Modifié par PetrySilva, 30 janvier 2011 - 05:53 .
Club Afterlife review, Intentions vs Balls. Bioware needs to step up.
#51
Posté 30 janvier 2011 - 05:52
#52
Posté 30 janvier 2011 - 07:11
Naughty Bear wrote...
Fallout is a good example.
White Glove Society is creepy.
The problem is Gamebryo. The characters models/anim are incredibly bad and remove any tension/dramatic effect a scene might have.
#53
Posté 30 janvier 2011 - 08:10
#54
Posté 30 janvier 2011 - 09:21
Mr.Kusy wrote...
Nothing is creepy in Fallout 3/Vegas. White Glove Society were funny if something.Naughty Bear wrote...
Fallout is a good example.
White Glove Society is creepy.Something like this? In a video game? That's an outrage!Fixers0 wrote...
My Biggest problems with afterlife and whole omega is that it is so obvious the these enviroments are created by someone on a computer, just stand still for a moment and you will notice.
Care to exaplin poster?
People standing in the background on the upper level have no textures and no animations, it's not that hard to notice. And in this case "background" means about 10 meters away from you.
#55
Posté 30 janvier 2011 - 09:42
#56
Posté 30 janvier 2011 - 10:54
jswatta wrote...
Club Afterlife
What comes to mind?
- Lawlessness
- Strongest will rules
- Prostitution a plenty
- Weak perish
- Steal from the weak
- Renegade environment
- Public Intoxication
- Debauchery
- Lewd acts
In actuality, this place was very tame. If you're going to paint a picture for me, if you're going to project a sense of debauchery and lawlesslness, then you need to make sure you got a pair of balls to go with it.
Problems
* Aria, yes we all thought we could romance her, or like Aria would say "don't **** with" her, when in fact a lot of us would of enjoyed seeing her get "****ed" by shepard. Forgive my bluntness, i'm only projecting the same sense the in game character projected.
* Mentions of prostitution yet no means of soliciting such.
* Not once did your character punch someone in the face 20-30 times until they died.
* No ultra violence, no ultra sense of shocking violence that would make you say "oh man, what did I just see?".
* Absolutely no "dark" quests. Quests that present challenging morale quagmires.
This was supposed to be a place of ultra violence, yet I saw none. A place of debauchery? Yet I saw very little. My advice to Bioware? If you're going to be bold enough to go to dark places, then show me dark actions. If you don't have the balls to do so, then don't bother.
Visit Tijuana a few times then come back here when you've grown up.
Go all the way, or don't go there at all. Remember what Sten did in Dragon Age? Pretty horrible. Go there, or don't try to be dark at all. Grow a pair.
My two cents.
I agree.
I'll add something though: since sometimes its the smallest things in life that make something so good, BioWare's ME3 team should work on smaller things to put out a errie dark atmosphere.
MassEffect762 wrote...
social.bioware.com/poll.php
Bioware fan age poll.
I'm sure you can figure out what I'm getting at.
I'm 27 and thought ME2 was pretty light, only a few times did the game really hint at "Dark" for me.(i.e. Jacob loyalty mission)
I'm 27, and I've to agree.
#57
Posté 30 janvier 2011 - 10:58
#58
Posté 30 janvier 2011 - 11:19
#59
Posté 30 janvier 2011 - 11:38
It's a little bit like how in ME1 when on The Citadel we only really visited The Presidium and the closest wards, where a lot of the diplomats and important people were, yet in ME2 we were further away from this and The Wards there seemed a little more rough.
#60
Posté 31 janvier 2011 - 12:58
Sentox6 wrote...
The nature of Mass Effect is simply such that it's closer to a PG sort of experience than an 'mature' one. It's Star Wars, not A Clockwork Orange. That's not to imply it is childish, simply that it's not going to push any boundaries with content that might be deemed excessively offensive. I understand the OPs complaints, but it is what it is.
No offense, but in the very first act of the very first Star Wars movie, they enter "a wretched hive of scum and villany". And you know what? He was right. The bar they visit has Luke getting picked on by two aliens almost the moment he enters the place and Ben Kenobi hacks a guy's hand off, and Han Solo shoots someone to death right in front of everybody.
