i could throw some ideas around about biotics.....
how about biotics fully working on enemies with armor, somewhat less effective against shields, and leave the stagger effect to enemies with barrier. allow the player to upgrade their abilities so each one would also become more effective against the tougher protections, maybe to the point where one or two ability works on everything, if upgraded appropriately.
id also like to see biotics being on sepereate cooldowns from all other ability uses.
shockwave should obviously be bettered for ME3.
id like some more biotic abilities that can do direct damage to enemies, maybe something like tearing off limbs or crushing skulls. maybe thats not really ME-like tho.
one big issue i have with adepts is that im not really the master of biotics, and im not really the powerfull CC class that i should be. any class with staiss is an effective "adept." the main thing is id like all the available biotic abilities to be available to the adept. i dont want to limit the available choices to a a player in terms of creating their charactger, and ME2s character creation is about as nonexistant as its story, in my opinion.
im sure i can think of more, but thats just a few off the top of my head.
Modifié par The Spamming Troll, 31 janvier 2011 - 12:56 .