TheMadCat wrote...
I don't know, Drakensang: The River of TIme, a semi-low budget RPG managed to pull it off.
No it didn't. Or rather, if that's your threshold, we're going to just have to agree to disagree on grounds of incompatible standards.
The characters you were talking to could move and gesture fluidly and vividly, the shot panned nicely and handled conversations with more then 2 people nicely, the world continued on and you could see NPC's walking in the background, trees blowing in the breeze, etc.
The background is irrelevant fluff. That it seems like the game is still playing in the background is not some superlative feature that adds depth to the characterizaton of the player or the NPCs. And it is not
gestures that develops a character, but rather their interaction with you.
When people talk, they don't just stand straight and gesture at each other, via the talking head syndrome. Conversations are more invovled than than. You
can script that, though - the problem is that the player is a fixed puppet. How do you script the player interact (e.g. touches, etc.).