Jack suck as a teammate. Here's what they could've done to make her useful
#1
Posté 30 janvier 2011 - 02:20
#2
Posté 30 janvier 2011 - 02:22
#3
Posté 30 janvier 2011 - 02:30
#4
Posté 30 janvier 2011 - 02:33
Jack is great for the close quarter missions, I.E The Collectors ship and Base, Mordin, Tali, and Legions Loyalty missions
Jack And Vanguard Shep make a Great team ,Double Shock wave is Epic
#5
Posté 30 janvier 2011 - 02:36
#6
Posté 30 janvier 2011 - 02:49
#7
Posté 30 janvier 2011 - 02:51
#8
Posté 30 janvier 2011 - 02:53
#9
Posté 30 janvier 2011 - 03:09
Jack has her uses. Pull field for warp bombs, shockwave for staggering enemies or destroying armor-stripped husks. Squad warp ammo is also useful to some classes for fighting collectors and whatnot.
Like other squadmates, her usefulness is highly based on your class+playstyle, and what you're fighting.
#10
Posté 30 janvier 2011 - 03:14
#11
Posté 30 janvier 2011 - 03:47
Warp ammo is an awesome all purpose ammo type. One of the best. Pull is useful to set up warp bombs and immobilise enemies aswell as having a very fast cool down. Not to mention I believe you get a damage bonus on suspended enemies. Shockwave has a large area of affect, fast cool down, sends unprotected enemies flying and stumbles ones with protection. She was less godly on higher difficulties where enemies all have some form of protection but still far from useless, especially against husk, Varren and large tight nit groups. I can strip the defences off a whole group of husk pretty quickly and then have Jack shockwave them to finish them all off. Much faster than working them all down individually. Not to mention the stumbling them will buy you time so they don’t get up to you. Her class power means her abilities have shorter cooldowns than the others.
She lacks raw damage yes, so I don't know why her ugrade ups biotic damage considering she has only CC abilities and she doesn’t have an active power for striping defences (tho her ammo power is actually good for that) She is not useless but then allot of people mistakenly belive the adept class is useless too. The only issues I have with her are the fact that she is fragile and has a shotgun. So if you don’t watch her she somtimes dose stupid **** and gets herself killed. A trait Garrus also seems to share...witch kind of fits with her characte when you think about it hmmm:huh:
Modifié par Manic Sheep, 30 janvier 2011 - 06:18 .
#12
Posté 30 janvier 2011 - 04:49
Her Pull Field is great against unarmored Husks (Mordin for Incineration Blast, followed by Pull Field), and great when looking to do warp bombs (Miranda/Thane for Unstable Warps). As with all squad members, it really all depends on what you're trying to do with them. On Vanguard I like to follow up Biotic Charges with warp bombs, so I set it up as a 1-2-3 combo. Charge, Pull, Warp.
#13
Posté 30 janvier 2011 - 04:56
Jacob offers similar utility at a much quicker pace (ironically Jack starts to shine around the time where Jacob isn't quite as useful.)
Admittedly though, her shockwave is lot more useful than it is on Shepard.
Modifié par PrinceLionheart, 30 janvier 2011 - 05:00 .
#14
Posté 30 janvier 2011 - 05:31
#15
Posté 30 janvier 2011 - 05:40
Without the Firepower Pack, this is true. However, with the GPS, she gets a weapon that is very good at stripping defenses, while having a much faster Pull than Jacob. I think it boils down the taste for the most part, but I think that all three squad mates with Pull have their strengths and weaknesses.Bourne Endeavor wrote...
The issue is while Jack can be made adequate on Insanity. Her relevance on Insanity is marginalized. Pull is great however with Samara you have Pull, Throw and Reave to utilize. Jacob is superior defensively and comes with Inferno Ammo. Basically Jack on higher difficulties suffers from the, "What you can do. I can do better" philosophy.
#16
Posté 30 janvier 2011 - 07:37
kstarler wrote...
Without the Firepower Pack, this is true. However, with the GPS, she gets a weapon that is very good at stripping defenses, while having a much faster Pull than Jacob. I think it boils down the taste for the most part, but I think that all three squad mates with Pull have their strengths and weaknesses.Bourne Endeavor wrote...
The issue is while Jack can be made adequate on Insanity. Her relevance on Insanity is marginalized. Pull is great however with Samara you have Pull, Throw and Reave to utilize. Jacob is superior defensively and comes with Inferno Ammo. Basically Jack on higher difficulties suffers from the, "What you can do. I can do better" philosophy.
Problem is squad mates do not Charge the GPS, fire it slower and insist on ignoring cover. Jack is ripped apart with relative haste. The GPS offers her slight usage but cannot rank her ahead of Samara, who simply does most things better.
Preference and effectiveness are different. Jack can certainly be made useful enough but you intentionally challenge yourself by using her in place of most of the others. I would rank her ahead of Jacob though. Perhaps even Tali.
#17
Guest_Aotearas_*
Posté 30 janvier 2011 - 08:22
Guest_Aotearas_*
I once thought about such things and compiled a small list of seemingly appropriate changes.
#18
Posté 30 janvier 2011 - 08:57
#19
Posté 30 janvier 2011 - 10:14
#20
Posté 30 janvier 2011 - 11:04
#21
Posté 30 janvier 2011 - 10:50
We'll have to disagree on your conclusion. In regards to the GPS and lack of charging, it can still be used at considerable range, and has a 1.5x damage multiplier against shields and barriers. Even with the reduction in squad weapon damage, it is enough to make a noticable difference in how quickly enemy protections are stripped, considering a single, uncharged GPS shot with full upgrades will easily strip all regular enemy defenses when fired by Shepard.Bourne Endeavor wrote...
Problem is squad mates do not Charge the GPS, fire it slower and insist on ignoring cover. Jack is ripped apart with relative haste. The GPS offers her slight usage but cannot rank her ahead of Samara, who simply does most things better.
Preference and effectiveness are different. Jack can certainly be made useful enough but you intentionally challenge yourself by using her in place of most of the others. I would rank her ahead of Jacob though. Perhaps even Tali.
Plus, if you want both Pull Field and Area Reave with Samara, you will have to sacrifice an additional 7% cool down reduction, making Jack's Pull Field faster, unless you take Squad Warp Ammo, but why do that when you could bring Jacob with a far better ammo power? The point is, there are trade offs, sure enough, but to write Jack off as completely inferior to the other two squad mates with Pull is, in my view, foolish.
Personally, I've taken to editing Jack in Gibbed's save editor to remove all points in Shockwave once I have Pull Field so I can use the squad power button rather than having to hotkey Pull. With Miranda in the group (minus Slam), I'm able to use both squad power keys without having to hotkey them, which is very helpful on Adept/Engineer runs, and possibly other classes depending on builds.
#22
Posté 31 janvier 2011 - 02:18
Bogsnot1 wrote...
Learn to use her properly. I thought she sucked at first, but when I decided to do a "evil psycho" playthrough using only her and Zaeed, I learnt otherwise.
+1
I just did a Renegade run using mostly Jack and Zaeed... always loved Zaeed, liked Jack's character but found her underwhelming in combat, but god DAMN if they don't make a sweet team. I can't put my finger on it exactly, but they will just clean sh*t up.
#23
Posté 31 janvier 2011 - 07:13
#24
Posté 31 janvier 2011 - 08:41
#25
Posté 31 janvier 2011 - 02:29
She's the best Anti husker too I think.
The whole killing 3 Ymirs in the cuts scene though, total joke really set her up to be a huge disapointment.
Modifié par BobSmith101, 31 janvier 2011 - 02:31 .





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