SirOccam wrote...
Harid wrote...
SirOccam wrote...
Harid wrote...
Point 1: In order to not be a half assed parent, you would have to turn your child rearing into some sort of parenting sim. There is no middle ground unless you are fine with being a mediocre to bad parent.
You're just continuing with the arbitrary declarations. Either you have an incredibly inclusive view of what a sim is, or you're just being difficult.
Ignore your child = BG2
So much as look in your child's direction = parenting sim
Got it.
Point 2: Because selling loot is part of playing an RPG. You don't need romances or relationships in a RPG for it to be one. Demon's Souls lacks both and is one of the best RPG's this gen.
And yet the inclusion of the latter two doesn't turn a game into a dating sim, does it?
Point 1: Reductio ad Absurdum is always fun, but no. You would have to get involved with child rearing at some point. Teaching him how to use a sword, playing with him as a baby, something. At that point, it does become a bit of a sim, because they would have to have repercussions from not spending time with your kid sometime along the line, otherwise, they might as well leave it like BG2. If there are no repercussions from not raising your kid properly, and your kid turns out the same whether you ignore him all the time, or you spend time with him, then what's the point? the child rearers will complain.
But this stuff could happen off-screen. You don't eat or drink in Origins, but that doesn't mean it doesn't happen. There could be other ways for the player to indicate what kind of parent their character is without actually simulating the child-rearing. It could easily be handled in dialogue, for example.
Maybe whenever you visit your home, which I'm guessing is the Amell estates, maybe you can "speak" to your child, just like you can probably speak to Leandra or your sibling or whoever else lives there. Maybe that means playing with him/her, sure, at first. Maybe after they've grown a little the dialogue might include a little motherly or fatherly advice. Maybe just giving them a toy. Would you call that a sim, even though it would take up no more time than interacting with any other character?
It's not like there'd be a hunger meter for the baby and you have to equip a bottle and press X to burp it or something. With the above system (and it's just an example, mind you; I'm sure BW could do an infinitely better job of designing one), there is plenty of opportunity to be as good or bad a parent as you like, without having to spend an inordinate amount of time performing trivial tasks. The child would not be abandoned (in fact it'd be surrounded by a presumably loving family 24/7), but neither would you be holding him while wading into a horde of darkspawn, nor making the player change his diapers.
*Pats kid on head*
Hawke: "Nice to see you again pup. I brought you a snowglobe!
Lil' Hawke : *smiles warmly*
Hawke: Now I have to visit Seheron on business. I'll see you in 4 months. Have fun with the maids, and do your homework!"
Lil' Hawke: *cries*
Hawke: *Leaves*
It's just. I can't suspend disbeleif like this. This is a bad parent to me,a nd to many others. I think it's worse that some of you want to play bad parents who think they are good parents, fine. But I can't imagine considering myself as a good parent when someone else is doing all of the dirty work of being a parent while you are handling business out of the home. Like I stated, this isn't a 9-5 job, and you will by virtue of the times, not be spending a lot of time with your child. If you are, you aren't handling your business as an adventurer or as the Champion of Kirkwall, which is fine, but you are never given a choice in the matter.
Your choices are only a middle ground if they have no end result in the game, but even if they don't you are intentionally playing a bad parent by ignoring your child. And even best case, spending most of your time on the road will not allow you to spend time with your child per normal. Seeing your kid every 1-2 months does not a good parent make. Your maid is the parent, or your cousin is the parent, or your wife is the parent, not you. And even so, you are indirectly being a bad parent by taking yourself, your child's father/mother, and your love interest, which by Bioware virtue is one of your companions, both out of the picture from properly raising your child. Your child will not know you. That would be the problem I would have with it. As a parent, your children are supposed to come first, and you can't realistically spend a bunch of time with your life in direct danger instead of spending that time raising your kid, and simultaneously, consider yourself a good parent. In your example, you are playing the good parent who is really a bad parent. Those type of parents are worse than the ones that don't give a ****, at least the kid is used to it, instead of having a glimmer of hope. And while different children need different levels of parenting, if you are going to by default state your kid needs a light touch to rationalize not being there all the time, well, that's just bad storytelling to me.
I don't want to play a bad parent in my game. If I am able to have a kid, it cannot be concurrent with my adventures. If it is, I am playing a bad parent sim. Because I cannot do both, in times where there are no cars, no planes, when you will be spending months at a time on the road, or possibly in the belly of some beast, instead of raising your child. If I am able to do both, if you are going to make it clear this is a game, then you are in effect playing a child rearing sim because of it.
Modifié par Harid, 30 janvier 2011 - 06:08 .