Oh wait.<_<
Gathering quests. Go collect 12 scrolls of this guy, 15 of this poison and 10 dirty letters.
It as okay once or twice but there are just way to many in origins.
Modifié par Emperor Mars, 30 janvier 2011 - 05:07 .
Modifié par Emperor Mars, 30 janvier 2011 - 05:07 .
Guest_Puddi III_*
filaminstrel wrote...
Puzzles have a long tradition of working their way into games of every genre, a tradition I celebrate and encourage game developers to carry on.
Guest_Puddi III_*
Guest_gugbunk_*
xxSgt_Reed_24xx wrote...
really, does it not seem stupid to anyone else when your character just stands there being a mute, while everyone else talks and moves?
ladydesire wrote...
xxSgt_Reed_24xx wrote...
really, does it not seem stupid to anyone else when your character just stands there being a mute, while everyone else talks and moves?
For a lot of us, it's going to be annoying that our characters do talk, especially if what they say isn't what we expect (or want) them to say.
Modifié par Killroyomega, 30 janvier 2011 - 06:47 .
Melness wrote...
Am I the only one who liked BOTH fade sequences?
Killroyomega wrote...
Second, condom mage hats.
If you want your characters to do something in particular, control them yourself.Ninotchka wrote...
Perhaps, but often (especially in Redcliffe Castle and in the ruins of the Lair of the Werewolves) when I'm playing my melee character and one of the other companions just stands there, stuck, blocking all access to the mobs, or becomes stuck behind an open door:pinched: and when the get stuck they freeze up and do nada, nothing, nix....healz plz Wynne?!
Modifié par DamnThoseDisplayNames, 30 janvier 2011 - 11:37 .