Am I the only person who wants to keep the ammo system for ME3?
#51
Posté 29 janvier 2011 - 10:01
#52
Posté 31 janvier 2011 - 10:50
But still its always good to go to old reloading the gun routine
Plz keep overheating as an option who dont ammo so its win-win for everyone.
For me,I WILL ALWAYS USE GOOD'OL THERMAL CLIPS.
#53
Posté 31 janvier 2011 - 10:52
#54
Posté 31 janvier 2011 - 05:21
#55
Posté 31 janvier 2011 - 05:42
Vit246 wrote...
I kinda like it, but I don't like how it works. There should be a hybrid system between overheating and thermal clips instead. If you overheat your weapon, you have to eject a thermal clip from a limited number of clips. But if you can control the heating, you can keep on firing.
This is a pretty brilliant idea. Gives you the ability to have all the pros from the ME1 system, while being able to bring thermal clips into the equation when you need that extra "oomph" to put a particularly powerful enemy down. Makes the benefits of thermal clips not seem so questionable, as it's not something that's just explained in lore, but rather experienced by the player. Also makes them seem less like ammo, and more like a temporary booster for your gun, which I think would actually work well.
Also, omni-gel should be brought back as a tool through which Shepard can produce new clips in the field.
Modifié par Glorious_Leader, 31 janvier 2011 - 05:59 .
#56
Posté 31 janvier 2011 - 05:43
Dasher1010 wrote...
Seriously the gunplay in ME1 wasn't all that great and if you used the right mods, you could fire forever.
They should make a hybrid of ME1 & ME2 ammo system.
When your weapon overheats you have the option to use a thermal clip to drop the heat to zero. Or you could simply wait the same duration in ME1 for it to cool down. If you end up getting a super awesome gun that rarely overheats, well then you must have a kick ass gone that you worked hard to get, so you deserve the rewards. This would fix the flawed logic in thermal clips being available everywhere in the universe, because you'd only have a limited number of thermal clips you could use. Maybe once in a while you'd find one, but not all weapons use the same thermal clip.
I like it when games try to adhere to some logical sense.
#57
Posté 31 janvier 2011 - 05:44
Now you shoot like a bleeding Archdemon, kill everything and loot ammo... WTF !
#58
Posté 31 janvier 2011 - 05:57
#59
Posté 31 janvier 2011 - 06:10
#60
Posté 31 janvier 2011 - 06:27
I agree with these guys, they took the words right out of my mouth.Glorious_Leader wrote...
Vit246 wrote...
I kinda like it, but I don't like how it works. There should be a hybrid system between overheating and thermal clips instead. If you overheat your weapon, you have to eject a thermal clip from a limited number of clips. But if you can control the heating, you can keep on firing.
This is a pretty brilliant idea. Gives you the ability to have all the pros from the ME1 system, while being able to bring thermal clips into the equation when you need that extra "oomph" to put a particularly powerful enemy down. Makes the benefits of thermal clips not seem so questionable, as it's not something that's just explained in lore, but rather experienced by the player. Also makes them seem less like ammo, and more like a temporary booster for your gun, which I think would actually work well.
Also, omni-gel should be brought back as a tool through which Shepard can produce new clips in the field.
#61
Posté 31 janvier 2011 - 06:32
Modifié par AdmiralCheez, 31 janvier 2011 - 06:33 .
#62
Posté 31 janvier 2011 - 06:34
AdmiralCheez wrote...
Ammo works as a gameplay mechanic, sure, but pretty much every shooter uses an ammo system. I like it when developers experiment with new mechanics. Alas, the old overheat system kind of failed when you could mod stuff to the point of firing forever.
But only if you were willing to devote modification slots that could've made the gun perform better in various other ways to heat sinks. It was a tradeoff.
#63
Posté 31 janvier 2011 - 06:38
#64
Posté 31 janvier 2011 - 06:52
#65
Posté 31 janvier 2011 - 06:57
#66
Posté 31 janvier 2011 - 07:25
MrDizaztar wrote...
Also what do you guys suggest that the soldier have for powers then hmmm. The main draw for a combat class shouldn't be that they get to use cooler weapons. Hell as I said before, CSB. So stop and think before you want to nerf the soldier.
As a person who plays a Soldier Shep as his canon, I can say that I would definitely prefer they return to ammo upgrades and actually come up with new abilities for the Soldier.
#67
Posté 31 janvier 2011 - 07:28
Agreed. I definitely want my Soldier Shep to be a bit more Warhammer 40k Space Marine-ish. More brute force abilities, please.TheBlackBaron wrote...
MrDizaztar wrote...
Also what do you guys suggest that the soldier have for powers then hmmm. The main draw for a combat class shouldn't be that they get to use cooler weapons. Hell as I said before, CSB. So stop and think before you want to nerf the soldier.
As a person who plays a Soldier Shep as his canon, I can say that I would definitely prefer they return to ammo upgrades and actually come up with new abilities for the Soldier.
Modifié par Glorious_Leader, 31 janvier 2011 - 07:29 .
#68
Posté 31 janvier 2011 - 07:28
Vit246 wrote...
I kinda like it, but I don't like how it works. There should be a hybrid system between overheating and thermal clips instead. If you overheat your weapon, you have to eject a thermal clip from a limited number of clips. But if you can control the heating, you can keep on firing.
This.
#69
Posté 31 janvier 2011 - 07:34
Terror_K wrote...
