Am I the only person who wants to keep the ammo system for ME3?
#26
Posté 29 janvier 2011 - 11:18
This video shows a viable solution:
www.youtube.com/watch
#27
Posté 29 janvier 2011 - 12:20
#28
Posté 29 janvier 2011 - 12:21
#29
Posté 29 janvier 2011 - 12:24
#30
Posté 29 janvier 2011 - 12:25
Modifié par Gleym, 29 janvier 2011 - 12:26 .
#31
Posté 29 janvier 2011 - 12:28
And, yes, you are not the only one. But, I'm open for new systems.
#32
Posté 29 janvier 2011 - 12:28
Gleym wrote...
If they keep the ammo system, I'll just rework the game's functions so it uses the heat system again, just like I did for ME2. If they remove the heat system entirely? Infinite ammo. Not as good as the heat system, but at least it's closer to how the lore is supposed to be.
Actually the lore is clips of 4k rounds for an assault rifle.
While a big number, I wouldn't call it infinite. Especially if you start just spraying around by holding down the trigger.
#33
Posté 29 janvier 2011 - 12:31
#34
Posté 29 janvier 2011 - 12:31
#35
Posté 29 janvier 2011 - 12:32
Dasher1010 wrote...
Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.
In a story driven game...<_<
You know, I've always loved how Bioware considers story an integral part of their games, rather than a pretty little attachment for the handlebars, to use a bike metaphor.
Honestly, I'd just prefer them to retcon the guns into carrying physical ammunition, it makes a lot more sense than heat sinks.
Virtually unlimited ammo>faster cooling rate. Emergency heat sink swaps work alright, but not even giving yourself the option to let the gun cool off is idiotic. Unfortuantely, that's only the top of the barrel on the topic of what's wrong with ME guns. (They either violate conservation of energy or conservation of momentum for one.)
Modifié par ShadowOfInfinity, 29 janvier 2011 - 12:35 .
#36
Posté 29 janvier 2011 - 12:34
ShadowOfInfinity wrote...
Dasher1010 wrote...
Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.
In a story driven game...<_<
You know, I've always loved how Bioware considers story an integral part of their games, rather than a pretty little attachment for the handlebars, to use a bike metaphor.
Yeah, really. What's next? Customizability via an RPG skill tree and in-depth function as to how you develop your character's abilities and skills, resulting in consequence for how you built your character, whether it's good or bad? That's just lame, right?
#37
Posté 29 janvier 2011 - 12:36
Gleym wrote...
ShadowOfInfinity wrote...
Dasher1010 wrote...
Yeah but odds are the weapons will work like they did in ME1 since forumgoers decided that the devs should focus on lore instead of gameplay.
In a story driven game...<_<
You know, I've always loved how Bioware considers story an integral part of their games, rather than a pretty little attachment for the handlebars, to use a bike metaphor.
Yeah, really. What's next? Customizability via an RPG skill tree and in-depth function as to how you develop your character's abilities and skills, resulting in consequence for how you built your character, whether it's good or bad? That's just lame, right?
No, but Bioware story's have always held themselves up on their story. Mass Effect 1 would be a terrible TPS without its story quality, ME2 would be an incredibly repetitive Gears of War wanabe without its story quality, and Dragon age would be a mind boggling bad and outdated CRPG without its story quality.
#38
Posté 29 janvier 2011 - 12:38
ShadowOfInfinity wrote...
Unfortuantely, that's only the top of the barrel on the topic of what's wrong with ME guns. (They either violate conservation of energy or conservation of momentum for one.)
A biotic did it...
#39
Posté 29 janvier 2011 - 12:41
Because restricting ammo types to the classes and not the guns doesn't make much sense to me.
#40
Posté 29 janvier 2011 - 12:50
ShadowOfInfinity wrote...
...ME2 would be an incredibly repetitive Gears of War wanabe without its story quality...
So we're agreed: It's an incredibly repetitive Gears of War wannabe.
#41
Posté 29 janvier 2011 - 01:04
My opinion: thermal clips should cool down outside of combat. Would also resolve the problem of requiring enemies to drop 100% full thermal clips for gameplay reasons when they're clearly using different technology and/or have been firing non-stop at you for ages.
#42
Posté 29 janvier 2011 - 01:11
It cause more weapons switching by situations, it caused taking risk to get "ammos", it caused player to think more about they ability shoot. Meaning when to shoot and what weapons, when to run pick clips, when to use other weapons. It created more variety in the combat it self as options. It also cause more movement in combats, because clip picking. It also allowed bigger differences in weapon it self, because one more restriction in ability shoot, out of "ammos", as move to get more. These are all consequences that player can run out of ability shoot and can't continue without go to gather these clips. Overheat system can not create all same effect, because it doesn't promote weapon changes or movement. You can with overheat system allways use same weapon and stay in same spot, because all what player need is just wait little bit and ability shoot is restored. That is not so easy in clip system based combat.
Modifié par Lumikki, 29 janvier 2011 - 03:24 .
#43
Posté 29 janvier 2011 - 01:16
ShadowOfInfinity wrote...
Virtually unlimited ammo>faster cooling rate. Emergency heat sink swaps work alright, but not even giving yourself the option to let the gun cool off is idiotic. Unfortuantely, that's only the top of the barrel on the topic of what's wrong with ME guns. (They either violate conservation of energy or conservation of momentum for one.)
In a universe where running a negative electrical charge through an element creates a field that can lower objects withing its influence to negative mass, I wouldn't worry too much whether the guns violate conservation of energy or conservation of momentum.
In any event, they already HAVE virtually unlimited ammunition, or at least ammunition that is sufficiently unlimited so as to be a meaningless in a tactical situation. The whole point of the thermal clip system is to allow it to be utilized in a much more rapid fashion.
#44
Posté 29 janvier 2011 - 09:01
If you're referring to the ammo mechanic, I'd like to see some weapons use ammo, and some weapons be heat based (a combination of the mechanics from ME1 and ME2), or all weapons use thermal clips and have a heating factor.
It doesn't make sense to be using a pistol that operates off thermal clips, but can fire forever, long as you have ammo.
IMO, every aspect in ME1 was superior to ME2, however they did make some good improvements to the general combat system.
#45
Posté 29 janvier 2011 - 09:36
#46
Posté 29 janvier 2011 - 09:37
#47
Posté 29 janvier 2011 - 09:39
#48
Posté 29 janvier 2011 - 09:40
I think they should also do away with regeneration for health and make the player use medigel or have a squaddie whose a medic with him. This will add more challenge and tension to the combat.
#49
Posté 29 janvier 2011 - 09:40
#50
Posté 29 janvier 2011 - 09:42





Retour en haut






