Jack suck as a teammate. Here's what they could've done to make her useful
#26
Posté 31 janvier 2011 - 08:49
#27
Posté 31 janvier 2011 - 10:43
Barrier might be the single worst ability in the game.
As someone said earlier, Jack makes an awesome pull bot late game. And her ammo power is also a lot more useful in the second half of the game. I typically take Jacob early with squad incidary ammo for all the early Vorcha/Krogen quests, then take Jack later for the Collector and Eclipse quests. Works out great.
#28
Posté 31 janvier 2011 - 10:51
WillieStyle wrote...
Why do people keep requesting that squad mates get Barrier?
Barrier might be the single worst ability in the game.
As someone said earlier, Jack makes an awesome pull bot late game. And her ammo power is also a lot more useful in the second half of the game. I typically take Jacob early with squad incidary ammo for all the early Vorcha/Krogen quests, then take Jack later for the Collector and Eclipse quests. Works out great.
Yeah barrier sucks for a squyad mate. The stupidly long cooldown+the detail that they use it even if you only ask for squad powers on your command makes it useless for any squaddie who has active powers you want to use. Fortification is awesome on grunt though because all he is used for is his shooting and tanking and the ammo power. Heck before lair of the shaodwbroker the mian reason I stopped using jacob was he got barrier and it made him less useful.
#29
Posté 01 février 2011 - 01:02
#30
Posté 01 février 2011 - 02:21
On lower difficulty levels she's a beast since Shockwave can level huge groups of unprotected enemies; but on higher difficulty levels where all the enemies have protection she's tied with Jacob for the title of most useless squadmate in the game because Shockwave is negated by protection and since it has such a long cooldown you're better off using Pull in that case anyway. If Jack had Warp and Pull or Warp and Throw instead of Shockwave then she'd be pretty boss; but as it is Shockwave is a dud on higher difficulty levels.
Compare her with Samara who also has pull as well as throw and Area Reave which can strip armor or barriers off a cluster of enemies and who can equip Assault Rifles or SMGs.
Really to fix Jack they just need to fix Shockwave by giving it the same effectiveness against barriers and armor as warp; but over a larger area and then balancing this increased power by giving it an even longer cooldown than it already has.
That would make Shockwave a great high risk/ high reward biotic power since it would be one of the most devastating attacks in the game (the sort of power one would expect from a badass biotic); but would be balanced by having the longest cooldown of any offensive biotic power.
PS: I love Warp ammo and I almost invariably choose it as my bonus power; but even if you don't pick it as a bonus power I still don't think it has enough upside to make Jack a viable alternative to Thane or Samara even against biotic enemies.
#31
Posté 01 février 2011 - 02:30
Miss Yuna of Atlanta wrote...
Jack is middle-of-the-road. Pull is one of the best powers in the game, and Shockwave is one of the worst, but Pull is all Jack needs to be better than gimmicky characters like Legion or just straight-up bad ones like Morinth and Jacob. Warp Ammo is one of the best ammo powers, and it makes Jack my go-to gal for Collector missions.
I agree with you on Jacob; but Morinth's Dominate ability is devestating. When you combine her in a squad with an ally who can take down your enemies defenses then you can use Dominate to keep organic enemies constantly distracted by having to fight their allies in the same way you can with Tali against synthetic enemies.
#32
Posté 01 février 2011 - 11:39
Morinth is awesome, too, though. Pull with a -25% cooldown bonus is great.
Jack also has the Pull with -25% cooldown combination, and is thus quite amazing herself.
#33
Posté 02 février 2011 - 02:48
Haristo wrote...
Disagree... jack is a well written character and on the gameplay, she is kind of powerful.
What? You lost me.
#34
Posté 02 février 2011 - 03:34
#35
Posté 02 février 2011 - 03:35
#36
Posté 02 février 2011 - 03:40
#37
Posté 02 février 2011 - 04:23
SuZe is an above average class skill, giving nice cooldown reduction and making her the fastest (non-shep) puller in the game. Warp ammo is.... not the best squad ammo power, but it's decent or you could use the heavy version which makes her surprisingly deadly with the shotgun at close range. Shockwave is decent, too bad pull makes it mostly redundant but since you need to drop points into it anyway you can use it to push people off edges or whatever for laughs and a change of pace.
Jacob has a better team ammo power (worse single target version), slower pull, not quite as good class skill, and the absolute worst bonus skill in the game that he always wastes his GCD on (hope you have shadow broker or save his loyalty mission for last). I'd take jack over him.
#38
Posté 02 février 2011 - 04:41
#39
Posté 02 février 2011 - 09:20
On veteran and lower, she's one of the best squadmates (since shockwave is useful).
#40
Posté 02 février 2011 - 10:23
Jack is pretty "meh" overall. Her pull is amazing, and while Shockwave does have it's uses on the higher difficulties still, she'd have been better off with a pure damage biotic power like Warp. Optimally she'd have Pull as her first power, Warp Ammo as her second, and a version of Throw that dealt damage like Warp if it couldn't launch the target because of protections.
Personally I hope ME3 has some support for melee combat, because seeing Jack, Samara, and Thane in CQC would vastly improve all of their characters.
#41
Posté 02 février 2011 - 10:51
#42
Posté 02 février 2011 - 12:54
AntiChri5 wrote...
Warp Ammo damage is doubled against enemies currently in a biotic effect. Jack is the best Pull bot in the game.
I think peoples problem with it is that your damage is already doubled when you shoot the ragdolled enemies anyway. That extra 35% from Squad Warp makes very little difference in that situation. If you were doing 170/200% over 135/150% then it would be useful, but doing 235/270 doesn't matter as much.