I hate the "ammo system" lore-wise, but the damage has already been done and can't really be undone, so it may as well stay.
I do think "ammo powers" need to go back to being mods though. Having them as powers is just stupid.
This, they can keep the ammo clips for ME3, but please make the ammo mods be like ME1 where you can just insert the ammo mods into your weapon and voila it will do that specific type of damage, instead of wasting skill points on ammo spells, such a stupid system.
Also they seriously need to put in more stuff to change, i feel they really got rid of too much itemzation here in ME2, so at least put in those ammo mods, so there's something we will be switching now and then.
ME2's lifespan was shorter because of many things, one of which being the fact you ain't having a real item progression like in normal RPGs, hunting mobs/exploring/market for high level items ect., so there's a loss of feeling in progression, you just had 'em by dlc or something silly and would never really find anything special, not to mention nothing from mobs, i really really miss the days of searching through the leftovers of them evil things, looking for shiny stuff.
Modifié par Zaifon, 31 janvier 2011 - 07:37 .
#70
Posté 31 janvier 2011 - 07:48
Dasher1010 wrote...
Seriously the gunplay in ME1 wasn't all that great and if you used the right mods, you could fire forever.
The reason you could fire forever is because:
1) You upgraded your character correctly
2) You acquired the most advanced weaponry in the universe.
3) You applied the correct modifications to your weapon.
If anything you should reward yourself for being smart instead of coming down on ME1's system.
#71
Posté 31 janvier 2011 - 08:54
Terror_K wrote...
I hate the "ammo system" lore-wise, but the damage has already been done and can't really be undone, so it may as well stay.
I do think "ammo powers" need to go back to being mods though. Having them as powers is just stupid.
Terror_K once again speaks what I am thinking.
First: There is a great divide between still on which is better (ammo or heat), and like Legion, we have not yet reached a concensus.
Most ammo lovers "think" it is more realistic and "tactical." In this way they are like republicans and belive if they say it enough it will become true. In reality, realistic would be ejecting a thermal clip with any shots remaining on it would take those shots out of your pool of "ammo" as that thermal clip is now on the ground, but instead the game "realisticly" (sarcasm) shuffles the remaining shots back into the pool of "ammo." Also the guns descriptions include Element Zero which does not exist and there for is in no way real.
Tactics including ammo will be descused, but not yet.
As for tactics, in ME1 I could have a gun that did great DPS, but overheated quickly, or that did low DPS but overheated slowly. That is a choice based on the tactics that I wanted to use.
IMPORTANT.
In ME1 yes the game got unbalanced toward the end were you could shoot endlessly nearly, or acctualy depending on your mods/skills. I could fire my pistole forever, and most people could do the same with ARs.
This isnt how the game should be considered, to be if heat was used again, it is unbalanced, it had the same amount of thought behind it the inventory did. No one liked the messed up invintory, most people were like, "hey why not do this?" Stuff didnt even stack. So people still say, "you can just shoot forever" its lazy.
Having ammo gives me advantages in that I can use tricks I learned in other shooters, such as; well timed reloads, conservation of ammo which are about the only "tactics" you can use with ammo other than point and hold till it goes click, reload, repeat.
In my opinion, the unbalanced heat system was new, and people dont like new stuff they have to learn to use well. Having created somthing poorly balanced the devs permenatly tainted the opinions of many people that tried it and were constantly overheating their guns becouse in Gears of War, you could just point and pull till it went click, but all of a sudden maximizing your DPS ment paying attention to this little gauge and not paying attention to it hit you with a penalty.
This happens all the time on the forums, people argue about:
Ammo:
- is better: OPINION
- more realistic: the magic element zero, non recharging, accelerators in this game are not realistic at all
- tactical: OPINION (no more so than any other shooter with AK47s and M16s etc. and the guns use can not be tactical only optimal realy)
- bullet spam FTW: POORLY BALANCED (this could be balanced but was not)
- feels diffrent: some like some do not, most people think their opinions are facts sadly, truth is people dont like diffrent stuff and reject it and that is why so many games are clones fo eachother
- waiting is fail: waiting for your gun to cool, and reloading take almost the same amount of time cept some people just think waiting eqates to not playing the game.....pressing R is needed or you ARE NOT DOING ANYTHING rage was expressed one these forums at one point......
I largly enjoy ME2, I really do, but find myself on the apperently on the minority side of one of ME1s game play fetures. Honstly, I think it is simply that they knew it was unbalanced and it got overwriten for the sake of time, same reason we didnt get a helment toggle like we had in ME1, same reason they didnt give us an inventory, same reason we cant go back to an area once we left there, same reas........Il stop here.
Modifié par Evil_Weasel, 31 janvier 2011 - 09:02 .
#72
Posté 31 janvier 2011 - 10:19
#73
Posté 31 janvier 2011 - 10:35
#74
Posté 31 janvier 2011 - 10:47
#75
Posté 31 janvier 2011 - 11:02
Dasher1010 wrote...
Seriously the gunplay in ME1 wasn't all that great and if you used the right mods, you could fire forever.
Which is what made ME1 a unique experience and made its combat great. Well that and the fact Biotics worked in people who had shields and there was no global cooldown. But I digress things in ME3 needs to either return to how they were in ME1 or make some kind of hybrid system in which you rely on thermal clips until your out @ whuch point the gun reverts to how it was in ME1 until you get more clips.





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