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Having children in RPGs


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#151
ReallyRue

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I really, really wouldn't want my Hawke to have a kid/impregnate female LI/adopt kid. Or however else you might get a kid in his/her circumstances. Don't even like children. In fact, why would your LI want children just because Hawke does? I don't know who the LIs are, but I can't imagine Isabella and Fenris, for example, welcoming the idea of being parents.



I can perhaps understand why some people might want this though, because of it giving Hawke a 'real person' feel. Maybe it will be a possible ending? Say if there was a conversation with your LI about what you will both do when 'all of this' is over, and the subject of children comes up. Then in the ending, you get Hawke and LI settling down to start a family. That could be really funny, depending on who you were romancing.



Epilogue: 'And then Isabella realised it was her life's ambition to become a mother', lol.

#152
Eveangaline

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I think children could be fun, and with timeskips, you aren't necesarily a bad parent. Say there's a timeskip right after they're born to ..lets say when the'yre five years old. That's five years you spent with your kid, loving and raising them, untill duty called you away, but you had to go, because your child will never be safe in a world with darkspawn/qunari invaders/pirates

Then eventually you come back, another timeskip so you spend a few more offscreen years with them, lather, rinse, repeat.

Modifié par Eveangaline, 30 janvier 2011 - 04:20 .


#153
HTTP 404

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I think having kids in any game should be kept to a minimal, only plot related, unless they are fully grown adults that can be apart of the gameplay much like bethany and carver as sibliings.

#154
Annarl

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I think having children in a rpg would be difficult to pull off for the devs. But a game like DA2 that spans over 10 years I can see why people would want to have the option to have children.

#155
Celtic Latino

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I think it would be interesting. The Fable series pulled it off rather well, and in Origins you can have a child if you were a male Dwarven Noble or performed the Dark Ritual with Morrigan, though you never see the baby :-/



I think for a future title it would be cool if you could have children, and depending on who you have children with determines their stats, etc...,...you either play a sequel, DLC, or another part of the game AS that child (teenaged or grown up of course) or could have him/her in your party. It would be a difficult element to implement, but I think it would be pretty cool, especially if the child looks like your character (to help that, players would have a choice of about six to ten preset faces versus full customization in order to import the genetics system).

#156
RunNeonTiger

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The only time I can think of that I liked having children in an rpg was Dragon Quest V, but that probably isn't a "true" rpg by some people on this site's standards.



Anyways, the only way I think they could do it is if they were sure they could do it well.

#157
DrunkenMonkey

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NO becuse of JASON!

http://t0.gstatic.co...rcYBeakCiRy_K1N

HEAVY RAIN caused children in games to be a bad thing

Modifié par DrunkenMonkey, 30 janvier 2011 - 06:05 .


#158
LordBegrezen

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Il Divo wrote...

LordBegrezen wrote...

Something is wrong with this thread. There is one guy in favor of taking good care of your child, and the rest ist against him.

Yeah I know it's only a game, but some people are sensitive to this matters. I mean, there is a reason we don't get to see children slaughtered in DA. Why should I want to see children suffering at all in my game?


In Kotor, Jade Empire, most other Bioware games, why would anyone necessarily want to go around killing innocent people? Bioware games are all about doing things we can't do in the day to day of our actual lives, including being an evil bastard.

That said, I don't think anyone here is advocating something as simple as 'children suffering'. Instead, having a child adds a completely new dynamic to the experience, one which we haven't explored before. The problem comes down to how it's handled. I have no problem with children suffering in any medium, book, film, video game, etc, but I do think it must always be handled delicately. Walking around in Grand Theft Auto or Oblivion and letting someone gun down a school for absolutely no reason is something I'm against. Hawke's child potentially dying over the course of a ten year narrative because of the Qunari Invasion is something I would actually support if it's given sufficient gravity.

Ex: Hawke lamenting because he realizes he never spent sufficient time getting to know his own son/daughter, etc. That sort of thing.


Well, yeah. I just think it would be problematic from a roleplaying perspective. I might not want to play a character who leaves his child behind to save the world. Or rather to save Kirkwall, as the case may be. But I would have to if I want to go on with the game. :-)
But then, as long as having a child is optional, it wouldn't be a problem.

I actually had similar issues with the romances in DA:O.  I didn't find it very appealing to fight darkspawn when in fact I just could have settled down with Zevran. But he was fighting at my side, so I got over it.

#159
Fishy

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It's not a simulation .If bioware would add children it's would probably end up has filler..

You can always play the SIms 3 ..
BTW what's the name of the song in the video?



#160
Ranadiel Marius

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Celtic Latino wrote...

I think for a future title it would be cool if you could have children, and depending on who you have children with determines their stats, etc...,...you either play a sequel, DLC, or another part of the game AS that child (teenaged or grown up of course) or could have him/her in your party. It would be a difficult element to implement, but I think it would be pretty cool, especially if the child looks like your character (to help that, players would have a choice of about six to ten preset faces versus full customization in order to import the genetics system).

