KLUME777 wrote...
Harid wrote...
KLUME777 wrote...
Harid wrote...
SirOccam wrote...
You're just continuing with the arbitrary declarations. Either you have an incredibly inclusive view of what a sim is, or you're just being difficult.Harid wrote...
Point 1: In order to not be a half assed parent, you would have to turn your child rearing into some sort of parenting sim. There is no middle ground unless you are fine with being a mediocre to bad parent.
Ignore your child = BG2
So much as look in your child's direction = parenting sim
Got it.And yet the inclusion of the latter two doesn't turn a game into a dating sim, does it?Point 2: Because selling loot is part of playing an RPG. You don't need romances or relationships in a RPG for it to be one. Demon's Souls lacks both and is one of the best RPG's this gen.
Point 1: Reductio ad Absurdum is always fun, but no. You would have to get involved with child rearing at some point. Teaching him how to use a sword, playing with him as a baby, something. At that point, it does become a bit of a sim, because they would have to have repercussions from not spending time with your kid sometime along the line, otherwise, they might as well leave it like BG2. If there are no repercussions from not raising your kid properly, and your kid turns out the same whether you ignore him all the time, or you spend time with him, then what's the point? the child rearers will complain. That's why I say there can't be a middle ground. The only middle ground would be optional content, and if they made it optional your kid could not have any major contribution to the game's lore, or it's not really optional at that point, it's "optional". A lot of people will feel compelled to play the sim to get the reward you get for doing it properly during the game's epilogue, or DA:3, thus, being forced to play a child rearing sim. I suppose I should say "forced" in order for you to get my point.
As for your second point, see Persona 3 and 4, people call those games dating sim RPG's all the time, because of the large portion of the plot dating takes up in it. So to answer your question. . .it can?
Those people are stupid, because its a part of the story. If a movie has the character teaching their child how to wield a sword, is it a child rearing sim? No, its to characterize the characters in the movie and to put some emotion into it. Why would this be different in a Bioware game? The only difference is that you can choose what to say. It could be done in a cinematic conversation thing (Stanley Woo said ther is like triple the amount of cinematic convos in DA2 than there were in DAO).
You don't 'play' a movie. It's not the same thing.
The fact that you make choices in your child rearing would push it into sim territory. Unless the choices are pointless. And if they are pointless, then what's the point in child rearing. It would be pretty much BG2 all over again.
Clearly I played RDR. I don't feel it did child rearing right, sorry.
Bioware games are about making story and plot choices, not about selling items to shops and grinding. And the choices are not always about saving the world for eg. the Kaiden and Ashley choice. That choice has nothing to do with saving the world, it is purely a personal one for Shepherd and to emotionally connect with the player. A child in the game can be seen as another potential big emotional choice, and to give emotional impact to the player.
A choice like this i would consider to be pretty powerful:
Hawke can see an invading Qunari army in the distance heading towards a city. He Has enough time to run ahead and warn the city of the impending surpise attack and likely save the city.
However, a group of Qunari just attacked and kidnapped his daughter, heading in the oppossite direction of the city. Hawke is able to pursue them and likely rescue his daughter from harm, saving her. But he wont have enough time to save the city from its certain doom.
Which does he choose, save his daughter and lose the city, or save the city and lose his daughter. One life for many, or many lives for one.
That would be a tough, personal decision. Having that would add a whole lot more to the game, more than if a movie did it, because in a movie, the choice isn't yours, as you have no burden, your only watching. In a game, the choice is yours, and it adds a whole lot more, you have to way the pros and cons. Thats why "interactive movies" are better, and thats what Bioware games are about. Choices and decisions within the story. A child would fit perfectly into that.
Why weren't you there to protect your child from the Qunari? Because you were off being a bad parent in some dungeon somewhere instead of taking care of business? Because you were helping some peasant from a Darkspawn incursion instead of protecting your home and kin? This isn't a difficult choice, this is a choice you have to make because you are off being a bad parent instead of watching and taking care of your kid in the first place. There in lies the problem with kids in games. Who would not choose to save their kid, outside of people roleplaying sociopaths or pragmatists? Most people would argue why can't they do both, for that matter.
Modifié par Harid, 30 janvier 2011 - 06:12 .





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