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Jack suck as a teammate. Here's what they could've done to make her useful


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64 réponses à ce sujet

#1
mgs00

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In the beginning they make it seem like she's really powerful but in reality she's the suckiest teammate in the game.  What they could've done is give her barrier for her regular power and a loyalty power that gives her like 300% of her current shields and be able to run and punch enemies like she did in that one cutscene and the power can knock down an enemy but if fully upgraded she could knock down multiple enemies if they were in range.  Also Jacob shouldn't be the only one with barrier since all biotics should be able to get barrier.  He's not even that powerful as a biotic.

#2
Haristo

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Disagree... jack is a well written character and on the gameplay, she is kind of powerful.

#3
BounceDK

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Jack is kicking butt in my game. People are flying everywhere, literally.

#4
greed89

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Warp ammo is one of the best Squad powers



Jack is great for the close quarter missions, I.E The Collectors ship and Base, Mordin, Tali, and Legions Loyalty missions



Jack And Vanguard Shep make a Great team ,Double Shock wave is Epic

#5
Brohammed

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Jack is one of the strongest on the team. Also, grammar helps.

#6
Bourne Endeavor

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On Insanity, she is significantly less useful.

#7
Bogsnot1

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Learn to use her properly. I thought she sucked at first, but when I decided to do a "evil psycho" playthrough using only her and Zaeed, I learnt otherwise.

#8
mgs00

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I need someone to convince me she's good cause right now she kinda sucks imo

#9
ShaggyWolf

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Barrier is a terrible power for squadmates because the huge cooldown and the fact that it's automatically used (Even with auto powers off) ensures they are contributing absolutely nothing to the fight. Putting even one point into Jacob's barrier can completely ruin any potential he might have had to be useful.



Jack has her uses. Pull field for warp bombs, shockwave for staggering enemies or destroying armor-stripped husks. Squad warp ammo is also useful to some classes for fighting collectors and whatnot.



Like other squadmates, her usefulness is highly based on your class+playstyle, and what you're fighting.

#10
Pacifien

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This sounds like a strategy discussion. I shall move it there.

#11
Manic Sheep

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I use to think that too but after playing around with her more insanity I realise that far from true. It depends on how you play and what you're fighting. Also she isn't a good squad mate to leave to her own devices, you should be controlling her power usage.
Warp ammo is an awesome all purpose ammo type. One of the best. Pull is useful to set up warp bombs and immobilise enemies aswell as having a very fast cool down. Not to mention I believe you get a damage bonus on suspended enemies. Shockwave has a large area of affect, fast cool down, sends unprotected enemies flying and stumbles ones with protection. She was less godly on higher difficulties where enemies all have some form of protection but still far from useless, especially against husk, Varren and large tight nit groups. I can strip the defences off a whole group of husk pretty quickly and then have Jack shockwave them to finish them all off. Much faster than working them all down individually. Not to mention the stumbling them will buy you time so they don’t get up to you. Her class power means her abilities have shorter cooldowns than the others.
She lacks raw damage yes, so I don't know why her ugrade ups biotic damage considering she has only CC abilities and she doesn’t have an active power for striping defences (tho her ammo power is actually good for that) She is not useless but then allot of people mistakenly belive the adept class is useless too. The only issues I have with her are the fact that she is fragile and has a shotgun. So if you don’t watch her she somtimes dose stupid **** and gets herself killed. A trait Garrus also seems to share...witch kind of fits with her characte when you think about it hmmm:huh:

Modifié par Manic Sheep, 30 janvier 2011 - 06:18 .


#12
kstarler

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I believe that Jack is the fasted Pull bot available as a squad mate. If not, then she is tied with Samara for that title. I usually give her 2 Shockwave (to open up Pull), Pull Field (4 Pull), 4 Passive (take the higher decrease in cool down time), and 3 Warp Ammo if I don't have a group ammo. If I have a group ammo, then I take the wide Shockwave, for pushing mobs out of cover when needed.

Her Pull Field is great against unarmored Husks (Mordin for Incineration Blast, followed by Pull Field), and great when looking to do warp bombs (Miranda/Thane for Unstable Warps). As with all squad members, it really all depends on what you're trying to do with them. On Vanguard I like to follow up Biotic Charges with warp bombs, so I set it up as a 1-2-3 combo. Charge, Pull, Warp.

#13
PrinceLionheart

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Jack's biggest disadvantage is that she takes longer to "mature" with her skills. You have to put points into Shockwave before you can get to pull while you can't even get her Squad Ammo ability until late in the game.

Jacob offers similar utility at a much quicker pace (ironically Jack starts to shine around the time where Jacob isn't quite as useful.)

Admittedly though, her shockwave is lot more useful than it is on Shepard.

Modifié par PrinceLionheart, 30 janvier 2011 - 05:00 .


#14
Bourne Endeavor

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The issue is while Jack can be made adequate on Insanity. Her relevance on Insanity is marginalized. Pull is great however with Samara you have Pull, Throw and Reave to utilize. Jacob is superior defensively and comes with Inferno Ammo. Basically Jack on higher difficulties suffers from the, "What you can do. I can do better" philosophy.