#61
Posté 02 février 2011 - 08:51
I love the game and its fun, but its not fluid its not very real feeling, there is a lot of work needed on giving the worlds life.
Its things like characters reacting to you, The ability to interact with everyone even if in small ways. Depth is fun for me.
After playing this game i just realise how amazing red dead really is. Totally ground breaking ai.
Just to repeat i love this game though, its fun.
#62
Posté 02 février 2011 - 09:23
#63
Posté 02 février 2011 - 09:28
Sexual refferances are enough for M rated games.
#64
Posté 02 février 2011 - 09:34
#65
Posté 02 février 2011 - 09:39
The Anvil of the Void FTWplus, there were some difficult decisions in Dragon Age.
Keep anvil of the void vs destroy was a good one IMHO, no third option.
#66
Posté 03 février 2011 - 10:22
KainrycKarr wrote...
Go play GTA.
Weak story.
Sentox6 wrote...
The nature of Mass Effect is simply such that it's closer to a PG sort of experience than an 'mature' one.
They use foul language in the game. There is a scene where someone is getting hurt over & over again, I don't want to go into too much detail. But things like that are awesome. We need very deep morale quagmires that justify the pew pew.
I was expecting a lot more from Afterlife, but after the first two dossiers all she did was ... Well.. no spoilers. But it was upsetting.
Modifié par jswatta, 03 février 2011 - 10:22 .
#67
Posté 03 février 2011 - 10:46
marshalleck wrote...
seriously though, Bioware don't really do "dark" or "mature" or "difficult moral decisions"--they are mostly candy and rainbows and (space) paladins
From that its clear youv'e not played Dragon Age, the Moral choice near the end of that game was all of those things you calimed Bioware couldn't do.
#68
Posté 03 février 2011 - 10:54
marshalleck wrote...
seriously though, Bioware don't really do "dark" or "mature" or "difficult moral decisions"--they are mostly candy and rainbows and (space) paladins
I've seen people play some really, really dark paladins. Of course, those people didn't really undersantd aligment properly, but still....
#69
Posté 03 février 2011 - 10:59
marshalleck wrote...
Difficult not because it's a complex philosophical problem, but because there's little context and no thorough examination of each position nor is the geth perspective ever really explored through Legion, since his character was so under-utilized. We have no understanding whether or how human/organic morality should apply to sentient computer programs, the concept is never once explored despite many opportunities to do so, so with this decision Bioware is basically asking us to make a stab in the dark. They give you two options and very little context, so yes it's difficult, but not difficult in a way that makes it interesting. It also doesn't help that the paragon/renegade positions actually flip at the last minute--a paragon for example will be objecting to a certain action Legion suggest all the way to the end, at which point if you take said option you are awarded paragon points. What?
I was looking for the "destroy all geth" option. All I see in them is baby-repaers.
Then again I hate AI and sudden change in species. In ME1 the Geth were the enemy and there was no hint of anything ambigious about them. Then ME2 drops the bomb.
I don't like it when games do that. Which is partially why I hate Blizzard.
Orcs, Zerg, Undead - everyone is poor and misuderstood..there' no one evill left for me to club to death.
#70
Posté 03 février 2011 - 12:28
It just didn't have that "holy foking sh1zz, i just destroyed him!!" feeling, which would add alot to the initial combat experience, and possibly, if done well, become a memorable gimmick.
#71
Posté 03 février 2011 - 12:34
Lotion Soronnar wrote...
I was looking for the "destroy all geth" option. All I see in them is baby-repaers.
Then again I hate AI and sudden change in species. In ME1 the Geth were the enemy and there was no hint of anything ambigious about them. Then ME2 drops the bomb.
I don't like it when games do that. Which is partially why I hate Blizzard.
Orcs, Zerg, Undead - everyone is poor and misuderstood..there' no one evill left for me to club to death.
There were a few hints that there was more to the Geth than mindless evil guys. Tali's account of their creation and the suggestions of Geth spirituality.
I felt the Geth heretics things was a bit of a cop out, though.





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