Origins things you hope DA2 lacks
#1
Posté 30 janvier 2011 - 05:45
Let me kick this off with:
Evil, evil, EVIL giant spiders who like to drop from the ceiling behind my character but within camera view, hissing loudly as they do so, causing me to shriek in surprise; and to top it all of, then they have to crawl all over me during the actual fight! Maker's breath, I hate those things! PLEASE let them be missing from DA2!
#2
Posté 30 janvier 2011 - 05:49
#3
Posté 30 janvier 2011 - 05:51
#4
Posté 30 janvier 2011 - 05:51

#5
Posté 30 janvier 2011 - 05:51
Nimpe wrote...
THE FADE
This, Origins Fade was very repetive for me. Awakening Fade was ok imho, though.
#6
Posté 30 janvier 2011 - 05:53
#7
Posté 30 janvier 2011 - 05:54
Nimpe wrote...
THE FADE
#8
Posté 30 janvier 2011 - 05:56
Oblivious wrote...
Nimpe wrote...
THE FADE
#9
Posté 30 janvier 2011 - 05:57
Nimpe wrote...
THE FADE
We all know it's how it was implemented (blur/gameplay), not the Fade itself that was wrong. The Fade will always exist in DA unless it's retconned (even being ignored will leave it there.) Still, that part was painful after the 50th time. Okay, 5th time was painful.
My list:
- Warden shuffle - (fixed already?)
- Useless items (spirit balm? really? And that's the useful one!)
- More useless than useless items (I will kill someone if I get another blank vellum.)
- Endless generic combat encounters in every combat area (Deep roads and brecilian forest were pretty bad about this.)
- Junk = cash (When you have to click on every enemy you kill to get 4-5 coppers each to buy your 30 gold equipment, everything sloooows down.)
I'm sure I'm missing something, but those are off the top of my head. Combat is great when it's not room after room of the same thing in a row, and "roleplaying" doesn't require looting every stinking corpse for an extra blank vellum.
#10
Posté 30 janvier 2011 - 05:59
#11
Posté 30 janvier 2011 - 06:01
1xs3thx1 wrote...
Commander Shepard.
I don't remember that in Origins...
#12
Posté 30 janvier 2011 - 06:03
jackkel dragon wrote...
1xs3thx1 wrote...
Commander Shepard.
I don't remember that in Origins...
He was the guy fighting with Darth Vader that you get to choose who to help. If you chose Shepard, you got a gun, Darth Vader, a lightsaber.
#13
Posté 30 janvier 2011 - 06:04
#14
Posté 30 janvier 2011 - 06:04
Modifié par jackkel dragon, 30 janvier 2011 - 06:04 .
#15
Posté 30 janvier 2011 - 06:06
#16
Posté 30 janvier 2011 - 06:07
#17
Posté 30 janvier 2011 - 06:07
Zevais wrote...
I hoping they don't have any frakking lockpickable chests before you have a rogue in your party that you can give lockpicking to. Seriously, why the heck were there lockpick chests in a mage origin? there is no way to get someone to pick those chests... absurd
That was the only origin without locked chests for rogues (except maybe the part with Lily.) But Ostagar was terrible in that respect.
New list item:
- Loot *every* chest for blank vellum, a dozen times per area, with alternate skins for the vellum in each area.
#18
Posté 30 janvier 2011 - 06:10
jackkel dragon wrote...
@Nimpe: Sounds like a trippy sidequest.
Here's my warden, he sided with Vader
#19
Posté 30 janvier 2011 - 06:11
#20
Posté 30 janvier 2011 - 06:15
rokeeb wrote...
Dialogue, a 8+ hour campaign, an inventory, leveling up and any other useless "rpg" game type things.
yo man agreed, wtf is bioware doing man ****tttt, i want movies not games yo.
#21
Posté 30 janvier 2011 - 06:18
#22
Posté 30 janvier 2011 - 06:27
#23
Posté 30 janvier 2011 - 06:32
Saphara wrote...
err...i take it that Shepard V DV is a mod? Never ever saw anything like that while playing
It's a joke coupled with an awesome screen from an awesome mod.
But now we must add that quest to Origins. With a mod.
#24
Posté 30 janvier 2011 - 06:36
#25
Posté 30 janvier 2011 - 06:41





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