ME2 - Sniper Rifle training on second playthrough - Possible?
#1
Posté 29 janvier 2011 - 01:13
I did my first playthrough of ME2 with a Soldier, and got the Sniper Rifle from the collector base.
I'm now running through a second time on Hardcore and I've been using Gibbed's editor to flip through the classes to see how they play.
Is it possible, since I picked up the Widow on my first playthrough, to get Sniper rifle (or assault rifle) training on the second playthrough? I've read it can't be done 'legitimately', but if anyone can walk me through how to do it via mods or editing, it'd be much appreciated.
#2
Posté 29 janvier 2011 - 02:15
#3
Posté 29 janvier 2011 - 09:30
In that add the lines:
//SetIntByName Wpn_SuperAssaultRifle 2 // Revenant.
//SetIntByName Wpn_SuperShotgun 2 // Claymore.
//SetIntByName Wpn_SuperSniperRifle 2 // Widow.
//SetIntByName Wpn_BonusAssaultRifle 1 // Assault Rifle Training.
//SetIntByName Wpn_BonusShotgun 1 // Shotgun Training.
//SetIntByName Wpn_BonusSniperRifle 1 // Sniper Rifle Training.
Then in the Coalesced.ini, under [SFXGame.SFXGameModeBase] add the line
Bindings=( Name="I", Command="Exec nameofyourfile.txt",Alt=True )
You'll need the ini fixer and notepad++ to make edits, or risk breaking it. See this thread.
(Edit, for clarity: just place the ini in a folder with the fixer executable, and run it.)
To remove a bonus weapon specialisation, just uncomment one of those lines, and set the value to 0. Then ingame press Alt+I to activate this.
To select a new specialisation, uncomment a different line and press Alt+I (don't forget to comment out the previous line).
I prefer this method to using the save editor, because I find it easier to switch things repeatedly - if you can access the desktop while ingame, it helps even more.
Modifié par Curunen, 29 janvier 2011 - 09:38 .
#4
Posté 29 janvier 2011 - 09:39
#5
Posté 29 janvier 2011 - 11:42
weedlink10 wrote...
PC users get to have all the fun, wish i had a rig to handle games.
You can still mod weapons on the 360 version using Gibbs just as effectively. I started Freedom's Progress with the Claymore on a regular new game. The only minor annoyance is when you acquire a new weapon in that category. Shepard automatically equips it and thus you must remod your file.
So if you wish to mod the Widow on a Sentinel. Go for it. Long as you have a flash drive.
Modifié par Bourne Endeavor, 29 janvier 2011 - 11:43 .
#6
Posté 30 janvier 2011 - 05:44
Curunen wrote...
If your happy with editing the coalesced ini, alternatively you could create a txt file in the Documents-BioWare-Mass Effect 2-Binaries folder. Call it whatever you like.
In that add the lines:
//SetIntByName Wpn_SuperAssaultRifle 2 // Revenant.
//SetIntByName Wpn_SuperShotgun 2 // Claymore.
//SetIntByName Wpn_SuperSniperRifle 2 // Widow.
//SetIntByName Wpn_BonusAssaultRifle 1 // Assault Rifle Training.
//SetIntByName Wpn_BonusShotgun 1 // Shotgun Training.
//SetIntByName Wpn_BonusSniperRifle 1 // Sniper Rifle Training.
Then in the Coalesced.ini, under [SFXGame.SFXGameModeBase] add the line
Bindings=( Name="I", Command="Exec nameofyourfile.txt",Alt=True )
You'll need the ini fixer and notepad++ to make edits, or risk breaking it. See this thread.
(Edit, for clarity: just place the ini in a folder with the fixer executable, and run it.)
To remove a bonus weapon specialisation, just uncomment one of those lines, and set the value to 0. Then ingame press Alt+I to activate this.
To select a new specialisation, uncomment a different line and press Alt+I (don't forget to comment out the previous line).
