There really needs to be an established order to this debate.
Are we trying to support a premise within the realms of the fictional mass effect universe or are we trying to establish a premise under the 4th dimensional (separate from the fictional universe) mechanics of gameplay.
If this is a debate concerning the realistic viability of weapons tech in the mass effect universe. Then we must use established means of measuring the battle effectiveness of a weapon in real time scenarios:
-How do we define an effective weapon?
-Is the definition dependent on the role of its user?
-In certain niche situations, does the weapons tech diverge towards a efficiency dependent on specific roles?
and we must consider all other socioeconomic elements existent in the canon aswell:
-Does current weapons tech follow progression from sociological reports from field use by troops?
-Does design progression take influence from the effects of economic presence: Does this include exclusive material rights by profitable companies? Who are the companies who design this weapon?
But then that leads itself to other questions about the military industrial complex existent within the council races.
-Who Standardizes military-issue weapons?
-What Company are contract by the military?
-How does council regulation and law affect the creation of weapons?
If we're willing to explore the mechanics of weapon systems and start questioning the research and development of these weapon systems, then we're going to have to begin questioning what is the current sociological and political elements that has lead to the implementation of thermal clip tech into standard military issue personnel weapon systems.
Now if this was a debate of gameplay mechanics. Then its simple. "Reloading" of clips into a weapon present challenges of resource risk and survivability that could not have been conveyed under mass effect 1's weapon mechanics. I suspect that thesis is supported by sociological studies of stress on the human psychology.
Modifié par technikr, 03 février 2011 - 11:46 .