It's time to leave the mute hero alone now
#1
Posté 30 janvier 2011 - 09:19
#2
Posté 30 janvier 2011 - 09:21
#3
Posté 30 janvier 2011 - 09:21
#4
Posté 30 janvier 2011 - 09:23
Faust1979 wrote...
It's 2011 a mute hero was fine in the 80s and 90s when games and hardware didn't have a lot of power. But it's 2011 now. It's time to leave the mute hero in the past. Games need to grow and change not stay in the past. Dragon Age is one fun game but the mute hero is a relic of the past.
I guess that's entirely up to Bioware; I don't consider the lack of a voiced main character to be something that should be tossed out just because other games have something "better".
#5
Posté 30 janvier 2011 - 09:23
#6
Posté 30 janvier 2011 - 09:24
#7
Posté 30 janvier 2011 - 09:26
That didn't happen to me in DAO tho since those are total different games, but im starting to realize why would someone want a fully voiced hero.
#8
Posté 30 janvier 2011 - 09:26
#9
Posté 30 janvier 2011 - 09:28
for DA2, the voiced one is correct.
#10
Posté 30 janvier 2011 - 09:28
#11
Posté 30 janvier 2011 - 09:30
It's all personal opinion of course but voiced protagonists aren't worth the hype to me. If I want something to be "more cinematic" I'll watch a movie.
#12
Posté 30 janvier 2011 - 09:31
#13
Posté 30 janvier 2011 - 09:32
#14
Posté 30 janvier 2011 - 09:33
Modifié par slimgrin, 30 janvier 2011 - 09:34 .
#15
Posté 30 janvier 2011 - 09:34
#16
Posté 30 janvier 2011 - 09:37
#17
Posté 30 janvier 2011 - 09:39
#18
Posté 30 janvier 2011 - 09:40
But still, I prefer a silent PC for practical reasons - if they do a voiced PC, they have to put alot of resources in it - resources that could be better used elsewhere, and the game'll likely be shorter/smaller/more linear as a result of having a voiced PC as well
Modifié par Dark Specie, 30 janvier 2011 - 09:42 .
#19
Posté 30 janvier 2011 - 09:41
#20
Posté 30 janvier 2011 - 09:41
But I think that creating a good supporting cast (team mates) helps to mitigate the negative aspect of a mute protagonist. I think they should have given the support cast more lines, so that they played a bigger role in conversations, especially in many cases where it made more sense that the team mates spoke, instead of the mute protagonist silently speaking for them...
Although, I love my female shepard thanks in large part to brilliant voice acting. But I do like the idea in an earlier post: Games are not movies, so don't sacrifice freedom for linearity.
#21
Posté 30 janvier 2011 - 09:44
Faust1979 wrote...
It's 2011 a mute hero was fine in the 80s and 90s when games and hardware didn't have a lot of power. But it's 2011 now. It's time to leave the mute hero in the past. Games need to grow and change not stay in the past. Dragon Age is one fun game but the mute hero is a relic of the past.
Yah, thats why Fallout and The Elder Scrolls games sell so poorly, must be the outdated silent hero lol
#22
Posté 30 janvier 2011 - 09:45
Modifié par ErichHartmann, 30 janvier 2011 - 09:47 .
#23
Posté 30 janvier 2011 - 09:45
Dark Specie wrote...
Meh, I don't really care whether my PC is voiced or not...
But still, I prefer a silent PC for practical reasons - if they do a voiced PC, they have to put alot of resources in it - resources that could be better used elsewhere, and the game'll likely be shorter/smaller/more linear as a result of having a voiced PC as well
Correct me if I'm wrong but The Witcher had a voiced protagonist and that game had plenty of dialog choices and story events, and wasn't it a pretty long game?
#24
Posté 30 janvier 2011 - 09:48
in the 80s and 90s when games and hardware didn't have a lot of power
..there were abundant of amazing games with ridiculous amount of smart dialogue, particularly quests and adventures. All voiced. I remember CD version of Discworld.. hell, I did't actually want to beat the game, I just listened to Rincewind voice walking city and talking to every NPC.
But I knew I would't like that kind of thing in an RPG. In RPG, I want to create my own roles, and characters, I want replayability. I don't need anyone to speak for my character, my character, his voice and most of his bearings are in my head. I have imagination good enough to make up his voice in my mind.
#25
Posté 30 janvier 2011 - 09:49





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