Having children in RPGs
#151
Posté 30 janvier 2011 - 04:19
I can perhaps understand why some people might want this though, because of it giving Hawke a 'real person' feel. Maybe it will be a possible ending? Say if there was a conversation with your LI about what you will both do when 'all of this' is over, and the subject of children comes up. Then in the ending, you get Hawke and LI settling down to start a family. That could be really funny, depending on who you were romancing.
Epilogue: 'And then Isabella realised it was her life's ambition to become a mother', lol.
#152
Posté 30 janvier 2011 - 04:20
Then eventually you come back, another timeskip so you spend a few more offscreen years with them, lather, rinse, repeat.
Modifié par Eveangaline, 30 janvier 2011 - 04:20 .
#153
Posté 30 janvier 2011 - 05:08
#154
Posté 30 janvier 2011 - 05:50
#155
Posté 30 janvier 2011 - 05:57
I think for a future title it would be cool if you could have children, and depending on who you have children with determines their stats, etc...,...you either play a sequel, DLC, or another part of the game AS that child (teenaged or grown up of course) or could have him/her in your party. It would be a difficult element to implement, but I think it would be pretty cool, especially if the child looks like your character (to help that, players would have a choice of about six to ten preset faces versus full customization in order to import the genetics system).
#156
Posté 30 janvier 2011 - 06:03
Anyways, the only way I think they could do it is if they were sure they could do it well.
#157
Posté 30 janvier 2011 - 06:04
http://t0.gstatic.co...rcYBeakCiRy_K1N
HEAVY RAIN caused children in games to be a bad thing
Modifié par DrunkenMonkey, 30 janvier 2011 - 06:05 .
#158
Posté 30 janvier 2011 - 06:12
Il Divo wrote...
LordBegrezen wrote...
Something is wrong with this thread. There is one guy in favor of taking good care of your child, and the rest ist against him.
Yeah I know it's only a game, but some people are sensitive to this matters. I mean, there is a reason we don't get to see children slaughtered in DA. Why should I want to see children suffering at all in my game?
In Kotor, Jade Empire, most other Bioware games, why would anyone necessarily want to go around killing innocent people? Bioware games are all about doing things we can't do in the day to day of our actual lives, including being an evil bastard.
That said, I don't think anyone here is advocating something as simple as 'children suffering'. Instead, having a child adds a completely new dynamic to the experience, one which we haven't explored before. The problem comes down to how it's handled. I have no problem with children suffering in any medium, book, film, video game, etc, but I do think it must always be handled delicately. Walking around in Grand Theft Auto or Oblivion and letting someone gun down a school for absolutely no reason is something I'm against. Hawke's child potentially dying over the course of a ten year narrative because of the Qunari Invasion is something I would actually support if it's given sufficient gravity.
Ex: Hawke lamenting because he realizes he never spent sufficient time getting to know his own son/daughter, etc. That sort of thing.
Well, yeah. I just think it would be problematic from a roleplaying perspective. I might not want to play a character who leaves his child behind to save the world. Or rather to save Kirkwall, as the case may be. But I would have to if I want to go on with the game. :-)
But then, as long as having a child is optional, it wouldn't be a problem.
I actually had similar issues with the romances in DA:O. I didn't find it very appealing to fight darkspawn when in fact I just could have settled down with Zevran. But he was fighting at my side, so I got over it.
#159
Posté 30 janvier 2011 - 07:07
You can always play the SIms 3 ..
BTW what's the name of the song in the video?
#160
Posté 30 janvier 2011 - 07:11
If this is the sort of thing that interests you, You might find Record of Agarest War to be interesting. The game spans across five generations. Each generation your MC is the child of the previous MC. You get three LI choices for the first four generations and your MC's appearance changes based on the love interest you chose. Stats growths and weapons are determined by all previously chosen LIs and how high their affection was. At the fifth generation there are up to 1296 possible stat growths and weapon combos available for the final MC(although I'm sure there are some repeats).Celtic Latino wrote...
