Having children in RPGs
#26
Posté 30 janvier 2011 - 02:45
#27
Posté 30 janvier 2011 - 02:45
You end up bringing the wrath of god down on the dimminuative little monsters to save your kid. Really a great moment.
Point being, kids can work in RPGs if done right
#28
Posté 30 janvier 2011 - 02:48
#29
Posté 30 janvier 2011 - 02:48
#30
Posté 30 janvier 2011 - 02:53
Modifié par shantisands, 30 janvier 2011 - 02:55 .
#31
Posté 30 janvier 2011 - 02:55
#32
Posté 30 janvier 2011 - 02:57
SarEnyaDor wrote...
Most video games treat children as throwaway devices (Fable where if the spouse dies the kid disappears, Baldur's Gate with the baby in Aerie's backpack, DA and the male DN's dwarfling 5 minute quest). In order for it to be "done right" there would need to be considerable time dedicated to that particular optional sub-plot, which would really shift the focus of the game away from heroic roleplaying.
edited to add -> and I agree, it *could* be interesting, but thus far it hasn't ever been, it has only been a lame plot element.
I agree completely. Which is why I think games should be careful with doing it, but if companies are going to make games spanning years and/or decades, and allow sexual relationships, they should start considering this.
And yes, the kids should preferably be optional, not required.
#33
Posté 30 janvier 2011 - 02:58
shantisands wrote...
I dislike the idea of a "backpack" kid, an item in inventory but having them a part of a game like DA means you either abandon them to go fight, or they die and you then fight. So basically, you end up being a big ass or horribly scarred. Now, to find out a character you meet *had* a child and did one of those things, would be interesting. Having one I just abandoned to go slaughter things? Would be an experience done right, but it wouldn't be a "happy" game. Even for the right reasons, a parent who likes their kids does not want to be separated for long periods of time from them. The explanation and plot would take a lot of time and energy to be done right.... I dunno about that idea. It isn't an idea I *hate* or even dislike, but I wouldn't jump for joy about it either.
If my PC had a kid no way would I risk dying on some stupid side-quest that doesn't matter a damn thing.
If I was fighting to defend them from certain death on the other hand... that would be an emotional incentive right there.
#34
Posté 30 janvier 2011 - 02:58
I want my male AND FEMALE wardens to have a kid darnit!!!
And if they're all going to be human it shouldn't be too horribly much painful work for the devs!
Modifié par TheButterflyEffect, 30 janvier 2011 - 03:06 .
#35
Posté 30 janvier 2011 - 03:07
Big Blue Car wrote...
If my PC had a kid no way would I risk dying on some stupid side-quest that doesn't matter a damn thing.
If I was fighting to defend them from certain death on the other hand... that would be an emotional incentive right there.
Yeah the second one would be decent. It would probably take considerable story-telling to do well. If anyone could do it, Bioware could of course.
#36
Posté 30 janvier 2011 - 03:07
shantisands wrote...
Big Blue Car wrote...
If my PC had a kid no way would I risk dying on some stupid side-quest that doesn't matter a damn thing.
If I was fighting to defend them from certain death on the other hand... that would be an emotional incentive right there.
Yeah the second one would be decent. It would probably take considerable story-telling to do well. If anyone could do it, Bioware could of course.
That's what I was thinking aswell.
#37
Posté 30 janvier 2011 - 03:08
Modifié par TheButterflyEffect, 30 janvier 2011 - 03:08 .
#38
Posté 30 janvier 2011 - 03:15
TheButterflyEffect wrote...
Well, it did suck that male characters all had the opportunity to become a Dad by the end of DAO, but us girls get left out in the cold...
I want my male AND FEMALE wardens to have a kid darnit!!!
And if they're all going to be human it shouldn't be too horribly much painful work for the devs!
it wouldn't be COMPLETLY human if the warden is a Dwarf, if a human or Elf, oh yes 100% human (unless female elf with Zevran), dwarf however is another story, ESEPCIALLY if its a female dwarf with Zevran, making a pure Dwarf.
#39
Posté 30 janvier 2011 - 03:16
'TheShadowWolf911 wrote...
TheButterflyEffect wrote...
Well, it did suck that male characters all had the opportunity to become a Dad by the end of DAO, but us girls get left out in the cold...
I want my male AND FEMALE wardens to have a kid darnit!!!
And if they're all going to be human it shouldn't be too horribly much painful work for the devs!
it wouldn't be COMPLETLY human if the warden is a Dwarf, if a human or Elf, oh yes 100% human (unless female elf with Zevran), dwarf however is another story, ESEPCIALLY if its a female dwarf with Zevran, making a pure Dwarf.
