Goofy McCoy wrote...
You cast off this reliance on finding clips due to "poor aim" and the abundance of lay-about ammo, yet there we are with two Shepherds making gratuitous use cover and regenerating shields, and one of them is left HOPING somebody put out some spares that they can collect to stay in the fight.
Obviously it's easier mechanics wise for a clip system, it falls in line with modern firearms, but it kills that more "advanced" nature of the weapons of the first game. It's regress made up to look like progress.
Or he could actually use his advantages, you know.
Wait for the ME1 shep to overload his gun, then rush him and keep up a stream of fire while ME1 is unable to fire back. Heck, if push comes to shove and he needs to run exceptionally far to get over to him, he can prolong the downtime of ME1's sheps weapon with a welltimed Sabotage and not worry about return fire at all while he is tearing a new one through the shields that can't cope with sustained fire from his ME2 weapons.
Combat is about taking out the opponent. It's not about who can sit the longest behind a wall and play with themselves.
Modifié par SalsaDMA, 02 février 2011 - 06:57 .





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