I liked it for the squad against Collectors but I can understand easily why people would prefer Incendiary Ammo, especially in general use like against Blue Suns, Eclipse or Blood Pack.
Modifié par Evilsod, 02 février 2011 - 12:56 .
#43
Posté 02 février 2011 - 01:35
As a character it took me a couple of plays to warm up to Jack, but now she's one of my favorite squad members just below Garrus and Tali.
As one of the members I take with me on a mission, Jack is often my first choice. Unless I'm playing as an adept, I take her with me more than any of the others. She can knock most of the collectors off their flying pedestals so I just have to worry about a few of them. She also gets rid of the majority of husk wondering around in groups. I've never had a problem with her. Even when I play adept, it's rather fun using 2 shock waves and watching everyone knocked off their feet.
Would I like her stronger, Not sure. If she were too strong there would be no point in anyone else being around. And I've always gotten the feeling that a lot of the hype you hear from the guards is just she didn't give up quietly and is a bit ruthless.
Over all, I'm quite happy with the way Jack turned out.
#44
Posté 02 février 2011 - 01:49
WillieStyle wrote...
Why do people keep requesting that squad mates get Barrier?
Barrier might be the single worst ability in the game.
As someone said earlier, Jack makes an awesome pull bot late game. And her ammo power is also a lot more useful in the second half of the game. I typically take Jacob early with squad incidary ammo for all the early Vorcha/Krogen quests, then take Jack later for the Collector and Eclipse quests. Works out great.
I'll agree with you on that. I never use barrier. I understand the idea behind it, but I just don't care. I always make sure I have good shields on my armor to begin with.
#45
Posté 02 février 2011 - 02:32
Evilsod wrote...
AntiChri5 wrote...
Warp Ammo damage is doubled against enemies currently in a biotic effect. Jack is the best Pull bot in the game.
I think peoples problem with it is that your damage is already doubled when you shoot the ragdolled enemies anyway. That extra 35% from Squad Warp makes very little difference in that situation. If you were doing 170/200% over 135/150% then it would be useful, but doing 235/270 doesn't matter as much.
I liked it for the squad against Collectors but I can understand easily why people would prefer Incendiary Ammo, especially in general use like against Blue Suns, Eclipse or Blood Pack.
It might not be a game changer, but it makes her the best pullbot.
#46
Posté 02 février 2011 - 05:30
AntiChri5 wrote...
Evilsod wrote...
AntiChri5 wrote...
Warp Ammo damage is doubled against enemies currently in a biotic effect. Jack is the best Pull bot in the game.
I think peoples problem with it is that your damage is already doubled when you shoot the ragdolled enemies anyway. That extra 35% from Squad Warp makes very little difference in that situation. If you were doing 170/200% over 135/150% then it would be useful, but doing 235/270 doesn't matter as much.
I liked it for the squad against Collectors but I can understand easily why people would prefer Incendiary Ammo, especially in general use like against Blue Suns, Eclipse or Blood Pack.
It might not be a game changer, but it makes her the best pullbot.
Not really. To get squad warp ammo, and keep the fastest pull in the west going, you can't max pull. The recharge speed if what sells her pull power, though Samara can match her there. Jacob may have a slower pull but at least he can get squad inferno ammo and that is damn useful due to its cc effects.
#47
Posté 02 février 2011 - 06:52
Nooneyouknow13 wrote...
I honestly don't get the love for Warp Ammo, especially the squad version. I would rather have Incendiary/Inferno pretty much all of the time. The only use I ever had for Warp Ammo was on my first infiltrator, who I played pure sniper, as Heavy Warp Ammo, just to make head shots easier against barrier protected enemies. And that was a fairly poor choice of play style overall even if it was the obvious one.
Warp ammo is great because its so versatile. Not only does it give you a bonus against armor and barriers; but it also gives you a bonus against Organic or Synthetic health which makes it more effective on armored mechs like YMIRs, FENRIS and LOKI mechs as well as Elite Geth like Primes or Destroyers (Armor Piercing ammo is also effective against Organic and Synthetic health; but I don't feel the extra damage against armor is worth the loss of effectiveness against barriers).
I think its a great choice as a bonus power for pretty much any character with the heavy varient being better for classes where Shepard focuses more on gunplay and squad ammo being better if you rely more on powers and let your squad do more of the shooting for you.
None the less I don't think bringing along Jack for squad warp ammo and pull is really a good option unless you're playing as an Adept or Sentinel so that you can exploit her pull ability to lay down warp explosions and even then I still don't think she can stack up against the far more versatile Samara who gives you access to pull as well as throw and the exceptional area reave.
#48
Posté 02 février 2011 - 11:46
Not really. To get squad warp ammo, and keep the fastest pull in the west going, you can't max pull. The recharge speed if what sells her pull power, though Samara can match her there. Jacob may have a slower pull but at least he can get squad inferno ammo and that is damn useful due to its cc effects.
Who said anything about squad warp ammo hm?
#49
Posté 03 février 2011 - 12:06
Evilsod wrote...
I think peoples problem with it is that your damage is already doubled when you shoot the ragdolled enemies anyway. That extra 35% from Squad Warp makes very little difference in that situation. If you were doing 170/200% over 135/150% then it would be useful, but doing 235/270 doesn't matter as much.
I liked it for the squad against Collectors but I can understand easily why people would prefer Incendiary Ammo, especially in general use like against Blue Suns, Eclipse or Blood Pack.
It would be an extra 70% damage against a pulled enemy. The ammo's bonus itself is applied twice on such targets.
Modifié par Schneidend, 03 février 2011 - 04:46 .
#50
Posté 03 février 2011 - 12:22





Retour en haut







