I lost the database for a module, but I still have all the files (utc, dlg, etc.). I am creating a new module and want to pull in those files. For some reason the toolset does not list them in the palette even though I can open them and look at their properties.
How do I get the toolset to list these creatures (utc files), dialogues (dlg files), etc. in my new module?
Thanks!
How do I import files like utc and dlg files?
Débuté par
PavelNovotny
, janv. 30 2011 11:15
#1
Posté 30 janvier 2011 - 11:15
#2
Posté 31 janvier 2011 - 02:54
Those are game files, not toolset files. If you lost the database then you'll have to recreate them.
#3
Posté 31 janvier 2011 - 04:02
Shouldn't there a way to get them to show up in the toolset using SQL? It doesn't make sense that there would be no way to put them back in there.
#4
Posté 31 janvier 2011 - 06:28
Yes there's a way - export a Builder2Builder package from the original database, then import that into the new database.
#5
Posté 31 janvier 2011 - 06:33
Toolset export is a process for transforming the SQL data base (source) into game files (object).
Just like a compiler, it's a one-way trip. No reverse engineering.
That's why facilities are provided for backing up the data base (B2B and SQL backup).
Since you've lost the data base, all you can really do is to open the game files in the toolset with File > Open. That allows you to examine the fields in an XML-like format.
You'll have to make new creatures and conversations in the toolset, but at least you can use the game files as a reference. You can also cut-and-paste text from the game files to your new resources.
Just like a compiler, it's a one-way trip. No reverse engineering.
That's why facilities are provided for backing up the data base (B2B and SQL backup).
Since you've lost the data base, all you can really do is to open the game files in the toolset with File > Open. That allows you to examine the fields in an XML-like format.
You'll have to make new creatures and conversations in the toolset, but at least you can use the game files as a reference. You can also cut-and-paste text from the game files to your new resources.
Modifié par Proleric1, 31 janvier 2011 - 06:34 .





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