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Am I the only person who wants to keep the ammo system for ME3?


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#1
Dasher1010

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Seriously the gunplay in ME1 wasn't all that great and if you used the right mods, you could fire forever.

#2
AntiChri5

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No, you are not.

#3
Eyelidsz

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I like the ammo.

#4
Dasher1010

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Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.

#5
Raven of the Night

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Dasher1010 wrote...

Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.


All local "forumgoers" are only a small percentage of all Mass Effect series players so we wouldn't be making decisions on anything. And judging by the majority of threads here I seriously doubt that the Bioware developers take many posts here seriously.

#6
KainrycKarr

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Raven of the Night wrote...

Dasher1010 wrote...

Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.


All local "forumgoers" are only a small percentage of all Mass Effect series players so we wouldn't be making decisions on anything. And judging by the majority of threads here I seriously doubt that the Bioware developers take many posts here seriously.


Based on the changes from ME1 to ME2, they take a fair amount seriously. Problem is, they tend to misinterpret.

#7
AntiChri5

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Dasher1010 wrote...

Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.


Uhm, no.

You think  the "forumgoers" have reached any sort of agreement on the issue?

#8
Arijharn

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ammo powers shouldn't be 'class powers' like they are in ME2, but I do like how easy to change it is in ME2 rather than in ME1.



Ammo powers should be available to all classes 'freely', perhaps in each mission at set-up (i.e., when you choose your weapons) you could choose which two (or x) ammo powers you'll have for the mission and can change between them (or turn them off) at will, but you couldn't change from that list until the next mission.

#9
Terror_K

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I hate the "ammo system" lore-wise, but the damage has already been done and can't really be undone, so it may as well stay.

I do think "ammo powers" need to go back to being mods though. Having them as powers is just stupid.

Modifié par Terror_K, 29 janvier 2011 - 09:07 .


#10
Raven of the Night

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KainrycKarr wrote...

Based on the changes from ME1 to ME2, they take a fair amount seriously. Problem is, they tend to misinterpret.


In times Between ME1 and ME2 it was mostly about fixing the issues and now it's all about making "the game I want" from many posters.

#11
marshalleck

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If nothing else, ammo powers should at least be taken off the global cooldown. It's silly that soldierShep can't use AB because he's still "recovering" from the "exertion" of changing ammo types.

Modifié par marshalleck, 29 janvier 2011 - 09:10 .


#12
TCBC_Freak

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marshalleck wrote...

If nothing else, ammo powers should at least be taken off the global cooldown. It's silly that soldierShep can't use AB because he's still "recovering" from the "exertion" of changing ammo types.


Agree...

#13
Raven of the Night

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marshalleck wrote...

If nothing else, ammo powers should at least be taken off the global cooldown. It's silly that soldierShep can't use AB because he's still "recovering" from the "exertion" of changing ammo types.

Yeah, that may be stupid, but there is the reason for it - in ME1 You had to browse through inventory for about a minute to change ammo for Your squad if You had many mods. It was bad for the "pace" of combat. While it is improved it is still bad.

Modifié par Raven of the Night, 29 janvier 2011 - 09:19 .


#14
Veen130

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ME1 was too basic and too easy to abuse. You could upgrade your gun so it would cool down faster than heating up and so you could fire as long as you want. ME2's ammo systems brings much more depth to the combat.

#15
Whereto

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I didn't like the cool down in me1 but then the combat system was horrible in mass effect. I would like to see a mod version of cool down in me2 to see if it is still horrible.

#16
Dasher1010

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Wow, back before ME2 got released and shortly afterwords, people who liked the ME2 system better were in the minority.

#17
Sentox6

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I think both systems have their pros and cons.



Usually I feel the need to have an opinion on everything, but I'm happy to wait and see for a change.

#18
Arijharn

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Dasher1010 wrote...

Wow, back before ME2 got released and shortly afterwords, people who liked the ME2 system better were in the minority.


Remember before ME2 got released, but after gameplay trailers were that showed the red veins? And how some people whinged ad nausem about how they should be removed?

