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Is the "Single Player" module in the toolset the actual game?


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#1
Stethane

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Probably the smartest question I've asked all night.

What's the best way to make a "copy" of the game (Particularly its spells and abilities) so I can do some expermintation without breaking the original game module?)

Thanks!

#2
PavelNovotny

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Single Player is the game, but all the game resources are not available for you to copy - for example, the Level files are not available for you to look at or copy.

#3
Stethane

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What about the skills and abilities?

#4
Eshme

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I would like to know too, because i cannot find specific NPC behaviours. That i want to change.

#5
SilentCid

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Playing around with the Single Player module would cause your game's AI, gameplay, cutscenes, and other stuff to stop working properly. Then you have to go back and fix what you broke.

#6
Eshme

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That is why he wants to copy it, and play only with the copy.

But its hard to make anything work, if all else fails, i would experiemtn on the single player campaign and reinstall afterwards.



But people from Bioware said, changing the NPC behaviour in the single player game is possibel.

#7
Toom316

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I think you might be looking at it the wrong way. If you make your module an extended module of the Single Player Campaign you should not have any issues.



Any extended module(s) will override the default values in the Single Player Campaign. So you do not actually want to modify the Single Player Campaign but instead extended it with your changes. This is why the override directory is there. Any files within it override the Single Player campaign (if they have the same file names and such) and this makes it so that you do not need to edit the Single Player Campaign.



The issues people are having with NPC behaviour and such is because there is a bug with the toolset where it is including dependencies when it should not. And when the toolset rebuilds the Single Player Campaign things are getting messed up since the Toolset we have is older or newer then what they used to build the single Player Campaign and the issue stim's from there being different values being used between the two. They said they are looking into getting a patch out at some point to fix the issue (It's all database related stuff from what I understand).



So as long as you are careful and such you shouldn't have any issues with the toolset breaking your single player game. Perfect example is the HardCore mode. They make alot of adjustments across the game (NPC AI, Spell Values, What players can and cant use, Recharge timers, ect. They do all of this without breaking the Single Player game.

#8
Eshme

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Hmm okey

i think i know what you mean with extended Module.



When i open anything from "Palette Window Area" (which i assume is everything from the game) however it sais its writeprotected. Even with a extended module. Will you need to copy these into a save location first, before you can change them?



Or does only extending work? In detail i want to make changes to how Duncan behaves, but i dont know how and where it is saved.



I thought you can make changes to Single player campaign, and still put these into override folder.