New powers and weapons for Mass Effect 3.
#1
Posté 29 janvier 2011 - 07:09
also the shield that the SB was using in LotSB would be nice for the soldier class, damping needs to make a return for tech classes. i would love to see the all mighty adrenaline burst make a return.
as for weapons i love using pistols, they need to add more pistols, if there was a pistol that had a good ammo count and doesn't run out ammo quickly i would play the would game with that pistols if i could.
so what are your ideas or guest wof what the devs will use.
#2
Posté 29 janvier 2011 - 07:18
It could be a combat power. Increasing its level could reduce the power's own cooldown or add a fleeting damage boost to the squad or something. I envision it being called "Rally." I'm not sure what class or squadmates should get it, though obviously it reflects leadership. So, maybe Soldiers and squadmates that exhibit leadership skills would have it. Miranda and Wrex come to mind.
#3
Guest_Fuinris_*
Posté 29 janvier 2011 - 07:25
Guest_Fuinris_*
#4
Posté 29 janvier 2011 - 07:27
Power: Biotic
Description: Through the channeling of Biotic energy into the fists, Shepard's hands become energy coated weapons of mass destruction, allowing him to send enemies flying and break through walls and weak structures with ease. It also increases the speed of the user, the resilience, and momentarily slows down time all within a mass effect field.
#5
Posté 29 janvier 2011 - 08:36
damn, a power like that would have to have a 30 second cooldown.That Yellow Bastard wrote...
Name: Juggernaut
Power: Biotic
Description: Through the channeling of Biotic energy into the fists, Shepard's hands become energy coated weapons of mass destruction, allowing him to send enemies flying and break through walls and weak structures with ease. It also increases the speed of the user, the resilience, and momentarily slows down time all within a mass effect field.
#6
Posté 29 janvier 2011 - 08:52
i would really like to see powers that help out your team your team helping you out, as it is the team mate that helps the team is miranda, we need more of this, like powers that could revive fallen teammates with out the use of medi gel, if jack can make a giant biotic shield why can't she give the team barrier, or a reave that can heal the whole team.lazuli wrote...
Assuming global cooldowns remain in the game, I would like a power that instantly recharges the abilities of your squadmates. Or, if used by a squadmate, instantly recharges your abilities and the abilities of the other squadmate. Tech Armor operates like this now, but I don't imagine it will function that way in ME3, given the cooldown recharge probably wasn't supposed to make it into the final build.
It could be a combat power. Increasing its level could reduce the power's own cooldown or add a fleeting damage boost to the squad or something. I envision it being called "Rally." I'm not sure what class or squadmates should get it, though obviously it reflects leadership. So, maybe Soldiers and squadmates that exhibit leadership skills would have it. Miranda and Wrex come to mind.
#7
Posté 29 janvier 2011 - 09:11
weedlink10 wrote...
i would really like to see powers that help out your team your team helping you out, as it is the team mate that helps the team is miranda, we need more of this, like powers that could revive fallen teammates with out the use of medi gel, if jack can make a giant biotic shield why can't she give the team barrier, or a reave that can heal the whole team.
Yes. If powers keep the split evolution formula, then Barrier should be able to be evolved into Squad Barrier. It would need to be balanced, obviously. I proposed something similar to this on page 2 of my defensive biotics thread:
"Squad Barrier: Increases the user's shields by +75%. Increases the squad's shields by +25%."
#8
Posté 29 janvier 2011 - 09:15
#9
Posté 29 janvier 2011 - 09:19
xXSnak3Eat3rXx wrote...
I hope they change Biotic Charge so we can charge into crates (or at least the 'destructable' ones) - it doesn't make sense thatVanguards can only charge enemies.
Charging into squadmates would be another option, though I'm not sure how well it would work given their proclivity to teleport to Shepard's position when he or she strays too far. Also I might never be able to forgive myself if I Charged Mordin off a bridge or something.
#10
Posté 29 janvier 2011 - 09:35
i really like that idea, but why does it have to be a passive or a power of the adept, it could be a armor ability or armor mod, every 2 to 3 seconds your armor disperse 5 to 10% of biotic energy to your barrier, or armor made especially for adepts that taps into class biotic powers to disperse the energy.lazuli wrote...
Yes. If powers keep the split evolution formula, then Barrier should be able to be evolved into Squad Barrier. It would need to be balanced, obviously. I proposed something similar to this on page 2 of my defensive biotics thread:
"Squad Barrier: Increases the user's shields by +75%. Increases the squad's shields by +25%."
#11
Posté 29 janvier 2011 - 09:43
xXSnak3Eat3rXx wrote...
I hope they change Biotic Charge so we can charge into crates (or at least the 'destructable' ones) - it doesn't make sense thatVanguards can only charge enemies.
I think they should design "anchor point" into certain bigger battlefields. Just some designated targets you can Charge to that aren't enemies (in addition to the regular ability to Charge enemies).
It would also help with the bugs where a Charge leaves you stuck in geometry or floating. You could just target an anchor and get out instead of having to load a save.
A similar concept works in a lot of the Zelda games with the "longshot targets".
Modifié par Omega-202, 29 janvier 2011 - 09:44 .
#12
Posté 30 janvier 2011 - 05:21
Omega-202 wrote...
xXSnak3Eat3rXx wrote...
I hope they change Biotic Charge so we can charge into crates (or at least the 'destructable' ones) - it doesn't make sense thatVanguards can only charge enemies.
I think they should design "anchor point" into certain bigger battlefields. Just some designated targets you can Charge to that aren't enemies (in addition to the regular ability to Charge enemies).
It would also help with the bugs where a Charge leaves you stuck in geometry or floating. You could just target an anchor and get out instead of having to load a save.
A similar concept works in a lot of the Zelda games with the "longshot targets".
Yeah, that's what I was suggesting with the crates. They could serve as the anchor points as I doubt Bioware would go out of their way to create such anchors for the Vanguards specifically.
Also, they could make it so that if you charge into an explosive crate, you take considerable damage.
#13
Posté 30 janvier 2011 - 05:24
xXSnak3Eat3rXx wrote...
Also, they could make it so that if you charge into an explosive crate, you take considerable damage.
Or you could send it flying, if it's of the movable persuasion. It's always a treat when I can successfully use Biotics to launch one of those little canisters into an enemy. It rarely works, as the targeting for Biotics is less than perfect on objects that small.
#14
Posté 31 janvier 2011 - 02:59
hey wait!! this could be a tech power!
Modifié par Autoclave, 31 janvier 2011 - 02:59 .





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