#15
kstarler

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Bourne Endeavor wrote...

The issue is while Jack can be made adequate on Insanity. Her relevance on Insanity is marginalized. Pull is great however with Samara you have Pull, Throw and Reave to utilize. Jacob is superior defensively and comes with Inferno Ammo. Basically Jack on higher difficulties suffers from the, "What you can do. I can do better" philosophy.

Without the Firepower Pack, this is true. However, with the GPS, she gets a weapon that is very good at stripping defenses, while having a much faster Pull than Jacob. I think it boils down the taste for the most part, but I think that all three squad mates with Pull have their strengths and weaknesses.

#16
Bourne Endeavor

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kstarler wrote...

Bourne Endeavor wrote...

The issue is while Jack can be made adequate on Insanity. Her relevance on Insanity is marginalized. Pull is great however with Samara you have Pull, Throw and Reave to utilize. Jacob is superior defensively and comes with Inferno Ammo. Basically Jack on higher difficulties suffers from the, "What you can do. I can do better" philosophy.

Without the Firepower Pack, this is true. However, with the GPS, she gets a weapon that is very good at stripping defenses, while having a much faster Pull than Jacob. I think it boils down the taste for the most part, but I think that all three squad mates with Pull have their strengths and weaknesses.


Problem is squad mates do not Charge the GPS, fire it slower and insist on ignoring cover. Jack is ripped apart with relative haste. The GPS offers her slight usage but cannot rank her ahead of Samara, who simply does most things better.

Preference and effectiveness are different. Jack can certainly be made useful enough but you intentionally challenge yourself by using her in place of most of the others. I would rank her ahead of Jacob though. Perhaps even Tali.

#17
Guest_Aotearas_*

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Look at this :social.bioware.com/forum/1/topic/105/index/4444618/1

I once thought about such things and compiled a small list of seemingly appropriate changes.

#18
AntiChri5

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The GPS dramatically increases her usefullness, but even without it she is the best Pull bot because she also has Warp Ammo.

#19
Bozorgmehr

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Jack is an excellent squadmate though Warp Ammo is pretty useless and squadmate weapon damage is pathetic anyways (all squadies). Pull and Shockwave are good enough and very useful on Insanity (if you bring a squad that works well with her Pull Field).

#20
Soul Reaver

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Why not enable God Mode while you're at it

#21
kstarler

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Bourne Endeavor wrote...

Problem is squad mates do not Charge the GPS, fire it slower and insist on ignoring cover. Jack is ripped apart with relative haste. The GPS offers her slight usage but cannot rank her ahead of Samara, who simply does most things better.

Preference and effectiveness are different. Jack can certainly be made useful enough but you intentionally challenge yourself by using her in place of most of the others. I would rank her ahead of Jacob though. Perhaps even Tali.

We'll have to disagree on your conclusion. In regards to the GPS and lack of charging, it can still be used at considerable range, and has a 1.5x damage multiplier against shields and barriers. Even with the reduction in squad weapon damage, it is enough to make a noticable difference in how quickly enemy protections are stripped, considering a single, uncharged GPS shot with full upgrades will easily strip all regular enemy defenses when fired by Shepard.

Plus, if you want both Pull Field and Area Reave with Samara, you will have to sacrifice an additional 7% cool down reduction, making Jack's Pull Field faster, unless you take Squad Warp Ammo, but why do that when you could bring Jacob with a far better ammo power? The point is, there are trade offs, sure enough, but to write Jack off as completely inferior to the other two squad mates with Pull is, in my view, foolish.

Personally, I've taken to editing Jack in Gibbed's save editor to remove all points in Shockwave once I have Pull Field so I can use the squad power button rather than having to hotkey Pull. With Miranda in the group (minus Slam), I'm able to use both squad power keys without having to hotkey them, which is very helpful on Adept/Engineer runs, and possibly other classes depending on builds.

#22
Bullets McDeath

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Bogsnot1 wrote...

Learn to use her properly. I thought she sucked at first, but when I decided to do a "evil psycho" playthrough using only her and Zaeed, I learnt otherwise.


+1

I just did a Renegade run using mostly Jack and Zaeed... always loved Zaeed, liked Jack's character but found her underwhelming in combat, but god DAMN if they don't make a sweet team. I can't put my finger on it exactly, but they will just clean sh*t up.

#23
mgs00

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What class were you

#24
archiev1976

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I found it extremely powerful combo to team up Jack with Miranda, Jacks Pull ability has really fast cd and then Miranda just blasts enemies to oblivion with area warp, doesn't really matter which class Shep is. his/her job is just to kill shields from one of the enemies


#25
AkiKishi

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When I played an Infiltrator I came to the conclusion Jack sucked and was worthless beyond her warp ammo (which is a bit questionable anyway). However when I played an Engineer she quickly became my MVP because everything would gather around the drone and BooM!

She's the best Anti husker too I think.

The whole killing 3 Ymirs in the cuts scene though, total joke really set her up to be a huge disapointment.

Modifié par BobSmith101, 31 janvier 2011 - 02:31 .