But it does, because the player would then need to be able to tell which was which.the_one_54321 wrote...
It does not matter to whom they are speaking. They are speaking, explicitly, for the players benefit. The whole of that supposed existence was created for the players benefit. It does not even matter if, in the game, the characters are even aware of this or not. That does not change that it is so.Sylvius the Mad wrote...
Entertaining the player, sure. But the game world exists independently of the player. The characters within the world are unaware of the player. To permit roleplaying, the setting must be coherent. When characters speak, to whom are they speaking? Each other? Or some magical being beyond reality (the player) even though none of them have any reason to believe such a thing exists?
When the characters are speaking about something that needs to be done, are they speaking to the player telling him what to do, or are they speaking to the player's character (and thus indirectly giving the player options, rather than an instruction)?
The player can't act based on these utterances without being able to discern the difference between those two things.





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