I'm glad for the changes ME2 introduced, but... I don't think they're perfect.

I guess though; if ammo powers stopped being class powers, then Christina and her team would actually have to start thinking of abilities beyond Concussion Shot and Adrenaline Rush for soldiers. Make it more RPG like, which I would imagine they're doing anyway.

#19
Reavah

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The changes brought about by ME2 have really changed combat for the better I believe, the ammo system makes the combat (seem at least) more intense and fast paced than in the original ME. I found myself basically holding down left click and running at each enemy without much strategy in ME1. Also, the ammo system adds a lot more tactical thinking because once your out of ammo, that's it, you have to switch to another weapon, as apposed to simply waiting a few seconds for it to cool down.



Something that should be considered in ME3 is the ability to swap ammo from one gun to the next, since all weapons use the same universally-designed heat-sinks. So for example your assault rifle runs out of ammo, so you switch to your pistol and use it's ammo in your assault rifle.



Ammo powers on the other hand, I think should be chosen during the weapon selection menu before the mission (assuming they have those in ME3) and be active for the duration of the mission.

#20
TheBlackBaron

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Frankly, considering how difficult it is to actually physically run out of "ammo", I don't think it would really make a difference either way. I assume they'll stick with the thermal clip system if only because it prevents the borked forever-firing HMWAR X syndrome.

Of course, I seem to be the only person in existence who believes that the reasoning behind the adoption of the thermal clip system is entirely fitting within the lore and has a real-world parallel (the studies that led to the switch from battle rifles to modern assault rifles - hell, the codex entry pretty much copies the reasoning verbatim), and is willing to write off the sudden proliferation of them across the galaxy as gameplay and story segregation.

Also, ammo "powers" need to go. I do hope that they'll return to the old upgrade system for ME3.

Modifié par TheBlackBaron, 29 janvier 2011 - 10:58 .


#21
Siegdrifa

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From a design point of view, ME1 and ME2 are opposite.

In ME2 you unload your ressources while firing
In ME1 you load heat while firing.

I prefer the "unload" concept, it give you a deeper gameplay experience.
You can actualy manage to use more ressources when needed and hallow you to adapt in different situation, in ME1 you just can't.

I'll just make a simple exemple:
Let's take the window in ME2, amazing fire power, just a few ammo stock to make sure you don't spend the whole game head shooting things.
You use it when needed, it's mean sometimes, you will fire 1 / 3 ammo in a row, BUT what if you get yourself in a hard situation, may be you will use 8 / 10 ammo. At the end, your stock can be empty, but it served you right. whouuu, thanks widow, you saved my ass.

If it was ME1 charging system, your firing rate would have been stoped may be too soon, because it's not meant to fire in a row heavy powerful snip shot without getting your weapon overheated after the 3th shot. ahhh god damn ****ty weapon! letting me down in the middle of a fight for my life !

Modifié par Siegdrifa, 29 janvier 2011 - 11:05 .


#22
Mister Mida

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No, but I'm not one of them.

#23
Guest_jon1991_*

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I love the ammo system. In fact I wish that Mass Effect 1 never had the overheating system and instead used good old fashioned clips. This new system allows for more tactical gameplay and plus it actually feels like you're firing a gun. However the ammo powers system should definitely be removed and weapon mods be brought back.



Also I feel that the level design in ME2 was poor, they were all basically linear shooting galleries. For ME3 I would definitely want to see ME2 combat combined with ME1 level design and the return of weapon mods.

#24
Warlokki

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AntiChri5 wrote...

No, you are not.

Yep, i love the ammo system too. Way better as a gameplay mechanic than infinite ammo/overheating.
Only thing i think we need is the weapon modability. Scopes, sights, suppressors, long/short barrels (affecting range/damage), different firing chambers (or whatever mass accelerators have), frictionless materials, different calibers, paint and camo patterns, and whatever else we can think about.

#25
rooky91

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I think ammo is much better tbh