Glorious_Leader wrote...
Praetor, I definitely see where you're coming from. ME2 feels like it's trying to copy other third person shooters. By clarifying that you're not loading magazines, but rather disposable heatsinks, this problem is fixed. Your points are also very valid. However, I do find it likely that many soldiers would've stuck with the old heatsinks, as ammo is plentiful to Shepard who can kill people like it's nobody's business, but your average soldier won't get as many kills as Shepard, and as such won't have as many opportunites to loot ammo. As such, I still see the mass adaption of thermal clip technology unlikely.
The way I thought about the retrofit is it would be like replacing the trigger mechanism in a contemporary weapon from semi-auto fire to full-auto fire.
So the weapon is still familiar to the user, with the only difference being how many rounds are fired per trigger pull, with the changing of the trigger mechanism.
With Omnitools, the issues of maintaining the supply of Thermal Clips should not be a problem with enough scrap lying about to convert into omnigel and then into more Thermal Clips.
And I figure that all those clips lying about in unexpected places are there because the scrap has already been converted into Thermal Clips for game streamlining purposes.
So Shep only needs to walk over them to pick them up.
I wonder how ME3 will handle Thermal Clips, since this subject is brought up often.
I just hope they're here to stay with minor tweaks and improvements.





Retour en haut







