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It's time to leave the mute hero alone now


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#1
Faust1979

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 It's 2011 a mute hero was fine in the 80s and 90s when games and hardware didn't have a lot of power. But it's 2011 now. It's time to leave the mute hero in the past. Games need to grow and change not stay in the past. Dragon Age is one fun game but the mute hero is a relic of the past. 

#2
The Elder King

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It's simply your opinion. I like both the silent PC and the VO PC, if Bioware is going to do another game with a silen PC I'm fine with that.

#3
XX-Pyro

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/Discussion value

#4
ladydesire

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Faust1979 wrote...

 It's 2011 a mute hero was fine in the 80s and 90s when games and hardware didn't have a lot of power. But it's 2011 now. It's time to leave the mute hero in the past. Games need to grow and change not stay in the past. Dragon Age is one fun game but the mute hero is a relic of the past. 


I guess that's entirely up to Bioware; I don't consider the lack of a voiced main character to be something that should be tossed out just because other games have something "better".

#5
Cariborne

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The way I look at it, depending on how DA2 works out, DA3 can be with your Silent Warden, and with Hawke. Turning Hawke into a glorified companion! YAY!

#6
chunkyman

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Just because it's a dated system in no way makes it less entertaining and enjoyable. Both have distinct advantages and weaknesses. It's up to personal preference. I prefer a silent PC, but I can see the benefits of a VO.

#7
iampool

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Im playing Dead Space (the first one), and im just f**ing hating Isaac isn't voiced, it just makes him looks so stupid.

That didn't happen to me in DAO tho since those are total different games, but im starting to realize why would someone want a fully voiced hero.

#8
Malevolence65

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There are benefits to both, but the benefits of a voiced protagonist far outweigh both its drawbacks and the benefits of a mute protagonist. That's not even taking into account all of the drawbacks of a mute protagonist.

#9
Haristo

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I like both. for Dragon Age : Origins, the muted system was perfect since the warden has multiple races, origins and was able to be both male and female.



for DA2, the voiced one is correct.

#10
thedistortedchild

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I like silent PCs, however if the voice is good it can add a lot to the story.

#11
Ryllen Laerth Kriel

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Would you rather play a game with a silent hero or play a game with a voice over you can't stand and that doesn't fit the look or personality of your character you created?



It's all personal opinion of course but voiced protagonists aren't worth the hype to me. If I want something to be "more cinematic" I'll watch a movie.

#12
Ravenfeeder

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The technology is not yet here for a properly voiced protagonist. Unitl you can specify your voice in the same way you can specify your looks, and then have the in-game engine morph the voice talent's lines to match, it is not good enough. That technology is still 10-15 years away. Until then your protagonist will never sound as you wish them to do, so the silent protagonist still has its place.

#13
TheMadCat

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Disagree, unvoiced is still the better approach for many reasons, namely financial which in turn opens up and improves many other avenues. Voiced is stronger in games which focus more on a single, defined character rather then allowing the player customization. But all in all, I'd say unvoiced is still the ideal approach.

#14
slimgrin

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I have no problem with either one. I don't consider it a relic and neither do some devs as the mute hero is still featured in modern RPG's.

Modifié par slimgrin, 30 janvier 2011 - 09:34 .


#15
upsettingshorts

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I dislike silent protagonists in otherwise fully voiced games for a number of reasons, but "because it's old and played out" isn't really one of them.

#16
AlexXIV

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It seems to be that the 'silent hero' is going to be extinct rather sooner than later. For the good or worse. The good thing is the hero doesn't feel so out of place. The worse is that we have to get used to more streamlined/predefined PCs.

#17
jontepwn

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Silent protagonist was all well and good in Dragon Age: Origins, but it made me having an emotional connection with my character almost non-existant. He/she would just stand there with a vacant stare on his/her face. Having a voice and showing emotions greatly enhances the experience and the emotional connection from the player. The one drawback would be less customization and choice about appearance and race and stuff like that. But clearly having a voiced character is the best approach for BioWare.

#18
Dark Specie

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Meh, I don't really care whether my PC is voiced or not...

But still, I prefer a silent PC for practical reasons - if they do a voiced PC, they have to put alot of resources in it - resources that could be better used elsewhere, and the game'll likely be shorter/smaller/more linear as a result of having a voiced PC as well Image IPB

Modifié par Dark Specie, 30 janvier 2011 - 09:42 .


#19
Count Viceroy

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I don't mind the silent ones, they are the classics but seriously, it does feel like a relic of a bygone generation. You can do so much more with spoken dialoge.

#20
zeraien

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In games like DAO where you have multiple races, appearances and such, a voiceover might not work out.



But I think that creating a good supporting cast (team mates) helps to mitigate the negative aspect of a mute protagonist. I think they should have given the support cast more lines, so that they played a bigger role in conversations, especially in many cases where it made more sense that the team mates spoke, instead of the mute protagonist silently speaking for them...



Although, I love my female shepard thanks in large part to brilliant voice acting. But I do like the idea in an earlier post: Games are not movies, so don't sacrifice freedom for linearity.

#21
Night Prowler76

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Faust1979 wrote...

 It's 2011 a mute hero was fine in the 80s and 90s when games and hardware didn't have a lot of power. But it's 2011 now. It's time to leave the mute hero in the past. Games need to grow and change not stay in the past. Dragon Age is one fun game but the mute hero is a relic of the past. 


Yah, thats why Fallout and The Elder Scrolls games sell so poorly, must be the outdated silent hero lol

#22
ErichHartmann

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I love both but it really depends on the RPG design (in my opinion). For example, a silent Shepard would drive me crazy while a voiced protagonist in Fallout: New Vegas would be too restrictive.

Modifié par ErichHartmann, 30 janvier 2011 - 09:47 .


#23
jontepwn

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Dark Specie wrote...

Meh, I don't really care whether my PC is voiced or not...

But still, I prefer a silent PC for practical reasons - if they do a voiced PC, they have to put alot of resources in it - resources that could be better used elsewhere, and the game'll likely be shorter/smaller/more linear as a result of having a voiced PC as well Image IPB


Correct me if I'm wrong but The Witcher had a voiced protagonist and that game had plenty of dialog choices and story events, and wasn't it a pretty long game?

#24
DamnThoseDisplayNames

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in the 80s and 90s when games and hardware didn't have a lot of power


..there were abundant of amazing games with ridiculous amount of smart dialogue, particularly quests and adventures. All voiced. I remember CD version of Discworld.. hell, I did't actually want to beat the game, I just listened to Rincewind voice walking city and talking to every NPC.

But I knew I would't like that kind of thing in an RPG. In RPG, I want to create my own roles, and characters, I want replayability. I don't need anyone to speak for my character, my character, his voice and most of his bearings are in my head. I have imagination good enough to make up his voice in my mind.

#25
Phenomenal TJ

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Must be why the Zelda games are still some of the most popular out there.