[quote]TheMadCat wrote...
And that's where I was racking my brain trying to figure out where you were coming from. Concealing the PC's face from the camera does in fact avoid the problem of seeing the PC's emotionless demeanor. However, it just
doesn't solve it in the way you and others would prefer, which is actually improving on the PC's face expressions so it fits better in various scenes. [/quote]
We are the ones objecting to it. There are many people
right now that don't think that blank expression is a problem because you can ''imagine'' the reaction.
Our response to that is that if it is not shown, then it does not happen. Do you see how
not showing it does nothing to adress this objection ?
[quote]
I disagree very, very much. How do shoddy cutscenes and stiff animations create a more personal experience? The more you portray the PC as an actor playing a specific part rather then simply an extension of us in the gameworld the more you disconnect the player from the PC. To me the ideal way to do an story centric RPG is to focus more on getting the player to feel for the characters and the world around them rather then the specific character they're playing. [/quote]
And I disagree entirely. The purpose of an RPG is reactivity to a player created character which you - as an actor- alter as much as reasonably possible through each playthrough.
By
seeing your character alive and interacting with the gameworld, expressing himself or herself based on how
you wanted that expression to happen... that's connection to your character.
I don't expect that you'll agree with me. But since you don't have the same problem I do with a feature, if you're going to try and offer a solution to what
I object to, you're going to have to play by my rules.
[quote]This is why I despise the term cinematic in the realm of video games, it definition implies putting the player into the role of an observer rather then a live participant. Scenes in games like where Loghain speaks to the nobles and asserts himself in control and where he hires Zev are horrible in my opinion because they detach me from my character[/quote]
But these are terrible examples. They detach
me from
my character too, because they happen not to feature my character. But you could have these scenes in
any kind of game with no connection to VO or the in-game illustration of emotions for the PC.
[quote]rather then letting me find out through actual exploration and investigation they hand it to me on a silver platter in a way my character would have no way of knowing and completely ruins the act of actually gaining this knowledge throughout the game and any possibly shock or suspense the knowledge may have caused. [/quote]
I agree - but this has nothing to do with emotions for the PC, which is what we are debating.
[quote]You most certainly can because what emotions that the PC is showing is left completely up to you rather then having the camera zoomed up right in his dead, soulless face. It's not the soultion you want to see, but it is indeed a solution to the specific problem.[/quote]
It isn't the solution to the problem
because we could always have done this. To the ''imagination'' crowd, there was never a souless face just like there was never a lack of a voice because you could ''imagine'' both.
We are seeing the imagination argument is bad and we prima facie reject it. If you're going to try and solve our problem
with the cause of our problem, you're doing it wrong.
[quote]Sacred_Fantasy wrote..
It's more than just a grammatical
sense. It's explain how much you relate to the character. You are just
reluctant to open yourself. Yet you claim you want to play as being the
character and not being the cinema director.[/quote]
I... what?
What are you talking about? There is no ''opening up''. I have a strong connection to each of my characters, in a way that I see myself
as them when I RP... but they are still my characters and not actually me, because it would be impossible based on what features the game has for them to
be me, since the choices I would make - where I in the game - are not possible.
[quote]Sacred_Fantasy wrote...
Nothing is impossible when you allow
yourself to be open to your imagination. Instead you rely for the writer
to shape the road for you therefore it seem an impossible task.[/quote]
I'd abandon Ferelden to the Blight and to go Orlais to build the army. It would be irrational to stay in Ferelden without allies and with the current regent determined to kill me.
But DA:O does not allow this. My human noble warrior,
had he stayed, would have rallied the Landsmeet against
both Anora and Alistair to be crowned sole King of Ferelden as a Cousland.
None of these things are possible, because the writers just did not allow for these characters to exist. But they would be
me. So unless I'm going to actually ignore the game on-screen, there is no way to really ''be'' me in-game.
I could ''be'' some other character which I've created, though, so I don't see this need for self-projection in an RPG.
[quote]Oh I do agree it's impossible to make choices freely in heavily
driven plot story RPG such as Dragon Age. But it's really not that
impossible to make free choices on your own in TES or any MMORPG titles
such as Runescape. .[/quote]
Yes it is. In any MMORPG, I can't be the ''Big Hero''. If I was playing WoW, I couldn't kill Arthas and become the new Lich King. In a game like TES, I can't do anything at all other than experience disconnected content with no connection to the world.
You can't have an in-game friendship or romance just as two examples. You can't have a family.
[quote]Which is why you should learn how to not restraint your imagination
by continually to be heavily "predefined" by the writer. And that's is
why VO protagonist is not a pleasant experience for some people like
me. ( Please take Note that I say some people and not all people. ).[/quote]
I don't know what you're talking about, but the game gives you clear feedback.
I could unrestrain my imagination
so much that I could play DA:O like Duncan never died at Ostagar (that was a fevered dream from the arrow - my character wasn't even at the battle so how could he see Duncan die?) and Alistair just went absolutely
insane after the battle.
Duncan is with you at every opportunity, and Loghain even points it out at the Landsmeet (''Here come the puppeter! Obviously he is talking about Duncan).
But actively ignoring the visual feedback from the game is just writing fan-fiction for yourself.
[quote]Sacred_Fantasy wrote...
You mean like acting without
personal/emotional involvement? No screaming in front of your monitor
when, let say, Howe murder "your acting parents"?[/quote]
....
[quote]Hmm.. Are you sure, you "act" accordingly or are you just observing,
analyzing data and wondering why it doesn't feel like watching a movie
or reading a storybook?
[/quote]
I meant what I said. I'm insult by your poor attempt at implying I don't actually know what I do when I play an RPG.
No. I am that character. Like a method actor.
[quote]Sacred_Fantasy wrote...
How about if I open my mouth to say a
simple "hi" to you only to be suprised because not only do I end up
saying "Wow look at this gorgeous" but Britney Spears's voice come out
from my vocal instead. My voice sound flirty yet my facial expression
look surprise. Do you see that happen to everyone and every time they
talk in real life? Seriously.... [/quote]
What the hell are you talking about?
[quote]Killjoy Cutter wrote..
Contrary to what you seemed to have
been claiming, I know that, in normal conversation, I will actually
think out in detail what I'm going to say, before I say it. [/quote]
Ah, I see. You're illterate:
[quote]
Sylvius sez: I'm not speaking for Xewaka, but I both
don't speak a lot (I mostly listen, and respond only when necessary),
but I also construct much longer responses than you describe.
I say: Right.
I'm very interesting in hearing about this.
I am not saying you can't
do this (that would be silly, since if you can do it, you do it).
Rather, I am interested in how you do it. [/quote]
WM capacity will not allow someone to edit a sentence as they write. So I was curious how someone would do this.
As it turns out, Sylvius does it precisely the way I would predict.
So if you want to say I'm wrong, it's going to require more than arguing I've said the exact opposite of what I've actually said.
Modifié par In Exile, 03 février 2011 - 04:31 .