tmp7704 wrote...
Yes, i tend to think of these as of just slight variation of the basic "two people stay close next to each other, largely static, and talk" approach. That the background may sometimes be moving is, as you said it yourself in another spot, largely irrelevant.
This is getting into ''the silent PC is a souless mute'' territorry. If you think these aspects of a conversation are irrelevant, that's your perogative. But they certainly
are there. And if you remove them, some people will notice that these things are missing.
A good parallel is the whole ''NPC standing still'' debate. Some people think a world is dead and sterile if the random NPCs aren't going around like real people living their lives. For some people, this is effectively a deal-breaker.
This is the same sort of thing.
Yes, that can happen. I wouldn't go as far as to suggest this is predominant and crucial part of any conversation, though.
I would say that it depends on the people you hang around with. In my social circle, at least, we're a bunch of fidgety enviroment interactors (with me being the worst of the bunch).
Perhaps we view it differently, but i just don't really see "sitting in idiosyncratic posture" or walking around as any different "interacting with the world physically" than standing in the midst of that world would be. In all cases you're just being there and breathing, that's about it.
Like I said: I can't convey the individual impact of these things. But they happen. If you happen to think they're irrelevant, or don't notice them, or whatever - that's your position and it's your right to hold it. But that isn't the same as dismissing as not being there.
That was mostly a reference to ME2. Some of its dialogue bordered on making me wish there was a (renegade, no doubt) interrupt along lines of "would you sit the fsck down and stay there for these five brief minutes this conversation takes, already". Attention span seems to be the most scarce resource in the future.
What did you think of the Illusive Man? All things considered, he had a bit more 'natural' set of gestures, by my take. The shuffling in his seat, the smoking, the drinking... not life-like, by any stretch, but much better than most other games.
At any rate, I think this is a pretty good illustration of what your preference is re: how you happen to be a conversation should be like.