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It's time to leave the mute hero alone now


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#401
TheMadCat

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Actually the only part I was really replying to in that post was the first 3 sentences, I tend to completely ignore grounds which are subjective such as what creates a personal attachment for an individual.

The point I was making there was that the primary problem was in design, which you agree with me on (The solution is where we differ), and that whether the PC has a voice or not is irrelevant to the particular the problem (I think we can agree on that, no?). The solution offered was more a personal choice built on the basis of if you can't see the emotionless face then there isn't an emotionless face, it is whatever you want it to be. I mean really the only thing truly subjective in that whole post was the bit that a conversation feels more personal when doing it in first person rather then shot-reverse-shot as many RPG's these days like to do.

But like I've said before, it doesn't miss the point unless your only acceptable solution is a more pronounced PC. I'm just having a hard time understanding why you don't see my meaning when I say that not showing a PC's dead, emotionless face removes the problem of looking at a dead, emotionless face. It's not the solution you want, but does it not correct of the inherit flaw?

#402
Killjoy Cutter

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In Exile wrote...

Killjoy Cutter wrote..

Contrary to what you seemed to have
been claiming, I know that, in normal conversation, I will actually
think out in detail what I'm going to say, before I say it. 


Ah, I see. You're illterate:

Sylvius sez: I'm not speaking for Xewaka, but I both
don't speak a lot (I mostly listen, and respond only when necessary),
but I also construct much longer responses than you describe. 

I say: Right.
I'm very interesting in hearing about this. I am not saying you can't
do this (that would be silly, since if you can do it, you do it).
Rather, I am interested in how you do it.


WM capacity will not allow someone to edit a sentence as they write. So I was curious how someone would do this.

As it turns out, Sylvius does it precisely the way I would predict.

So if you want to say I'm wrong, it's going to require more than arguing I've said the exact opposite of what I've actually said.


I have to wonder how you suppose that someone who is "illiterate" is posting to a text-based forum...

At any rate, your post what you quote above doesn't appear to be the actual text I originally commented on, but given the dismal traceback capability of this forum software, I'll have to go back manually and check.

And yes, I do edit sentences as I write. 

Which is not as bad as a friend I have who can't seem to help editing his sentences as he speaks, which causes him to start over several times before he completes many of his spoken statements.

#403
Sacred_Fantasy

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In Exile wrote...
I wish I could have a game that allows me to actually work a personal goal into the game. That would be my ideal RPG. But no RPG even comes close to this. Games like ME are closer to this goal because they let me RP the personality I want. A silent VO game doesn't even allow for that.

I find myself struggling a frustrating battle to shape my personality within Shepard.  In the end, I gave up. It's very clear that Shepard has his own personality and mind. He has tendency to behave on his own accord although he reacts to our choices and decisions. His voice acting is the killer blow that he is not a soulless character. He is as much as Mark Hamill who plays the role of Luke Skywalker. Therefore, as Luke Skywalker in Starwars, Shepard is not my character. IMO, Shepard is better be played as third person movie actor under player direction. But this is something I would not like to be part of.

So you are saying Mass Effect's Shepard let you RP the personality you want? How? 


In Exile wrote...
So what I do is come up with a character concept based on what the game gives me. Essentially, like a method actor who receives a character concept, then it is up to them to ''bring the character to life''. I look at choices as the give and take between actor and screen-writer, who asks for changes to the script at times to be honest to who the character they are portraying is.

I always imagine a world of limitless choices. A matrix world where physic and time meant nothing . I could be a dragon roaming across the sky, flapping my wings furiously. Or I could be a mecha gundam robot ( I used to imagine that when I was a child ). Or I could be god where I create a universe full of of life. Lol! I still do from time to time. Much of this are partly materialized by games such Ultima, The Sims, TES or any sandbox RPG games. As long as there are a lot of freedom, I think I can still insert my Godly fantasy here and there except all Bioware's titles. :D 

To be honest, Bioware's title starting from Neverwinter Night wasn't actually my preference. I'm not so pleased with story driven approach because I find it limiting my imagination. I dislike third person perspective because it makes me feel distant. I still do now. Adding VO protagonist to Shepard ..... well.... makes him too alive for my free willy character I wouldn't want to mess him around. But Bioware's Neverwinter Night and Dragon Age have something else which I love: Immerse world interaction where NPCs comes to life to share with you.:D

Let's just hope VO protagonist Hawke, Paraphrasing system and Varric as the narrator ( my most notorious companion-nemesis for replacing my role as the storyteller thus further crippling my world shaping imagination) really really going to make DA series something worth our time to argue and feel awesome at the same time.

In Exile wrote...
But I think that an RPG experience is invariably limited becuase of the choices we have.

Don't let that to stop you from archiving what you want. I mean you could always write a story for yourself. You don't have to find it all in RPG games.


 

#404
stwu

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I think both are fine. I personally like my characters voiced but a bad VA can really hurt the protagonist.

#405
In Exile

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Sacred_Fantasy wrote...
I find myself struggling a frustrating battle to shape my personality within Shepard.  In the end, I gave up. It's very clear that Shepard has his own personality and mind. He has tendency to behave on his own accord although he reacts to our choices and decisions.


I don't think Shepard flew off rails more or less than any other Bioware or RPG character. The difference, I suppose, is that without the dialogue wheel it'd just know my character concept was broken when looking at the choices versus after picking them.

 

So you are saying Mass Effect's Shepard let you RP the personality you want? How?


Because, insofar as Shepard's script was concerned (versus, say, the Warden's) I had most of the ''what would my character do in this context'' actions available, and the personality that Shepard could have was also a personality I'd use for my characters.

This is to really contrast with the forced passive PCs in KoTOR and DA:O (JE was actually good at avoiding this).

To be honest, Bioware's title starting from Neverwinter Night wasn't actually my preference. I'm not so pleased with story driven approach because I find it limiting my imagination. I dislike third person perspective because it makes me feel distant. I still do now. Adding VO protagonist to Shepard ..... well.... makes him too alive for my free willy character I wouldn't want to mess him around. But Bioware's Neverwinter Night and Dragon Age have something else which I love: Immerse world interaction where NPCs comes to life to share with you.:D

 


I can appreciate that, but I come from the opposite perspective. I don't care for the sandbox of, say, TES. I think a defined protagonist is good. I wouldn't play a game that had a create-your-party mechanic like IWD.

#406
Sacred_Fantasy

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In Exile wrote...
I can appreciate that, but I come from the opposite perspective. I don't care for the sandbox of, say, TES. I think a defined protagonist is good. I wouldn't play a game that had a create-your-party mechanic like IWD.

I agree our argument is pointless. We are looking at different perspectives. Both aspects of VO protagonist are good and bad.

I blame JRPG for this. If Final Fantasy were classified as adventure games a long time ago, none of this had happen. IMO, third person perspective is better left for adventure games instead of RPG. But that's just my personal opinion. No offense.

Modifié par Sacred_Fantasy, 05 février 2011 - 10:11 .


#407
Killjoy Cutter

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I prefer third-person for other reasons. First-person feels claustrophobic, and it feels like tunnel-vision. It doesn't feel any more natural than third-person. You have no peripheral vision in a first-person game.

Modifié par Killjoy Cutter, 07 février 2011 - 05:45 .