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Am I the only person who wants to keep the ammo system for ME3?


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#26
CannotCompute

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I don't mind the thermal clips, but I would like to see that system combined with passive cooldown. This way, the levels also don't have to be filled with clips in random corners and such... that was a bit weird imo, especially when inside a Collector ship f.e.

This video shows a viable solution:
www.youtube.com/watch

#27
SalsaDMA

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Just let Shepard restock his ammo after firefights when there are no enemies near, with his omnitool and omingel, and things should be good.

#28
Lumikki

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In my opinion ammo system makes weapon based combat better. So, I support it.

#29
wolfsite

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In my opinion the ME2 ammo system is vastly improved over ME1, allows for more strategy in combat and requires weapon switching which in ME1 could be avoided altogether once you got the rigth weapon upgrades.

#30
Gleym

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If they keep the ammo system, I'll just rework the game's functions so it uses the heat system again, just like I did for ME2. If they remove the heat system entirely? Infinite ammo. Not as good as the heat system, but at least it's closer to how the lore is supposed to be.

Modifié par Gleym, 29 janvier 2011 - 12:26 .


#31
Elvis_Mazur

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It is not ammo, though it works like one.



And, yes, you are not the only one. But, I'm open for new systems.

#32
SalsaDMA

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Gleym wrote...

If they keep the ammo system, I'll just rework the game's functions so it uses the heat system again, just like I did for ME2. If they remove the heat system entirely? Infinite ammo. Not as good as the heat system, but at least it's closer to how the lore is supposed to be.


Actually the lore is clips of 4k rounds for an assault rifle.

While a big number, I wouldn't call it infinite. Especially if you start just spraying around by holding down the trigger.

#33
Gleym

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I just said it WASN'T as good as the heat system, Salsa. However, it beats the limited FPS retardation of the ammo system any day. I'd rather have gamebreaking infinite ammo than that feature.

#34
mineralica

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I like thermal clips system, but not a fan of ammo powers as an abilities for specific classes - I see it was made for a balance (incinerate ammo against armour for Vanguard whose shotgun is powerful only against shields and barriers), but looks really strange.

#35
ShadowOfInfinity

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Dasher1010 wrote...

Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.


In a story driven game...<_<

You know, I've always loved how Bioware considers story an integral part of their games, rather than a pretty little attachment for the handlebars, to use a bike metaphor.

Honestly, I'd just prefer them to retcon the guns into carrying physical ammunition, it makes a lot more sense than heat sinks.

Virtually unlimited ammo>faster cooling rate.  Emergency heat sink swaps work alright, but not even giving yourself the option to let the gun cool off is idiotic.  Unfortuantely, that's only the top of the barrel on the topic of what's wrong with ME guns.  (They either violate conservation of energy or conservation of momentum for one.)

Modifié par ShadowOfInfinity, 29 janvier 2011 - 12:35 .


#36
Gleym

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ShadowOfInfinity wrote...

Dasher1010 wrote...

Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.


In a story driven game...<_<

You know, I've always loved how Bioware considers story an integral part of their games, rather than a pretty little attachment for the handlebars, to use a bike metaphor.


Yeah, really. What's next? Customizability via an RPG skill tree and in-depth function as to how you develop your character's abilities and skills, resulting in consequence for how you built your character, whether it's good or bad? That's just lame, right?

#37
ShadowOfInfinity

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Gleym wrote...

ShadowOfInfinity wrote...

Dasher1010 wrote...

Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.


In a story driven game...<_<

You know, I've always loved how Bioware considers story an integral part of their games, rather than a pretty little attachment for the handlebars, to use a bike metaphor.


Yeah, really. What's next? Customizability via an RPG skill tree and in-depth function as to how you develop your character's abilities and skills, resulting in consequence for how you built your character, whether it's good or bad? That's just lame, right?


No, but Bioware story's have always held themselves up on their story.  Mass Effect 1 would be a terrible TPS without its story quality, ME2 would be an incredibly repetitive Gears of War wanabe without its story quality, and Dragon age would be a mind boggling bad and outdated CRPG without its story quality.

#38
SalsaDMA

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ShadowOfInfinity wrote...
  Unfortuantely, that's only the top of the barrel on the topic of what's wrong with ME guns.  (They either violate conservation of energy or conservation of momentum for one.)


