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Bad refs with compiler


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jturtle

jturtle
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OK> I finally started putting in all the morph add-ins 'cause your pics look so good, and the originals (nice as they were) couldn't hold a candle to them. I have two requests.

1. I have LOTC's eyelashes and long eyelashes; more hairstyles; more things; CC extra tints and tones; Nudes2 (I can't figure out the Nbaio.override file -- color me stupid), and others. All come with their own chargenmorph file. It would be great if that file could be extracted into the main folder of the project, instead of the override folder. Yes that would mean requiring the chargen compiler (which works great!!). However, I had to reinstall stuff several times because I either overwrote or refused to extract the chargen file during uncompression. Then, the chargen compiler found all these bad references. I finally figured out what was going on, and started extracting the chargenmorph file to a separate folder, then moving it to the appropriate expanded project folder before downloading and extracting the next mod. Once done, I then used the compiler, and had no little red exclamation points!!! With each mod having its own chargenmorph file, putting it into the mod folder is the only way I see to prevent the conflicts.

2. I simply cannot figure out how to access the info in Nbaio. And yes, I have the DAmodmanager if that is needed. It's all one huge file. The thread from the guy with the mac mentioned renaming variants, etc.; and I am totally confused. I would like to be able to pick the variety of models -- say from the racial presets -- and then work on the face myself from there. Of course, if I could "adjust" a current PC or NPC, that would be so way cool! Could someone give me a step by step for pulling the info from this huge overide folder, and placing it correctly?

Thanks