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Origins things you hope DA2 lacks


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#51
Noilly Prat

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Jared Leto.

#52
Mad-Max90

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I hope they include bucky O'hare as a companion, but exclude all biker mice

#53
sonsonthebia07

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Cheap potion spamming with no cooldowns. I know it is an option to even use them at all, but I'd rather they had a set number of uses per battle or a significantly longer cooldown. Another thing in this regard - being able to mix and match a billion poisons at once.

The Fade needs...something. I can't stand it in Origins.

Difficulty curve on Nightmare going from moderately difficult - easy as the game progresses instead of being consistent. I know some people like that, but I don't. :/

Sylvius the Mad wrote...


And the nonsensically limited inventory space.


This too. -_-

Modifié par sonsonthebia07, 30 janvier 2011 - 10:00 .


#54
Isaidlunch

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Having to craft a lesser version of an item, using that to craft the next best version and repeating until you finally get the item you want. Runecrafting in Awakening was anything but fun.

Convenient third options. I'm okay with a couple or so as long as you earn them unlike certain choices we saw in Origins (COUGHREDCLIFFECOUGH).

Making DLC/expansions that ruin immersion and spit on it's corpse for people who make a certain choice in the main game eg Ultimate Sacrifice wardens "getting better" in Awakening.

#55
wangan

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The thing I hated in Origins and I hope DA2 lacks is:

- Fade, hated it and i think it was a poor decision to try to extend the story that way

- Too many Active Spells which are really similar, especially in awakenings, my lower bar way too cramped.

Thats it for me..

#56
IceGhost

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wangan wrote...

"The thing I hated in Origins and I hope DA2 lacks is:
- Fade, hated it and i think it was a poor decision to try to extend the story that way"
 


Yeah, no more fade. 

#57
rokeeb

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Saphara wrote...

jackkel dragon wrote...

Saphara wrote...

err...i take it that Shepard V DV is a mod? Never ever saw anything like that while playing


It's a joke coupled with an awesome screen from an awesome mod.

But now we must add that quest to Origins. With a mod.


Ah. Jokes and sarcasm tend to fly over my head on the internet Posted Image


Jokes and sarcasm? What are you talking about? I was serious!

But in all seriousness (heh) though, mainly levels like Orzamaar or the Fade, they were so boring.

Off topic: quick question, should my last sentence have a coma (,) or semi-colan (;) after 'the Fade'?

#58
Rogue Unit

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The bugs.

#59
Lord Gremlin

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Runecrafting - broken ****. Tedious and meaningless.

#60
Guest_simfamUP_*

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The boring combat has already been dealt with...



Not much I can think of, DA2 is starting to look alot like Origins now. Before it looked 'cartoonish'...not a bad thing, it's a GREAT thing :-)

#61
Gibb_Shepard

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The retarded health meter. I never figured out how that thing worked.

#62
Images

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Starting a battle, hitting pause, planning every party member's actions so that when I hit unpause a ballet of death will be unleashed only to find that on restarting time every party member's action description changes to "moving", they all do that stupid run back and huddle position and by the time I've repaused and set them on a new action to perform, every single enemy archer has used that multiple scatter shot on my team...AARRRRRRRRRRRRRRGGHHHH!!!


That and the overwhelm/grab till death in seconds thing, come on! I get it for the squishier members in the party but my God, a strength-focused Sten? It was waaay too fast as well. You could release 'em if you stunned the enemy target but unless you had someone right next to them, no chance. And yeah, all those anti-knockdown things should help that, especially shields, since hey, thats part of what they're for.

Modifié par Images, 30 janvier 2011 - 11:46 .


#63
Count Viceroy

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Scatter shot would be my only complaint, overwhelm is equally annoying, but it's easily dealt with by using your companions.

Having your whole team stunlocked by 3 archers while the rest of the 20 mobs steals your candy in your pockets is not fun.

