Sylvius the Mad wrote...
That's always been my response.
Why do we need to see the PC express emotuion in order to believe that it's happening? Do you need to see yourself express emotion to believe that you're doing it?
We need to see
how the PC expresses the emotion to understand the NPC reaction to it. To make sense of the NPC reaction, we have to see what the NPC reacts to.
To address your point, I always "see" myself express an emotion insofar as I know
what I want to do, and then I can "see" myself doing it insofar as I can hear what I say and "feel" how I'm saying it (i.e. if I'm frowning or smiling). This is all feedback I get when I talk.
It's very possible to have something "come out wrong" i.e. not be said as intended. Lots of reasons for this. You can immediately correct in the real world.
An RPG is not the real world. You cannot correct misunderstandings. You cannot dynamically interact with the world. You just choose between scripted paths; that choice requires information different than the real world because actions that are possible in the real world (e.g. correcting a misunderstanding) are impossible in the game world, and so we need a different kind of information to make sense of it.
Comparing it to the real world is false equivalence. Meta-game information is required (and an alternate presentation) to make up for the weakness in what the game can present versus what reality would.
Modifié par In Exile, 02 février 2011 - 06:07 .