the galaxy as gameplay and story segregation.
Also, ammo "powers" need to go. I do hope that they'll return to the old upgrade system for ME3.
Modifié par TheBlackBaron, 29 janvier 2011 - 10:58 .
#21
Posté 29 janvier 2011 - 10:54
In ME2 you unload your ressources while firing
In ME1 you load heat while firing.
I prefer the "unload" concept, it give you a deeper gameplay experience.
You can actualy manage to use more ressources when needed and hallow you to adapt in different situation, in ME1 you just can't.
I'll just make a simple exemple:
Let's take the window in ME2, amazing fire power, just a few ammo stock to make sure you don't spend the whole game head shooting things.
You use it when needed, it's mean sometimes, you will fire 1 / 3 ammo in a row, BUT what if you get yourself in a hard situation, may be you will use 8 / 10 ammo. At the end, your stock can be empty, but it served you right. whouuu, thanks widow, you saved my ass.
If it was ME1 charging system, your firing rate would have been stoped may be too soon, because it's not meant to fire in a row heavy powerful snip shot without getting your weapon overheated after the 3th shot. ahhh god damn ****ty weapon! letting me down in the middle of a fight for my life !
Modifié par Siegdrifa, 29 janvier 2011 - 11:05 .
#22
Posté 29 janvier 2011 - 11:01
#23
Guest_jon1991_*
Posté 29 janvier 2011 - 11:05
Guest_jon1991_*
Also I feel that the level design in ME2 was poor, they were all basically linear shooting galleries. For ME3 I would definitely want to see ME2 combat combined with ME1 level design and the return of weapon mods.
#24
Posté 29 janvier 2011 - 11:08
Yep, i love the ammo system too. Way better as a gameplay mechanic than infinite ammo/overheating.AntiChri5 wrote...
No, you are not.
Only thing i think we need is the weapon modability. Scopes, sights, suppressors, long/short barrels (affecting range/damage), different firing chambers (or whatever mass accelerators have), frictionless materials, different calibers, paint and camo patterns, and whatever else we can think about.
#25
Posté 29 janvier 2011 - 11:09





Retour en haut