I think for a future title it would be cool if you could have children, and depending on who you have children with determines their stats, etc...,...you either play a sequel, DLC, or another part of the game AS that child (teenaged or grown up of course) or could have him/her in your party. It would be a difficult element to implement, but I think it would be pretty cool, especially if the child looks like your character (to help that, players would have a choice of about six to ten preset faces versus full customization in order to import the genetics system).
Of course it is a tactical JRPG(and a poorly balanced one at that), so if you don't like those then it probably wouldn't appeal to you. Also it is....sort of a pervy game? It just has a lot of innuendo, but the US advertising really played that aspect up more than was necessary making ti seem a lot worse than it was.
#161
Posté 30 janvier 2011 - 07:13
#162
Posté 30 janvier 2011 - 07:18
However, the more I read about how well it could potentially be implemented, the more I'm intrigued by the idea. Bioware is all about characters that have depth and realism, and they specifically stated that Hawke wasn't some character that just washed up on the shore- he had a family, and they came with him. I'm sure it's much too late for it to be added to Dragon Age 2, but it's definitely an intriguing idea for any continuation of Hawke's story. Provided, as others have mentioned, it's optional and well-written.
Modifié par Nova-FoV, 30 janvier 2011 - 07:18 .
#163
Posté 30 janvier 2011 - 07:23
#164
Posté 30 janvier 2011 - 08:17
Just because a game is an RPG doesn't mean your characters has to be off in caves or out of the country for months on end. You could be a lowly citizen with a family that's trying to better their kingdom. You could be home every day or so and have plenty of time to socialize with your children. I don't understand why it ALWAYS is assumed you'll be gone constantly and have no time for your family. You can certainly have a game where you're not required to be an explorer or on some epic quest. You could work your way from farmer, to merchant, to whatever by the many choices you make. Sure, that may sound limiting, but if done with the right measure of creativity and intrigue, it could certainly be a success. There are many ways to make an RPG game, I think. Why assume there is only one formula? On that note: Why assume there's only one way to be a "good parent".
#165
Posté 30 janvier 2011 - 08:18
Modifié par Russalka, 30 janvier 2011 - 08:19 .
#166
Posté 30 janvier 2011 - 08:29
#167
Posté 30 janvier 2011 - 08:33
Edit: Or any other games they have done for that matter.
Modifié par moilami, 30 janvier 2011 - 08:36 .
#168
Posté 30 janvier 2011 - 08:39
....Though, now that I am thinking about it a minute later...I hope it doesn't happen if this is the excuse to make DA 3 about the Hawke family again. No more Hawke please!
Modifié par Ryllen Laerth Kriel, 30 janvier 2011 - 08:40 .
#169
Posté 30 janvier 2011 - 08:44
#170
Posté 30 janvier 2011 - 08:49
Voidlight wrote...
I don't mind having children in RPGs as long as we can sell them.
that goes without being said.
#171
Posté 30 janvier 2011 - 08:50
#172
Posté 30 janvier 2011 - 08:53
HTTP 404 wrote...
Voidlight wrote...
I don't mind having children in RPGs as long as we can sell them.
that goes without being said.
Turning the Video Game Cruelity Potential up to eleven, are we?
#173
Posté 30 janvier 2011 - 08:55
HTTP 404 wrote...
Voidlight wrote...
I don't mind having children in RPGs as long as we can sell them.
that goes without being said.
Then Hawke could sit around making babies all day long and collecting foodstamps from the government of Kirkwall. And of course, selling the children "Hawke-ing" them on the streets for extra revenue. That would completely erradicate the need for side quests to generate money. Plus, the kids could be free meat shields in combat to send ahead, maybe Vietcong style with hand grenades or with walking bomb cast on them.
#174
Posté 30 janvier 2011 - 08:56
Dark Specie wrote...
HTTP 404 wrote...
Voidlight wrote...
I don't mind having children in RPGs as long as we can sell them.
that goes without being said.
Turning the Video Game Cruelity Potential up to eleven, are we?
sorry I have a dark sense of humor but shared by some here.
#175
Posté 30 janvier 2011 - 09:03





Retour en haut







