The7Sins wrote...
Dasher1010 wrote...
Seriously the gunplay in ME1 wasn't all that great and if you used the right mods, you could fire forever.
Which is what made ME1 a unique experience and made its combat great. Well that and the fact Biotics worked in people who had shields and there was no global cooldown. But I digress things in ME3 needs to either return to how they were in ME1 or make some kind of hybrid system in which you rely on thermal clips until your out @ whuch point the gun reverts to how it was in ME1 until you get more clips.
I couldn't disagree more. While ME1 was a great game in its own right and had a better main story than ME2, the action just does not compare. At all. After a year of playing ME2, I've been trying to do another playthrough of ME1 but I keep getting put off by the relative lameness. The gunplay in ME2 is very tactical (especially for the Vanguard, my favorite class) and yet always such a rush. There's a constant juggling of accurately dealing damage, maintaining CC and retaining your shields. In ME1 it's mostly about who has better stats. When you're above level 40 and you have Spectre gear, good armor, upgrades and ridiculous powers like Immunity or Singularity, there's just no challenge even on Insanity.
But what does this have to do with thermal clips? It's pretty simple: if everyone can spam their weapons on full auto all the time, shields/armor have to be very strong, or you can cut through anything like butter. And this is exactly what it was like in ME1. Those enemies that had Immunity could take huge amounts of damage from fully upgraded Spectre weapons. Those that couldn't posed absolutely no threat. How those geth weaklings could ever pose a threat to trained marines is beyond my comprehension.





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