A biotic did it...

;)

#39
Someone With Mass

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A combination between the current thermal clip system and the overheating system in ME1 would be pretty good, though the ammo powers should be turned into upgradeable mods instead, in my opinion.



Because restricting ammo types to the classes and not the guns doesn't make much sense to me.

#40
Gleym

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ShadowOfInfinity wrote...

...ME2 would be an incredibly repetitive Gears of War wanabe without its story quality...


So we're agreed: It's an incredibly repetitive Gears of War wannabe.

#41
Talogrungi

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I like the ammo, but I'd also like a little homage back to the old system.

My opinion: thermal clips should cool down outside of combat. Would also resolve the problem of requiring enemies to drop 100% full thermal clips for gameplay reasons when they're clearly using different technology and/or have been firing non-stop at you for ages.

#42
Lumikki

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In the end it's all about did it work well or not. Clip based weapon system combat just feeled right. People may think what caused it, but in my opinion it's because clips, not just change of clips, but also gathering clips. Yeah, gathering clips was not so fun to do, but it created postive effect to combat gameplay it self.

It cause more weapons switching by situations, it caused taking risk to get "ammos", it caused player to think more about they ability shoot. Meaning when to shoot and what weapons, when to run pick clips, when to use other weapons. It created more variety in the combat it self as options. It also cause more movement in combats, because clip picking. It also allowed bigger differences in weapon it self, because one more restriction in ability shoot, out of "ammos", as move to get more.  These are all consequences that player can run out of ability shoot and can't continue without go to gather these clips. Overheat system can not create all same effect, because it doesn't promote weapon changes or movement. You can with overheat system allways use same weapon and stay in same spot, because all what player need is just wait little bit and ability shoot is restored. That is not so easy in clip system based combat.

Modifié par Lumikki, 29 janvier 2011 - 03:24 .


#43
TheBlackBaron

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ShadowOfInfinity wrote...
Virtually unlimited ammo>faster cooling rate.  Emergency heat sink swaps work alright, but not even giving yourself the option to let the gun cool off is idiotic.  Unfortuantely, that's only the top of the barrel on the topic of what's wrong with ME guns.  (They either violate conservation of energy or conservation of momentum for one.)


In a universe where running a negative electrical charge through an element creates a field that can lower objects withing its influence to negative mass, I wouldn't worry too much whether the guns violate conservation of energy or conservation of momentum. 

In any event, they already HAVE virtually unlimited ammunition, or at least ammunition that is sufficiently unlimited so as to be a meaningless in a tactical situation. The whole point of the thermal clip system is to allow it to be utilized in a much more rapid fashion. 

#44
b00mQQ

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If you're referring to ammo powers, I believe this should automatically be built into the different weapons, or perhaps weapon upgrades. Oh, how I missed you from ME1! It would give you a reason to use so and so weapon over the other, other than this weapon is more effective against shields and barriers, and this one is more effective against armor.



If you're referring to the ammo mechanic, I'd like to see some weapons use ammo, and some weapons be heat based (a combination of the mechanics from ME1 and ME2), or all weapons use thermal clips and have a heating factor.



It doesn't make sense to be using a pistol that operates off thermal clips, but can fire forever, long as you have ammo.



IMO, every aspect in ME1 was superior to ME2, however they did make some good improvements to the general combat system.

#45
pmac_tk421

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I'd perfer ammo.

#46
Legbiter

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Ammo good.

#47
ZachForrest

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Heet clipz r way betta.

#48
NYG1991

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I don't mind the thermal clips. But the fact they make it about heat management when you eject them I think if you run out the gun should be able to resume firing after cooling down like ME1. Make a kind of hybrid system where clips are the more efficient way to maintain a high fire rate but have the option of cooldown if there aren't clips lying around.



I think they should also do away with regeneration for health and make the player use medigel or have a squaddie whose a medic with him. This will add more challenge and tension to the combat.

#49
JeffZero

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Totally indifferent. I really couldn't care less.

#50
Spartas Husky

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ALl I know they are called sinks. Make em sinks... sinks hold amounts of certain... materials or energy. but the word sink means there is a drain somewhere... Not forcefully make you dispose of the sink.