// ---------------------------------------------------------------------
// Support for the Preorder promo for the memory band item
// ---------------------------------------------------------------------
if (GetPRCEnabled("DAO_PRC_PROMO_1"))
{
//FAB: 2/3 Tag added
string sTag = "gen_im_acc_rng_exp";
if (GetTag(GetItemInEquipSlot(INVENTORY_SLOT_RING1, oPartyMember)) == sTag || GetTag(GetItemInEquipSlot(INVENTORY_SLOT_RING2, oPartyMember)) == sTag)
{
// -------------------------------------------------------------
// Memory band adds 1% XP.
// -------------------------------------------------------------
nXP += FloatToInt(nXP * 0.01);
}
}
EDIT
Seems the Archivist's Sash increases experience derived from obtaining Codex entries but I can't find the code that does this. . .
- Ryan Paul Fialcowitz
Modifié par RyanFialcowitz, 30 janvier 2011 - 10:26 .





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