I prefer this method to using the save editor, because I find it easier to switch things repeatedly - if you can access the desktop while ingame, it helps even more.
Darn, tried that but no luck
I created a text file in my documents\\bioware\\mass effect2\\binaries called weapons.txt and I put:
//SetIntByName Wpn_BonusAssaultRifle 1
//SetIntByName Wpn_BonusShotgun 1
//SetIntByName Wpn_BonusSniperRifle 1
into it.
I then edited the coalesed.ini file and added Bindings=( Name="I", Command="Exec weapons.txt",Alt=True ) and ran the fixer
But, I load up the game and there are no effects in game
#7
Posté 30 janvier 2011 - 07:37
LeviathanZero wrote...
Darn, tried that but no luck
I created a text file in my documents\\\\\\\\\\\\\\\\bioware\\\\\\\\\\\\\\\\mass effect2\\\\\\\\\\\\\\\\binaries called weapons.txt and I put:
//SetIntByName Wpn_BonusAssaultRifle 1
//SetIntByName Wpn_BonusShotgun 1
//SetIntByName Wpn_BonusSniperRifle 1
into it.
I then edited the coalesed.ini file and added Bindings=( Name="I", Command="Exec weapons.txt",Alt=True ) and ran the fixer
But, I load up the game and there are no effects in game
You must uncomment (remove the //) the line that gives you the bonus you want.
Modifié par Kronner, 30 janvier 2011 - 07:42 .
#8
Posté 30 janvier 2011 - 08:01
Kronner wrote...
You must uncomment (remove the //) the line that gives you the bonus you want.
I've tried that as well, uncommenting one or several lines from the file, but again just nothing happens when I load up the game.
Do I need to do anything specific to activate it?
#9
Posté 30 janvier 2011 - 02:57
What's you current bonus weapon or specialisation? Try removing that first (set the value to zero), save the file and execute it ingame - on the Normandy or something. Then set the new specialisation you want.
#10
Posté 30 janvier 2011 - 11:24
Curunen wrote...
I'm not understanding - you mean nothing happens when you hold alt+I ingame?
What's you current bonus weapon or specialisation? Try removing that first (set the value to zero), save the file and execute it ingame - on the Normandy or something. Then set the new specialisation you want.
Yep, that's it exactly. I press Alt+I and nothing, not even the slight half second lag that most games have when you tell them to load something.
Current build is an Infiltrator that does have the Widow, I'll try turning that off tonight and see if it works then.
#11
Posté 31 janvier 2011 - 07:46
I changed my weapon.txt file to:
//SetIntByName Wpn_SuperAssaultRifle 0
//SetIntByName Wpn_SuperShotgun 2
SetIntByName Wpn_SuperSniperRifle 0
//SetIntByName Wpn_BonusAssaultRifle 1
//SetIntByName Wpn_BonusShotgun 1
//SetIntByName Wpn_BonusSniperRifle 1
(character is an Infiltrator with the Widow sniper rifle)
Hit Alt+I while in game. Nothing, absolutely no effect.
Clearly the Alt+I is not calling the command to run that text file?
#12
Posté 31 janvier 2011 - 12:32
Does anyone have any ideas that I could try? I just want my Adept with sniper rifle training dangit ><
#13
Posté 31 janvier 2011 - 04:07
I'm guessing you've tried binding the command to different keys instead? I only use that combo, because I have several other files going alt+u/i/o/p, for my layout.
Bind it to something completely diffferent.
If you're still having no luck, no point stressing yourself out - just use the save editor.
#14
Posté 01 février 2011 - 12:56
Changed the variable multiple times to different letters, also removed the "Alt" requirement. Nothing. It just will not call the required commands.
There's nothing other than the extra resources and 25% bonus XP for running through the game a second time on one character right?
Maybe I should just start a new game, hack the character straight to my current level, and play through once so that I can get the weapon training the legit way. I've been planning to play through on Insanity anyway...





Retour en haut






