Having children in RPGs
#1
Posté 30 janvier 2011 - 02:07
Now she's one of those girls who crazy wants kids and relates everything back to that, but it's an interesting idea. Ignoring how much effort it would take to code, would you even want your RPG character to have children? Bioware romances tend to culminate with sex, which is a bit lame but a topic unto itself (I'm also aware that Morrigan bucks that trend and that is part of the reason she is awesome), but I think exploring how it would be to have an 'established partner' and an ongoing relationship in game would be interesting.
Personally having kids in an RPG doesn't appeal to me, but I can certainly see how it would to others. Is my friend a freak for wanting it?
#2
Posté 30 janvier 2011 - 02:09
#3
Posté 30 janvier 2011 - 02:17
#4
Posté 30 janvier 2011 - 02:19
#5
Posté 30 janvier 2011 - 02:19
#6
Posté 30 janvier 2011 - 02:20
That said, I'm petty sure Bioware has told us it's not happening.
#7
Posté 30 janvier 2011 - 02:20
#8
Posté 30 janvier 2011 - 02:21
I also find this stupid that the final climax of romances in BioWare games in sex. of course this is something directly linked with love and romance, but... what about routine and everyday life ?!?
#9
Posté 30 janvier 2011 - 02:21
They're not in DA II, however, David has said this.
#10
Posté 30 janvier 2011 - 02:22
#11
Posté 30 janvier 2011 - 02:23
I was hoping my FemHawke could get a bellyful of little Varrics.
#12
Posté 30 janvier 2011 - 02:24
The difficulty would be more towards the gender and how the kid looks like. They can impose a gender sure, why not. And maybe they can find a way to make the kid not look too different from the parents. I think it's possible and desirable, if implemented well.
Modifié par KnightofPhoenix, 30 janvier 2011 - 02:25 .
#13
Posté 30 janvier 2011 - 02:25
Modifié par Veex, 30 janvier 2011 - 02:25 .
#14
Posté 30 janvier 2011 - 02:26
Maria Caliban wrote...
I'd like to have kids in a BioWare game.
They're not in DA II, however, David has said this.
It would require a different sort of plot to be sure. I think the best way would be to have a period of downtime in the adventure, where the Pc could spend a decade or doing some plot-relevant thing, either acting as a ranger or learning magic or having a family or something else.
I'm still not sure I'd even want it though; Bioware PCs are power fantasies on some level, and being a good parent doesn't really fit into that.
#15
Posté 30 janvier 2011 - 02:26
But, ignoring my hatred for children, i guess it could be cool if some people want to do the whole family thing. Not my cup of tea but it might be someone elses.
#16
Posté 30 janvier 2011 - 02:28
Would I be able to leave them to the wolves?
Modifié par drahelvete, 30 janvier 2011 - 02:28 .
#17
Posté 30 janvier 2011 - 02:30
And the champion fled across the sea to orzammar where he did join the wardens and battle the darkspawn until his horrible death.
And his last words as the darkspawn tore him to pieces were: That was a bloody close one, rip away lads.
#18
Posté 30 janvier 2011 - 02:31
#19
Posté 30 janvier 2011 - 02:34
Veex wrote...
I think Red Dead Redemption handled this fairly well. While you don't actually conceive a child, your family ties into the game in a suitable (if anticlimactic) way at the end.
Red Dead implemented the family into the game amazingly. Having you play Jack once the main plot was over essentially let the player decide how the plot ultimately ended; if you play Jack as a good man then the message is that redemption and seeking a better life for your children is possible against all odds. If you play him as a bastard, which I imagine most people did, then it shows how the government have been their own worst enemy and created someone worse than John would ever have been.
One of my favourite gaming moments was playing as Jack and feeling completely lost about what to do next. After the ending of the game I was angry and wanted to run amok, but also felt that would disrespectful to John's memory. I rode to McFarlane's Ranch and on the bridge some guy challenged me to a duel.
I shot the gun out of his hand to let him live, and as I turned and walked away Jack said "I guess I am a Marston,". It was just perfect.
#20
Posté 30 janvier 2011 - 02:34
PinkShoes wrote...
f**king hate kids in real life. Why would i want children in an RPG which i play to have fun.
But, ignoring my hatred for children, i guess it could be cool if some people want to do the whole family thing. Not my cup of tea but it might be someone elses.
lol.
Still, while I appreciate and understand this sentiment, if Bioware is going to make a game that lets me have unlimited sex with someone over the course of 10 years, well, children become possible.
I respect and understand that they don't want to do it in DA2 - it would certainly cause programming issues if they made it optional, which they should - but it's not a crazy idea.
#21
Posté 30 janvier 2011 - 02:34
#22
Posté 30 janvier 2011 - 02:39
SarEnyaDor wrote...
I've found the vast majority of people who want kids in game are young people who have no experience with actually having children. They have a tendancy to romanticize the concept.
Maybe because none have well exploited the concept... having a child in a RPG can be a wonderfull experience, imagine : He can learn from your choices and have a personnality based on what you did. You can be an example for him or simply a Jerk... the Fantasy genre always well used the ''Childhood'' thing, Eragon is a great example.
why not games ?!?
#23
Posté 30 janvier 2011 - 02:43
SarEnyaDor wrote...
I've found the vast majority of people who want kids in game are young people who have no experience with actually having children. They have a tendancy to romanticize the concept.
Speaking for myself, I am neither young nor lacking in experience with children. However, I also don't necessarily "want"" children as part of DA2 - or any other RPG.
I'm just pointing out that, if a game is going to let me have sex with someone for 10 years, allowing for the possibility of children would be an interesting feature.
#24
Posté 30 janvier 2011 - 02:44
#25
Posté 30 janvier 2011 - 02:44
edited to add -> and I agree, it *could* be interesting, but thus far it hasn't ever been, it has only been a lame plot element.
Modifié par SarEnyaDor, 30 janvier 2011 - 02:46 .





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