Modifié par Count Viceroy, 30 janvier 2011 - 11:38 .


#64
ErikNikolai

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Flamboyant and bisexual rogues with annoying accents. Neither Zevran nor Leliana fit into any of my parties, so I had to replace them with a lockbash mod. I really wish there'd been a rogue like Nathaniel in Origins.

Modifié par ErikNikolai, 30 janvier 2011 - 11:44 .


#65
Seagloom

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- Lacking Party Reactions

I want everyone to acknowledge things my character does. Not just one or two characters after a very short list of events in the game. For example: everyone's silence if Alistair is executed and Loghain joins was disappointing. Even apathy at recent events is better than nothing.

On a similar train of thought, I want our actions to be remembered by characters if they harshly conflict with their ethics or beliefs. Having Leliana and Alistair suggesting against keeping the Anvil of the Void and losing ten approval if the Warden does is fine. Being able to carry on without comment after a gift is not. Characters should remember such actions, and it should impact their overall view of the protagonist in a semi-permanent fashion. Maybe certain rivalry shifts can only be corrected by acting in a way in accordance with a given NPC's morals rather than having conversation options and gifts influence them.

- Leliana-like Romance Pacing

Integrating a romance into the plot, or at least pacing it in such a way that blowing through all its content halfway into the game is unlikely.

- Über Gear in Shops

Two or three end game items sold in shops is okay. It gives us something worthwhile to save up for. Having more useful high end gear sold to our characters rather than found is boring. One of the fantasy RPG staples I enjoy most is questing for that godlike item, or finding it on the corpse of a powerful foe.

- Gifts

I believe these have been overhauled so hopefully my issues have been addressed. I touched on this earlier. In short, I dislike 'get out of jail free' cards that can erase whatever negative opinion a party member has of us. It both diminishes the impact your decisions have on party members, and makes those characters seem shallower to boot.

- Morrigan

I already know she has no role in DA2, but it has to be said. :innocent:

Modifié par Seagloom, 30 janvier 2011 - 11:51 .


#66
Haplose

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Face of Evil wrote...

Clown hats for mages.

If that's gone, I'm happy.


THIS!

And mage staffs carried on backs...


P.S. I loved the Fade. I want more of it!

Modifié par Haplose, 30 janvier 2011 - 12:09 .


#67
Russalka

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The Fade is returning anyway.

#68
ME_Fan

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Less quests that occur in deep dark caves/tombs and the like. I would like to quest and fight in the wide open beautiful landscapes of Thedas. Sprawling landscapes, rolling green hills and such.

Deep roads, elven tombs? Please hell no, they've all been done in countless other fantasy franchises.

#69
Rawgrim

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Trotting around for hours in the Fade. i also thought the Deep roads took too long as well. It was ok the first time I played the game, but not so cool when i re-played it.

#70
marshalleck

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Russalka wrote...

The Fade is returning anyway.

As are the Deep Roads. I think I can already hear the moaning. 

#71
Russalka

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And what makes everyone assume that it will be the same all over again? It was not the concept of the Fade and the Deep Roads itself that was the problem, but how it was represented in the game.

#72
Lady Catastrophe

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Cringeable sex scenes.

#73
marshalleck

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Russalka wrote...

And what makes everyone assume that it will be the same all over again? It was not the concept of the Fade and the Deep Roads itself that was the problem, but how it was represented in the game.


I can't speak for "everyone," but I wasn't making any such assumptions. I believe they will probably be quite improved, as was the Fade in Awakening.

#74
Ninotchka

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just remembered a few more peevances:



the female characters' ape-like posture/walk, the butch female body language/stances during certain cut scenes....



the underclothes



fire runestones in weapons lighting up character's faces&eyes in ghastly ways lol

#75
Seagloom

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Female characters have their own rig now, so I doubt we will see a return of ape walking and such. On the other hand it may mean ridiculously exaggerated hip swaying or some such. :P