For the love of god, please give medium, light and mage armor some love in the graphics. It is absolutely annoying to see two different Mage outfits(head/body) and the rest are the same graphics, only different colors. Practically all the light armor looks the same. Medium armor actually looks decent but it is very few in the game. Heavy/Massive armor is really the only cool looking stuff. Why can't the rest get love? This applies to weapons too(especially Mage). Seeing the DA2 trailers, seems like they're giving some love to other armor classifications but how do we know if they'll just recycle the graphics or not again? Hopefully they have some diversity...
Also, DA:O has way too much trash loot for a game that is so linear based and doesn't have much in random properties on its items(like Diablo). The fodder loot would make more sense if it had a random item generator like DIablo, which it doesn't because sometimes even fodder loot can turn into something useful. While I'm the type of person who loots everything in these type of games, it does seem unneccessary and tedious just to make money. Which goes to another gripe I have about inventory management, which is self explanatory on the problems it has. Would be nice to have a quick loot button too, where I can gather everything in the area off the bodies...
Lastly, quest rewards don't seem to be...rewarding enough. You mostly just get money. Where is the epic items from questing? Technically, this isn't a huge problem since you can spend the money on some pretty awesome legendary loot but it does make fetch quest drag on. A lot of the side-questing in DA:O was repetitive and it doesn't help knowing at the end of that quest, all you get is a few pennies completing it. More imaginative questing and rewards would be nice...
Modifié par deuce985, 29 janvier 2011 - 09:11 .





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