No I'm not talked about DAO, in this game we can only be humans
IMO if girls don't get to have a kid the guys shouldn't get to knock up anyone either.
#40
Posté 30 janvier 2011 - 03:21
#41
Posté 30 janvier 2011 - 03:22
#42
Posté 30 janvier 2011 - 03:23
This. As much as I love the Fable series, I have to admit that their personal relationships were rather weak (though they improved this a lot in F3). So that's why I was really surprised by how compelling it was when little Laura went off and got lost in the Hobbe cave. I was about ready to hunt Hobbes to extinction.Rake21 wrote...
I will say that the best moment in Fable II was the mission where your kid, wanting to be like their parent, gooes off on an "adventure" and gets trapped in a Hobbe infested cave.
You end up bringing the wrath of god down on the dimminuative little monsters to save your kid. Really a great moment.
Point being, kids can work in RPGs if done right
I will say that DA2 actually has a couple of things in place already that I would think would be important (or at least useful) for doing it well in an RPG. You're more or less tethered to Kirkwall, so it's not like you're traipsing across the continent the whole game. And you have Leandra and family nearby for support/babysitting.
Modifié par SirOccam, 30 janvier 2011 - 03:23 .
#43
Posté 30 janvier 2011 - 03:23
#44
Posté 30 janvier 2011 - 03:24
SirOccam wrote...
This. As much as I love the Fable series, I have to admit that their personal relationships were rather weak (though they improved this a lot in F3). So that's why I was really surprised by how compelling it was when little Laura went off and got lost in the Hobbe cave. I was about ready to hunt Hobbes to extinction.Rake21 wrote...
I will say that the best moment in Fable II was the mission where your kid, wanting to be like their parent, gooes off on an "adventure" and gets trapped in a Hobbe infested cave.
You end up bringing the wrath of god down on the dimminuative little monsters to save your kid. Really a great moment.
Point being, kids can work in RPGs if done right
I will say that DA2 actually has a couple of things in place already that I would think would be important (or at least useful) for doing it well in an RPG. You're more or less tethered to Kirkwall, so it's not like you're traipsing across the continent the whole game. And you have Leandra and family nearby for support/babysitting.And you have the framed narrative thing, so you could skip the whole pregnancy with a time jump, meaning femHawkes could get in on the action too. As RPG settings go, that's pretty damn kid-friendly. If ever they could make it work, I think DA2 (or a game with a similar setting) would be a good place to try.
YES! I love you!
#45
Posté 30 janvier 2011 - 03:25
Whatever.
#46
Posté 30 janvier 2011 - 03:25
#47
Posté 30 janvier 2011 - 03:26
Harid wrote...
Have no idea why people want to play bad parent sims. Look at the news. There are enough bad parents out there in real life, why would you want to play one in a game?
Whatever.
Who said anything about wanting to be a bad parent?
Whatever man.
#48
Posté 30 janvier 2011 - 03:29
Why does everything always have to be a sim?Harid wrote...
Have no idea why people want to play bad parent sims. Look at the news. There are enough bad parents out there in real life, why would you want to play one in a game?
Whatever.
"Oh, you want in-depth relationships? This isn't a dating sim!"
"Oh, you want the possibility of offspring? This isn't a parenting sim!"
Well it's not a medieval combat sim either, or a political sim, or any other kind of sim. That doesn't mean there can't be swordfights or political intrigue or personal relationships or whatever else.
What it IS is a story. And plenty of great stories include all of these things and more.
#49
Posté 30 janvier 2011 - 03:32
wulfsturm wrote...
Harid wrote...
Have no idea why people want to play bad parent sims. Look at the news. There are enough bad parents out there in real life, why would you want to play one in a game?
Whatever.
Who said anything about wanting to be a bad parent?
Whatever man.
You cannot realistically, do the saving the realm thing and be a good parent at the same time. You would either have to leave the child with another parent/sitter, to which you are a bad parent by abandoning your child, or you would have to carry your child around with you, which is putting you child in unneeded danger for little reason, which also makes you a bad parent. In order to be a good parent, you would not be able to do any of the things that you tend to do in RPG, battling monsters, saving people, etc, because you have to spend time watching your children. And you can't do a 9-5 kinda thing when you are in dungeons killing Dragons and Darkspawn. You have to either be a bad parent, or suspend disbelief for the amount of time you are spending away from your family. And if you are suspending disbelief, then you are in fact, playing a bad parent sim.
Not even going to count the general sidequests that a parent should not be sacrificing their lives for when they have a kid at home.
Modifié par Harid, 30 janvier 2011 - 03:35 .
#50
Posté 30 janvier 2011 - 03:35





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