I would like to post this feedback discussion about upping a difficulty over
Insanity Mode, once played through insanity, have the ability to unlock (Pro Mode)
which adds twice the enemy's, up's the Ai's (with a Ai Director Program) to adapt to
the way you play, the way you maneuver around around levels.
Give the ai's the ability to use all talents and skills based on there set class.
As a reward for beating Insanity mode, you are given Pro Mode.
Once pro mode has been unlocked and has had atleast 1 playthrough,
you are given the ability to use 2 bonus talents and a new weapon/armor set,
that was made by (Cerberus).
Pro Mode Adds To The Following:
Credits - Around the same as insanity but adds 1000 more credits
Exp - Enemy's give 20% extra exp based on damage taken from that specific character type
Enemies - have slow auto-regenerating shields, health, armor.
More tech/biotic abilities for the enemies
at least: such as Damping, Overload, Drone, Incinerate
Stasis, Throw, Warp, Shockwave - By Kronner
Teammates - But squad AI would have to be a bit better (especially at taking cover), do the same damage as Shepard and have more health and shields. Shepard could probably use a lot more health and shields too (at least twice as much) - By Kronner
Gameplay - Bring back enemy Snipers
They can one shot Shepard. But Shepard is warned before the shot is fired (just like in ME1) and has just enough time to take cover - By Kronner
:Note:
Recommended For Those Who Can Handle Insanity but looking for a challenge.
Or another great idea is to get a mass accelerator weapon as the normandy's main gun. (coughs Me2)
Mass Accelerator Weapon - AKA (BFG)
Modifié par xAlch3mIstx, 31 janvier 2011 - 01:45 .





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