If this is the sort of thing that interests you, You might find Record of Agarest War to be interesting. The game spans across five generations. Each generation your MC is the child of the previous MC. You get three LI choices for the first four generations and your MC's appearance changes based on the love interest you chose. Stats growths and weapons are determined by all previously chosen LIs and how high their affection was. At the fifth generation there are up to 1296 possible stat growths and weapon combos available for the final MC(although I'm sure there are some repeats).

Of course it is a tactical JRPG(and a poorly balanced one at that), so if you don't like those then it probably wouldn't appeal to you. Also it is....sort of a pervy game? It just has a lot of innuendo, but the US advertising really played that aspect up more than was necessary making ti seem a lot worse than it was.

#161
Fishy

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Man i just realized it's morrigan stealing candy from children

#162
Nova-FoV

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I have to say, at first I was really against the idea. Seemed stupid. (And considering the evidence in past games, why wouldn't it?)

However, the more I read about how well it could potentially be implemented, the more I'm intrigued by the idea. Bioware is all about characters that have depth and realism, and they specifically stated that Hawke wasn't some character that just washed up on the shore- he had a family, and they came with him. I'm sure it's much too late for it to be added to Dragon Age 2, but it's definitely an intriguing idea for any continuation of Hawke's story. Provided, as others have mentioned, it's optional and well-written.

Modifié par Nova-FoV, 30 janvier 2011 - 07:18 .


#163
Voidlight

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I don't mind having children in RPGs as long as we can sell them.

#164
Elsariel

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I don't think that children would fit in DA2, but I certainly like the idea for future DA games or some other RPG. 

Just because a game is an RPG doesn't mean your characters has to be off in caves or out of the country for months on end.  You could be a lowly citizen with a family that's trying to better their kingdom.  You could be home every day or so and have plenty of time to socialize with your children.  I don't understand why it ALWAYS is assumed you'll be gone constantly and have no time for your family.  You can certainly have a game where you're not required to be an explorer or on some epic quest. You could work your way from farmer, to merchant, to whatever by the many choices you make.   Sure, that may sound limiting, but if done with the right measure of creativity and intrigue, it could certainly be a success.  There are many ways to make an RPG game, I think.  Why assume there is only one formula?  On that note:  Why assume there's only one way to be a "good parent". 

#165
Russalka

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I wonder if these kinds of threads can go a page without mentioning Fable or Sims. And why bother discussing it? They said it will not happen in Dragon Age 2 and this topic tends to attract trolls.

Modifié par Russalka, 30 janvier 2011 - 08:19 .


#166
Dark Specie

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Hmmm.. Overall, I wouldn't mind the possibility of knocking someone up or even adopt a child, but the PC and his companions are group of travelling adventures, constantly challenging dangers, so overall I'd be content with most of it being mentioned in the prolouge - like, "Hardly a year after The Warden married Anora, the kingdom was blessed with the news of the queen being pregnant and nine months later, she bore the Warden a son" and that sort of thing, along with maybe a line or two about what became of the child, maybe based on certain in-game decisions and recommendations you made.

#167
moilami

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If Bioware would had done what the majority of people want they probably had never done DA as it is now. I hope they never begin to give too much attention on what majority of people want.


Edit: Or any other games they have done for that matter.

Modifié par moilami, 30 janvier 2011 - 08:36 .


#168
Ryllen Laerth Kriel

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It would be pretty cool if characters could have kids in DA 2. With a ten year in game timeline and the framed narrative, it would be a perfect feature to have in the game.

....Though, now that I am thinking about it a minute later...I hope it doesn't happen if this is the excuse to make DA 3 about the Hawke family again. No more Hawke please! Image IPB

Modifié par Ryllen Laerth Kriel, 30 janvier 2011 - 08:40 .


#169
Gabey5

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it would be lol worthy

#170
HTTP 404

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Voidlight wrote...

I don't mind having children in RPGs as long as we can sell them.


that goes without being said. Image IPB

#171
Sesshomaru47

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No...Fable did this. I always end up killing the spouse so they come and take the whiny kid away..Children are bad, like swooping.

#172
Dark Specie

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HTTP 404 wrote...

Voidlight wrote...

I don't mind having children in RPGs as long as we can sell them.


that goes without being said. Image IPB


Turning the Video Game Cruelity Potential up to eleven, are we? Image IPB

#173
Ryllen Laerth Kriel

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HTTP 404 wrote...

Voidlight wrote...

I don't mind having children in RPGs as long as we can sell them.


that goes without being said. Image IPB



Then Hawke could sit around making babies all day long and collecting foodstamps from the government of Kirkwall. And of course, selling the children "Hawke-ing" them on the streets for extra revenue. That would completely erradicate the need for side quests to generate money. Plus, the kids could be free meat shields in combat to send ahead, maybe Vietcong style with hand grenades or with walking bomb cast on them.

#174
HTTP 404

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Dark Specie wrote...

HTTP 404 wrote...

Voidlight wrote...

I don't mind having children in RPGs as long as we can sell them.


that goes without being said. Image IPB


Turning the Video Game Cruelity Potential up to eleven, are we? Image IPB


sorry I have a dark sense of humor but shared by some here.

#175
Liec

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It's not exactly children, but it'd be interesting if Bioware at some point did something along the lines of Phantasy Star 3, in which the game takes place over the course of several generations, and the protagonist of each chapter depends on who his or her parent married in the last one.